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Everything posted by i200000
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Even better!
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I'm glad that you have this graphics.If you customize your computer to reach the maximum memory the flash can use, you may able to play in small and perhaps medium maps without lags. Btw, I'm sure that you can buy +1 512 MB RAM and put into your pc. It's prize is about 10$ if you buy an used one.
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Very good event. I think there's no problem with the mines placed on a wall or a skyscraper, the players will conquering the building and the mine definitely will be blowed sooner or later. It makes the event interesting. ;) I don't know how much work this event demand, but I suggest there would be 2 event/month each types. The players will value it.
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The damage: The turret shots this rpg rockets. The rockets blow up fix time (5 second?) after the launching. If the rocket hit the ground NOT blowing up. Like a grenade. Traits: high (splash) impact force, and of course, splash damage too.
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Only in unity. Unfortunately.
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But sometimes you meet some more intelligent player, and that's why the players enter this battles ;)
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Ummm I enjoyed it more than the best HD videos by splitterpoint :oo awesome
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Sensible argument. Yeah, finnaly we have realized that the "public parkour" nonsense as it is. I will be very surprised if someone find out how to keep the public parkour idea alive. What do you think about a new list witch constains all players who would like to do parkour, organized by rank? They can add each other to Friends and enjoy private parkours?
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It may changing the parkour completely. So far the parkourists had to be creative and count with the HP of the tanks. And disabled damage with mines...go on 10 mines, flip into the sky and make the server full laggy? It also making the MOP paint totally pointless. Parkour fighting here, parkour fighthing there...Please consult with about what is the difference between your parkour fighting and the solo and duo parkours? The parkour fighting is a parkour witch gives an advantage in the battles...you can kill players more effectively without getting killed. Parkour mode is be for doing parkour, NOT to get killed by others, who already conquered an element. This is the point when the quarrel lost it's meaning.
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That guy was typing "pls gold admin" and 2 gold boxes dropped. I belive in the magic words: PLS GOLD ADMIN
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I don't understand you. I know this "lot of mine" jump way. But how get a player 3 kills with one jump? I'm ok, better players can do 3 trying in a minute. If I say 5 kill / minute -> Kick do you agree? Please do not quarrel on the numbers.
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Please write an example for a trick, witch demand 3+ kills by one player per minute. I'm very interested because I know one or two tricks, conquer ways. This system would be againts that noobs who fighting instead doing parkour. Parkour figting is for normal battles. And...killing in parkour format, I even can't explain how pointless is it. Edit: "by one player"
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Not supported. It is a war game, so I think showing the talkings...pointless.
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Your time zone is actually UTC+1.
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But not 5 in a minute, I think.
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Or a kick system: kills/minute Ah, here's the link of an old idea http://en.tankiforum.com/index.php?showtopic=269531
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#2 and #3 sounds cool,
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Cause lag, but agreed one or two of them.
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https://www.youtube.com/watch?v=Mprgqs5pUVY&feature=youtu.be
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I can't find the post. Slove please.
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The only map where the event can be in: Monte Carlo. Choosing the start and end points, the rules and nitro using belongs to the event organizer... The first 3 player would be rewarded - about 7000-3000 crystals. I don't know who is the head of the organizers so I created this topic to see your opinion.
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I'm sure that it's a snapshot from a video. There's NO chance to stand on that for one or two seconds :blink: It isn't one man parkour, is it? :lol:
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Both interesting, see what will happen after Unity outcoming.
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Well, I think it's too large. Only 4 ways... So it may be smaller and more complex
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+++ And invent news instead them! :wub:
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