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Philosopher

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Everything posted by Philosopher

  1. @H0T-SHOT Not sure how you read it. It only guarantees that your critical shots won't deal less damage than regular shots. Tanks without armadillo would still take twice the damage compared to tanks with maxed armadillo - from critical shots of course. Basically you wouldn't find yourself in a close 1v1 thinking "oh please I hope I don't crit next shot". By making crits stronger but rarer, you would actually preserve their uniqueness AND effectiveness against even armadillo with no actual downsides. Well, besides finding a meaning for augments like destabilization for railgun. So if a tank has no protection from a turret but has maxed armadillo, every shot would deal the same damage. I believe the most practical solution would be to nerf armadillo (in order to not buff/alter crit too much), maybe to a 30% at maxed upgrades.
  2. @NBIHFADH Another option would be to make it exactly twice as powerful as normal shots, and balance it's frequency around that (and ODs accordingly). This way even with max armadillo you deal equal or more damage to normal shots.
  3. I think every player would like to have those epic augments to dominate, but of course it's very hard to get them, at least from containers. Besides their importance in battle, I feel locked out from a lot of fun in the game. Soooooo many ideas most players don't get to try. It's probably possible to make crystal versions of such augments, that unlock either by legend rank, or turret mastery. They are weaker than the real thing, possible to acquire through grinding, and they require some crystals to unlock (Could even be .5m). Heck, they can even be alterations and not augments, they would appear as purple in the slot of the epic augment. If you have the epic, you can't have the crystal version of course. As for names, Prototype ".." as an early and worse version of the finalised augments. Let me know what you think, thank you.
  4. I really don't like that it requires saboteur to use properly. I think disconnecting miner - saboteur is impossible, but having them do super well together makes them bad individually. So my suggestion, make miner augment mines' damage (maybe 15-25%), and have two checkpoints regarding saving the mines. For example below 6 mines saves 100%, below 18 saves 70%, above 18 saves 30%. This way Miner isn't useless without saboteur, but it still synergizies with saboteur without making this combo obnoxious+lowskill.
  5. Philosopher

    Ideas for Supplies and Drones!

    For further explanation: Equiping Crisis leads to your tank spawning with two grey icons for DA, and DD. Those are the reduced effects. If you use nitro, you keep the grey icons, but also gain a golden nitro icon. If you use DD, you keep the grey DA icon, and the DD becomes golden. Golden being the increased effect of the supplies, as it is currently.
  6. Philosopher

    Ideas for Supplies and Drones!

    I have saved crystals for 2 drones, and I am considering which ones to upgrade. Did my research, and things are looking bad for crisis. At this point it's a wish version of booster - you are more vulnerable (unless you detect the threats), so you are forced to play safe with long range weapons. In which case, just use booster. If you want to use DA or Nitro, you have to abandon DD, so not sure how much I would like to do this. What I suggest: remove the bonus (passive) DA, DD from all drones (except Hyperion), make it slightly stronger (40% of supplies effect maybe?), and make Crisis gives those bonuses when the supplies aren't active. Basically you have 40% of one at all times, 150% of the other. You use nitro, so you go fast, but you have 40% of DA and DD. You choose your strength in any situation, without abandoning all other attributes. Not sure if nitro should also be part of this. It would end up with a constant movement boost. So what about Brutus? Make it a F2P Crisis. It can be Defender, Booster, Trickster, but here is the catch: Only if you pick up the supply. You pick DD? Congrats, you have the bonus DD for the duration. Oh you picked a DA now? You lose the bonus DD, but now you are a certified defender user. I don't know if this would make it too strong for its price, but maybe the effects can be reduced for it (either duration or strength). It would certainly be lots of fun lol
  7. Philosopher

    Ideas for Turrets!

