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My idea for a mechanic would be most usefull for new players and yet might help old ones too it's a very small detail I feel like the dev are working on right now however it's a bit opposite Hazel showed us in the vlog that you can see from where you got hit however I think that for short and medium range turrets such as isida and hammer for an example to display on screen when an enemy tank is in range so when firing won't waste ammo thay could help when defending a flag while it's being taken or in TDM where every shot counts. I feel like as small detail as it is it's better to have it since it will make pro players more efficient in eSports and will give a new player a better feel then actually reading the description of it
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@wolverine848 Shush ???? As I was typing for those hulls I managed to thunk of several others plus it's msnt for the devs to read it too not only the community so let them be tourchered the same way lol
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@FrozenRailgun Thank you. Just did it lol
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category Ideas for Hulls and Overdrives!
vanio_95 replied to Ilia.ArchangeI in Ideas and Suggestions
2 new hulls "Mantice" and "Arachno" are more out of the traditional type of Hulls. Both hulls use legs rather then traditional tank tracks. Mantice's overdrive is "sneaky prey " with it the tank seems to be invlisable however the closer it gets to an enemy the situate of the Hull and the turret equipped are visible however if they are closer the Hull has a second part of the overdrive which makes it to dash and inflict damage. And just to clarify this overdrive is a new unique mechanic which allows the user to stay invisable for few seconds however if they tap or use the dash it immediately goes visible. Seconds Hull is Aracho same as Mantice it uses a legs instead of tracks however its a heavy Hull while mantis is a light Hull and like mantis arachno has a unique overdrive it shoots a sticky Web which either slows down the enemy Hull for few seconds as for the second part of the overdrive is if you have mines in stock it will act as a sticky granade however won't have the same inflicted damage as a normal mine. Another new idea for a Hull is Valkyrie it's a huvering medium Hull with its overdrive it acts like a moving healing stations which heals between 100 and 200 hp per second both itself and near by allies for 30 seconds. Benemut is a new heavy Hull similar to mammoth however with its overdrive puts on a temporary shield all over the Hull itself and its immune to all damage inflicted by turrets for 20 seconds however if it get damaged by other overdrives similar like mammoth,ares,wasp etc the Hull takes damage and if its enough gets destroyed. I'll keep you posted for new ideas later on since it's already a really big list. -
vanio_95 started following New Hulls and Turrets
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2 new hulls "Mantice" and "Arachno" are more out of the traditional type of Hulls.Both hulls use legs rather then traditional tank tracks. Mantice's overdrive is "sneaky prey " with it the tank seems to be invlisable however the closer it gets to an enemy the situate of the Hull and the turret equipped are visible however if they are closer the Hull has a second part of the overdrive which makes it to dash and inflict damage. And just to clarify this overdrive is a new unique mechanic which allows the user to stay invisable for few seconds however if they tap or use the dash it immediately goes visible. Seconds Hull is Aracho same as Mantice it uses a legs instead of tracks however its a heavy Hull while mantis is a light Hull and like mantis arachno has a unique overdrive it shoots a sticky Web which either slows down the enemy Hull for few seconds as for the second part of the overdrive is if you have mines in stock it will act as a sticky granade however won't have the same inflicted damage as a normal mine. New turret idea I also have is Hades a laser type of a gun which shoots a constant beam at an enemy which if stayed too long in it the enemy Hull will catch fire and will get a burning damage. Hades its a mixture of firebird,rail gun and isida.however its range will be limited in between long and medium range which means you can't use it on big maps from 1 side to other. Another new idea for a Hull is Valkyrie it's a huvering medium Hull with its overdrive it acts like a moving healing stations which heals between 100 and 200 hp per second both itself and near by allies for 30 seconds. Benemut is a new heavy Hull similar to mammoth however with its overdrive puts on a temporary shield all over the Hull itself and its immune to all damage inflicted by turrets for 20 seconds however if it get damaged by other overdrives similar like mammoth,ares,wasp etc the Hull takes damage and if its enough gets destroyed. Loki is a turret that is a mixture between hammer and thunder it fires 5 cluster shots before reloading and inflicts splash damage however if it shoots to a wall or a Hull right next to it it doesn't take any damage to itself now this might sounds overpowering however the Hull itself it isn't a huge damage dealer takes it 3 shots to shoot down a light,4 a medium and all 5 a heavy Hull without double damage equipped. I'll keep you posted for new ideas later on since it's already a really big list.
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@mjmj5558 I understand the point of them however are you willing to wait a whole week if you have finished your weekly in a day or two depending on how much you play Tanki? If you do ok but I prefer the game to be better and to improve in a better directions for all types of players I'm tired also of seeing people always finding something to complain about the game so I suggested few solutions
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Hello I have few suggests around the game and I'm asking if possible to be made some changes to the weekly missions which is tracking I'm pretty sure that it's gonna be a very heavy job to but it might be worth it in the long run. That idea is tracking and what that means is when new weekly missions roll it some could be finished in a day maybe 2 or 3 depending really on the player and how long and often they log for a day to play doesn't matter which platform they use to play. Next the tracking system that hopefully can be implemented will track the progress for players and when a weekly mission is done the time for a new one shortens since basically some times you might need to wait between 3 to 5 days at the very least to get a new weekly I think that the new weekly containers and there update states are good however depending on how difficult it is the reward should be more as in the number of containers weekly or regular also you could add a bar in the weekly where the more missions you complete with tracking the close you get to other prices like drones,supplies,containers,crystals,skin or ultra containers something that will make the game a bit more dynamic and play lot more then just log in finish all your missions and go do something else it will add a new spec to the game and more play time I do agree that my idea is a bit crazy however it's similar to the pass but it allow access to player who are free to play also you could add individual like side missions for each Hull and Turret similar to the achievement system where for example using let's say wasps overdrive 50 times will give you an extra reward similar to those we get in the special tab but I feel like we should get more missions like this cause that way we csn get more stars and items for the F2P since people always complain that the game is pay to win and I understand its harsh since they don't understand that games aren't P2W it's just that when you invest money and time your progression is quicker similar to that of a real life company but that's off topic. So please whoever took the time to read all of this take notes of the import bits in all of it and make a poll or show them to the community and ask them if they like similar mechanic to be implemented into the game and if my ideas actually are good I'm glad to help make the game better for all the players and I'm sorry if its a hard task for the devs to pull it off
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