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TheReaperLeviathan

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  1. TheReaperLeviathan

    Ideas for Augments!

    some ideas railgun alt 1 Curved caliber rounds railgun shots ricochet up to 3 times, shots can no longer damage multiple tanks. extra damage from critical shots removed, they only deal regular damage but instead deal 30% more impact force. critical rate the same. railgun alt 2 Afterimage the shot effect that lingers in the air after railgun takes a shot deals damage, lasts for 3 seconds, shot effect lasts 3 seconds. does very fast tick rate damage like firebird or freeze, does 3,000 damage in total if you were to sit and not move after being hit. turret rotation speed decreased by 27%. afterimage damage has no impact force. the original shot still does. reload increased by 1 second. shaft alt 1 Super Anti gravity capacitors any of shaft's charged sniper shots when they hit an enemy directly cause them to slowly rise into the sky. they rise in the sky to about the height of dictator, does not matter which hull they use, speed at which they rise and height is the same. what is effected is charging your shot, the more charged it is the higher they fly. they also don't retain previous movement. so a hornet speeding when hit will immediately stop in place and begin to fly. lasts 5 seconds. reload increased by 2 seconds. shaft alt 2 Burst capacitors mode shafts sniper shots turn into three shots, the delay of each shot is 0.5 seconds. you cant hold onto the shots, you will always fire three. the damage of the three shots is stock shaft's sniper damage divided by three. you can only turn your turret after you fire all the shots but you will leave sniper mode after the first one is fired. you don't begin reloading until after all three are fired. reload is decreased by 5 seconds. arcade shots no longer deal critical damage.
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