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Megalodon_Shark

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  1. Megalodon_Shark

    Ideas for Turrets!

    I have an idea about a new turret, i will describe. I call it Biohazard and it's a melee-range one, the properties of this turret is : ejecting toxic/nuclear waste and it's special effects is that this waste effects (decreases) the speed/damage/armor of the enemy tank for a certain period of time and of a certain % ranging from 25-50% depending on the MK version while the teamates of the effected tank (in case it survives the attack) will also be effected in case the effected teamate gets close to them (again with a certain rage which differs according to the MK version of Biohazard). The colour of the waste might be purple or green. My latest improved more original Biohazard turret version: Ejects toxic nuclear waste, special effect: for a limited amount of time, the infected enemy tank is going to receive damage itself only as long as it fires (25-50%) of the damage that it inflicts as long as it fires depending on the MK version of Biohazard while glowing green/purple) until the radioactive effect is over + every time it touches one of it's teamates as long as it glows, they will also be infected for the same amount of time. Special augments for this turret 1) one that decreases the damage towards other enemy tanks as long as the infected tank fires, disadvantages: self-damage as long as it fires is decreased 2) Adrenaline 3) one that increases the infection range from 0 to melee range, disadvantages: infection time decreased. 4) one with a probability of stunning the enemy tank when it fires the toxic waste, disadvantages: direct damage from Biohazard is decreased. I will let the names of the augments for the developers.
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