    Is it me or standard ricochet is a bit weak now? It has only slightly higher burst than smoky, but way lower DPS. Its range is smaller. Basically it was good 5 years ago, but now with defender/crysis, way more competent players with upgrades protections, and lifeguard.. I just empty my energy bar, enemy is alive and well, and I awkwardly wait to die. I don't main this turret, so I might be wrong. Same should be true for augments like berseker and status effects (excluding AP). So my suggestion is either add 15% or so to the energy bar, or make it reload 10% faster. Helios and the other crystal augment seem good, so those should be balanced accordingly if a buff happens.
  8. Sorry for coming back to this. https://prnt.sc/IdCFPwdphwFg In this battle for example, my losing team (and I already joined at 0-2) got a 7.5k reinforcement, while the winning team (2-3 at that point) got a 10k reinforcement. I was addressing primarily legends battles in the post, as it's practically impossible to determine who is stronger player at such ranks.
  9. Philosopher

    Complaint Book

    https://prnt.sc/JyxjfzEjCmtD Yet another battle where I was the "reinforcement" with 8300GS against 9999GS, and I had to wait in the tunnel for the battle to be over while my team was getting spawnkilled and the enemy team delayed the battle so they get more stars (by the looks of it, they delayed it for 6 minutes, maybe more). But hey, at least we got another 8000GS reinforcement player soon after, and we managed to turn the battle around! Everyone knows 8k GS is the nightmare of 10k GS players for a reason!
  10. Philosopher

    Complaint Book

    @Gabe2607 I watched Taspens on YouTube, and apparently he gets pretty annoyed when many players have good tanks. Test server was also a miserable experience cause every player had strong augments. The game becomes unplayable for everyone when OP augments are common, they are only meant for the very heavy buyers to dominate everyone else.
  11. Philosopher

    Ideas for Maps!

    @Maf Unless I am mistaken, Berlin is a big map with the defense point on a side. It should at least follow Alexandrovsk model and have it in the middle. Now the defenders point their turrets to one direction and shoot at everything that moves, and attackers can't handle defenders' long range turrets sitting all the way back. Also because of the size of the map, it's impossible to have coordinated attacks. Most flag carriers go one by one. As I said in a previous post, big maps shouldn't support all modes, there is no way to balance this.
  12. @The_Voltage Freezing argument: Getting touched by freezes locks you in place while your supplies run out, making your best tactical option self destructing Counter argument according to this^ guy:
  13. I am aware of that, but in high legend ranks only that many 10k players exist. If you lose, it is probably cause enemy team already has more/stronger 9999 players, so you don't really get reinforcements that can turn it around. I admit I didn't check everything. But yeah, either 50% or 100% would be pretty easy to implement, and would give me a reason to stay even if team is losing hard. Those ideas sound unfair, and wouldn't work in high legend ranks. To clarify again, the aim of my suggestion is to move the battle from one team's base to the actual objectives (spawn killing is pretty common in my games). It should be a short boost that helps you push enemies back when they get too close. In theory, it would allow non hyperion/crisis users to activate their drugs, get some map control and start fighting - but at this point all players are equal, no advantages to the team losing. An adjustment that might be required would be moving the objectives a bit inward, otherwise capturing a flag against superior enemies would be too difficult - but even then, if many spawn at that time it means your team is already hard winning. So I suspect this wouldn't be required after all, would only be annoying sometimes (it's also the reason I recommended ONLY reduced damage taken, and not bonus damage dealt)- Edit: I actually suggested both in the end lol, but was thinking about it. But it's also true that CP battles are usually decided in the last 2 minutes. We already get good stars and crystals based on our performances, so overall being able to turn games around isn't that important. What's important is to have the ability/opportunity to do so, influencing the game to the point you don't lose hard anymore. The mechanisms should always revolve around balancing the teams in my opinion, not turning battles around.
  14. Philosopher

