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Hey guys I made a turret augment tier list if anyone is interested for any reason. https://tiermaker.com/create/turret-augments-alterations-tanki-1584064
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Few of my suggestions, if u see this I would appreciate u let me know what you think: How to improve balance Remove Magnum Sucks in a fast paced game, but absolutely uncounterable in any holding based games like siege assault or CTF, or any slower paced games especially with viking. Too different - only gun that doesn’t actually need to risk anything to output damage. Tesla and shaft at least require a certain degree of proximity and line of sight. See 4b Buff Ricochet There’s a reason why nobody’s using it - doesn't really have much to offer that isn’t available on another stronger gun unless you got the super smart minus field or beserk augments, and it’s still on the weaker side with those My recommendation would be to considerably increase the impact upon being hit by ricochet as the other guns which have high impact are railgun and hammer which don’t fire in a similar way Nerf Paladin What the **** is this monstronsity. Nerf the overdrive? Nerf the speed? Nerf the health? Nerf something jesus christ. Buff Thunder People just use Gauss instead because it’s way better at the moment. Thunder should be given an interesting augment or another firing mode My recommendation would be giving it sort of a magnum or catapult or grenade launcher firing mode that can launch a grenade or explosive in the air a short distance kinda like how the rugby ball is passed but better. Nerf Vulcan Lock and track type mechanism is what makes it unique but its really strong right now Would recommend reducing the ability of the lock and track mechanism slightly or increasing the warmup time or even slightly nerfing the damage. Buff Crusader Overdrive is a bit too weak, maybe make it recharge faster Nerf Tesla Damage output is just a bit too high Limited garage visits in 1 battle Time limits or maximum visits both work So people don’t get into garage switch battles in which they simply switch their loadout ie hull augments guns or prots every time they die to counter someone else, who does the same every time they die; this impairs the quality of the battle Stop adding new hulls and guns We got enough for now If you keep up the constant rate of adding **** people won't be focused on refining or exploring the current stuff and will simply expect new stuff every so often which is dull Maybe allow for a drug exchange rate in which you trade certain drugs for other drugs, batteries, or even crystals Most people have enough of certain supplies to render them completely useless upon getting them in containers Rate would obviously be based upon the demand (ex. It would take multiple speed boosts to get 1 repair kit because speed boosts are much less desired. Make armor piercing more visible to your teammates Make it remove the supplies under the tag or keep the purple status effect visible for the duration so that your teammates can see who is AP neutralized more easily
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