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Here are my ideas for scorpion augments: 1. Homing military modification, Anti-tank homing rockets, or just homing missiles, but i think the first name is the best: Function: The turret's salvo mode shoots one powerful rocket that moves in a straight line (rockets are launched at an angle of 35° relative to the ground) Pressing the shooting button while a rocket is in the air will launch the projectile towards the targeted enemy at a supersonic speed. Shooting in arcade mode right after a salvo is launched is impossible due the the homing effect like the striker's remote rocket explosives. The reload bar could be grayed-out while a rocket is in the air so indicate the incapability of shooting, the same could also be added for striker. A rocket still in the air, if not already launched toward the target, will disappear at death or 5 seconds after leaving the battle area. Pros: - Time of aiming recovery: 5s - Maximum angular velocity: +1000% - Damage per rocket: +800% (1600-3200) - Rocket speed after homing: +500% - Medium and weak explosion damage: 100% Cons: - Minimum angular velocity: none - Rockets per salvo: 1 - Aiming time: +20% - Radius of maximum, medium and minimum explosion damage: 1 2. Meteor shower: Function: Allows you to create a constant storm of rockets on the enemy by quickly releasing rockets one at a time. Pros: - Aiming time: -70% (0.6sec-0.3sec) - Reload time after salvo: -95% (1.05sec-0.7sec) - Damage per rocket: +25% (250-500) Cons: - Rockets per salvo: 1 - Time of aiming recovery: 1 sec 3. Reactive warheads: Function: Enables critical hits for salvo mode. Every rocket launched increases critical chance. You are guaranteed to get at least one critical shot per salvo. Pros (All for salvo mode): - Rockets per salvo: 12 - Initial critical chance: 10% Chance step: 10% - Maximum chance: 100% - Consecutive chance: 10% - Damage boost: 50% increase - After a salvo is shot entirely, resets the critical chance to the initial chance. Cons (All for arcade mode): - Critical chance: -100% - Regular shots don't trigger a chance step. Note: They are mostly in "release state" meaning they are subject to nerfs shortly after being added to the game.
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seriously!? I hadn't even noticed! but good thing it a little + ? thx guys
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category Ideas for Hulls and Overdrives!
lolop745 replied to Ilia.ArchangeI in Ideas and Suggestions
if anyone get any ideas for a hull that would fit with this Over Drive, quote me ? Gravity OverDrive my idea is inspired by: Test box 1-20 | Tanki Online HD (www.youtube.com/watch?v=7aSCw_9mZDI) (test #10 if you want to know) when activated, first of all, directly change to space mode. it would stand 5 seconds. in the same radius as hunters OD it would eject enemies in the air, not too much... it wouldn't desactive suplies or stun the enemies, only break armor, like most of ODs. it would be an Over Drive that take longer to reset, would take more time than other hulls. il realty.. maybe even ouself would get armor piercing when activated ? in the video it show that it slow down the time for a sec, i don't think it's a good idea for this OD, you could see ? hum.. that's it.. i think... oh! personally i see this OD with a light tank, it would be soooo epic, i see epic videos from popular youtubers :)))) ? if something missing (but the hull, of course) ask me ? -
my idea is that freeze and other turret with frose augments could clear the burning effect from allies, same with firebird and other turrets that can burn enemies, that would clear the freeze effect the same speed as it effect an enemie. But still can't freeze or burn our allies, only clear an effect. there's not many details because it's quite simple... i think it wouldn't give any point like when isida heal allies, so it would only to help allies. ?
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and the augment ''inciendary band''? what hapen with this if it's make less damage? :(
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hey developers! i saw something not logic with mission! is it done by mistake or by express? mission: destroy 100 enemie tanks problem: this mission specificaly are in second place in WEEKLY missions AND in third place in DAILY missions
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in first place: NON-USABLE IN MM battles. only useable in pro battles if the creator of the battle anable the option to have this tank. 1.the parkourer hull (or whatever it's named) is easy to be flip with other turrets. 2.parkourer hull without any suplies and drones (crisis or trickster) it goes the same speed of wasp mk8 with crisis drone (with speed suplie) 3. parkourer hull and turret are pettry light 4. parkourer hull have infinite life (to not be killed by helper and mines) 5.alteration for this hull is useless 6.turning speed fast, a bit more than wasp. 7. parkourer hull stop very fast (at the max speed it will take 0.5 seconds to totaly stop) 8. parkourer hull and turret are free and don't have upgrade (already mk8) (mk8 = mk7-20) 7.parkourer turret shoot rate is very very fast: 0.05 cooldown (1 shot in the middle like ricochet) 8. shoot range is infinite 9. enemies turn red when in the way but with parkourer turret make allies also turn red (or yellow to the two) 10. can shoot indefinetly 11. deal 0 damage 12. parkourer turret have a huge turning speed 13. parkourer hull and turret are unlocked at the same rank as the pro battles its unlocked 14. no protection for it. it deal 0 damage 15. after shooting we have the trajectory of the shoot like magnum 16. push well players 17. i think i forgot somethings, so comment what i forgot if i forgot something thanks, hope it will be added. if something doesn't work with moderators some changes can be make! :) ps: i know that it's a hull AND a turret but it's the same idea so.. i don't know if the 2 will be taken into cosideration, i think i have a good idea here
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it's funny because EVERYTIME is: top 3 but lose OR not top 3 but win (by EVERYTIME i mean REALLY REALLY E-V-E-R-Y-T-I-M-E.)
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i came out with an idea! it would not be ''premium missions'' but ''advanced missions'' wich is something that we can get from containers. (rarity, gain) common, 1 advanced mission (am) uncommon, 3 advanced missions (am) rare, 5 am epic, 10 am legendary 15 or 20 am (not sure wich one is worth it) exotic, maybe not waste an exotic container for simple advanced missions ; -; these am would be like i said with premium missions, but it's advanced missions not premium missions. there is 3 slots and each slot can be unlocked with the gain of containers I know that buyers still can buy containers but it's more chance than buy, it would repair the problem of buyers i will create a new topic for this i think (sorry for my spelling, my native language is french)
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i hadn't tought of that when i post my idea :/ i agree with you, is it possible to delete a toppic that we created? xD
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so maybe remove the first mission (the easier) and do more missions like others missions but little bit harder? okay, if it takes that to the idea to get in the game, still premium missions! :)
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missions that unlock when you have a premium account. These missions would be a little more dificult than dailly missions (dm), but with better rewards.... like tankoins... but maybe 10 or 15 per mission. like dm, they are 3 per day in order: easier --> normal --> harder. i have some ideas of premium missions: idea of premium mission: (easier) get 2 containers (can be by shards, by challenge, by black gold boxes or by buying them) reward: 3 gold boxes and 4k crystals. idea of premium mission: (normal) destroy 70 enemies tanks reward: 5k crystals and 30 of each suplies + 30 batteries idea of premium mission: (harder) score 8k points in any matchmacking battle reward: 6k crystals, 1 container and 10 tankoins question if it's not clear and comment new idea of premium mission!
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topic merged mean that it will be in the game?
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category Ideas for Hulls and Overdrives!
lolop745 replied to Ilia.ArchangeI in Ideas and Suggestions
i would like an overdrive that slows down time throughout the map, i don't have a hull to go with it but i have a name: T-race (time racer) <3 add it please ?