    Complaint Book

    https://prnt.sc/jhjHZSxjmWAw https://prnt.sc/vbq1TU7Mx_LB Battle was practically over at 8 min, but we kept getting spawn killed till 13 minutes passed for their stars. Thank you for this amazing system tanki, there is nothing like logging in a game to have my time wasted!
  15. @2shots2kills Thank you for the insight, as I don't play hovercrafts myself!
  16. @DSSJKJK As a smoky player that would basically double my problems. I now struggle locking hovercrafts, making it much more difficult to hit tracked as well is probably a move in the wrong direction. Maybe reducing the overall speed of hovercrafts. What's absolutely breaking them is trickster, so up to medium hovercrafts they could be balanced around trickster enchancement - with an increase in speed to the lowest upgrades, so low rank players don't suffer too much.
  17. Never mind I wrote something dumb, good idea actually xd
  18. @Incorp Trickster totally helps. It is also the fact that hovercrafts move sideways, so their projected frontal area is significantly smaller, and that makes them more durable against recoil as well. But the combination of moving sideways, rotating and keeping you centered, feels like it allows them to retain some momentum while changing direction. While tracked hulls come to a full stop when they try to dodge. Now if you add a bit of recoil you receive, it's significantly easier to miss your shots.
  19. No, I have only played against them, as I have played against tracked hulls, so my topic is based on the comparison between fighting against each. But half your comment is irrelevant to mine, and the other half pretty much agrees. Hopper flipping is bad for me as well, I want to fight, not watch the enemy trip over himself. Agility is an entirely different thing, and for them to turn unpredictably is bad for the user, but also for me trying to hit them. For reference, fighter jets are highly unstable so they can perform demanding maneuvers. I am in fact asking for them to be stable, not as agile. Playing against a viking you almost always know what the player is thinking, with hovercrafts it feels more as they smash their keyboard and it's working.
  20. Philosopher

    Tanki Online turns 15!

    I appreciate that, I was too pissed already and I overreacted as well, I am sorry! Half my garage is MK8. I didn't benefit from the conversion, but I had most turrets/hulls m4 at the time so I don't mind at all (I have paid my fair share but I am mostly F2P). I don't have animated paints. Any epic reward is an animated paint cause of that. I have no need for crystals, no need for exp, no need for drugs. Only thing that matters is quality gameplay, and I can't have that no matter what, cause of op augments I will never get. They did go out of their way to ruin my garage. I can't use twins, striker, isida nearly as efficiently cause they are balanced around op augments, and my tracked hulls are inferior to hovercrafts. My garage lost significant value the months I wasn't playing, I don't expect compensation, but there is no way to grind my way up again - only work a second job to restore my account. That I understand, but I still feel my reason is valid. I feel locked out of the game and all the grinding I did in the past. A reward based on the age of the account sounded like something that would let me enjoy the game again. It simply wasn't. Maybe I am delusional, but whatever the case, feels like mockery. Have a nice day, take care!
  21. Philosopher

    Tanki Online turns 15!

    Get an empty box next christmas and you'll understand.
  22. Philosopher

    Tanki Online turns 15!

    I don't get why you think bad MM and underwhelming container rewards are irrelevant when one is the game, and the second the reward I received. I haven't played for months, my account is old. When the game has advanced so much, as an old player you would expect something that allows you to compete in the current state. There was nothing of such. Premium offers me nothing, skins offer me nothing (especially when my second xt skin is another freeze xd), crystals offer me nothing, and drugs offer me nothing. If I pass by you, are you annoyed? No. If I walk up to you, and tell you "Hey man, I have a gift to you. Here, have this handful of air", then maybe you would be a bit upset. Again, problem is the letdown. Don't want to gift me anything, fine, don't. But if you say you will, you'd better do it.
  23. Philosopher

    Tanki Online turns 15!

    I am surprised everyone missed the word "letdown" in my comment, but whatever.
  24. Philosopher

    Tanki Online turns 15!

    I have been playing for a couple of days now and was excited to see a reward for my old account (2015). But I am considering having my account deleted after this letdown, got practically nothing. I would prefer no gift at all, this is mocking me.
  25. Philosopher

    Complaint Book

    My account is from 2015. I have 150 tankoins, and I am F2P. For the gift today I received 34 days premium, around 80k crystals, drugs, and the second freeze xt skin (so I have 2 freeze xt skins and that's about it). I don't have most animated paints, so I am highly unlikely to get any good augments in the next 2-4 years (and that would be pheonix that I need 2 to complete). You guys think I should quit the game now?
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