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JustWatchMe

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  1. JustWatchMe

    Let's Discuss Paladin!

    I've read people say it lasts too long, and I agree. Maybe nerf the overall length of the OD, and jam + AP only lasts like half of it's duration -- like how hornet OD only has supercharge for a few seconds
  2. JustWatchMe

    Let's Discuss Mammoth!

    Underrated OD. Speed, contact damage, and status immunity is very powerful when carrying objectives.
  3. JustWatchMe

    Let's Discuss Hammer!

    Well I said stun pellets in reply to ghost-guns, but yes. Happy to see alterations for crystals becoming more effective. I got Jam pellets on my main and excited to buy hammer next sale.
  4. JustWatchMe

    Let's Discuss Paladin!

    Even if Paladin OD didn't Jam, AP, or heal, it'd still be played because status immunity is incredibly powerful. That's how strong it is. Status effects are everything in this meta.
  5. JustWatchMe

    Let's Discuss Overdrives

    Even if Paladin OD didn't Jam, AP, or heal, it'd still be played because status immunity is incredibly powerful. That's how strong it is. Status effects are everything in this meta. Mammoth underrated OD. Speed, contact damage, and status immunity is very powerful when carrying objectives.
  6. JustWatchMe

    Let's Discuss Hammer!

    The fact that only a maximum of 9 pellets (except for blunderbuss) can hit one tank per shot, and the number of pellets per shot has increased to 30 makes slugger practically useless now. Despite the increased spread angle, you'll still consistently deal max damage per shot without slugger. Unless you prefer to shoot from further away, stunning pellets all the way.
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