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Incorp

Tanker
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Everything posted by Incorp

  1. But it's hard to use arcade on mobile, and I sometimes while turning my turret will scope in, and then I'd have to wait for the whole 10 seconds to reload. Just why did you need to do this tanki?? I'd be fine if you guys told us it's an experiment, but make it last only a week plzz. I got short band emitters tho so arcade is extra damage ;)
  2. Sheesh I used to use shaft hopper trickster and go mobile. Not gonna happen anymore till the rebuff shaft. I just so sad they nerfed it so hard, the reload nerf was unneeded. I am asking myself whether tanki nerfed it because I bought it xD I am on the verge of tears of what has happened to my beloved shaft ?
  3. Ooohhh just saw it @DragonKnight_Fighter congratulations for becoming an official content helper!
  4. Incorp

    Tanki: Reloaded

    @Marcus buddy when will they fix the mobile update error?
  5. However it would be great if mobile players have this ad they don't have PRO battles currently. That way they would be quickly and efficiently matched into a xp bp match.
  6. And I bought mk7 two weeks ago. Thanks tanki.
  7. Incorp

    Spy

    Next sandbox video will be be on sandbox HD I can't wait!
  8. Incorp

    Spy

    Wow amazing teamwork! My fingers keep reaching for the spot where the tab button is located on mobile ? maybe one day I'll dual against/with you ;)
  9. Incorp

    Complaint Book

    Developers, the nerf to shaft was unasked for. Please return it to its original state. @EmeraldCat I wonder what will happen to shaft now that I complained
  10. Incorp

    Update app

    Is it fixed now? Man it's been 8 hours xD cmon!!!! Hyde are is it not fixed yet???????????? Seriously is it so hard?????? @mjmj5558are you also still having this problem?
  11. Incorp

    Minimum sniping damage?

    Ah ok no wonder I sometimes deal 350 damage in my low ranked account. Thx! It's kinda like bonk now xD
  12. Gee Idk how much reload is decreased. However I suggest railgun and the augment for rail that instantly reloads the turret when you kill a tank, if you want a new turret
  13. Incorp

    Circumstances

    But if I just suggest to replace the mechanics of immunities to the resistances? Because immunities for firebird and freeze is totally unfair.
  14. Try light capacitors. It decreases damage and reload time.
  15. Incorp

    Circumstances

    Well then @nikunj04 my topic about the resistance aren't completely similar to @LOLKILLERTOTHEDEATH idea, so would you mind making it a separate topic again? My idea removes the immunity and have different mechanics of resistances.
  16. Incorp

    Forum Games

    OK sir thz
  17. Incorp

    Forum Games

    Even if inactive closing it won't remove it from forum, so why?
  18. Incorp

    Forum Games

    Why close it? I sometimes need to have a place to escape to, when I am bored...
  19. Incorp

    Forum Games

    Why can't we post in any forum games now?
  20. Incorp

    Circumstances

    At what circumstances will you mods validate a topic which is similar to another topic, and post the link to the other similar topic instead of merging the two?
  21. Incorp

    Effect resistances

    Just to clarify, my idea removes all immunities except for the juggernaut.
  22. Incorp

    Effect resistances

    Hi! I have decided that it isn't fair for any tank to be able to have immunity for the special effects you turret deals. So here is my idea: remove all immunities and replace them with resistances. Here me out. Electromagnetic Pulse (EMP) Resistance This resistance doesn't protect you fully from EMP efrect; this is how it works; the supplies you have activated at the time you were EMPed will have their boosts disabled for 3 seconds. However after three seconds the supplies will be reactivated; so if you just used dictator OD before EMP, after 3 seconds they will continue to boost your tank. The supplies' duration won't start from 30 seconds again; instead it continues where it left off, so if you had 20 seconds left before your speed boost runs out, after 3 seconds EMP you will have 20 seconds of speed boost left. However, the supplies you have under cool down at the time of you being EMPed will get affected by EMP; if you had 16 second cool down when EMP gauss hits you, it will put that cool down to 7 seconds cooldown. Armor-piercing (AP) Resistance This resistance doesn't protect you fully from the AP effect. It only let's the enemy peirce through half of your armor; so even if hornet pierced your Armor, it will only deal half of the normal damage as only half of your Armor is pierced. Stun Resistance This resistance is a bit more complicated. I ended up deciding that it only slow down you, so it basically freezes you to full extent. If you got a better idea for this resistance I'd be glad to hear it. Jammer Resistance This resistance reduces the jammer effect by half. That's it! What do you think? It took me a long time to think up, so I'd be glad for some feedback. Thanks!
  23. Incorp

    Update app

    When will it be fixed?
  24. Lol this is like deciding whether to buy coinboxes or not xD
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