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curseuAARON

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  1. Thats what I said. 1 for non premium players, 2 for premium.
  2. I'm gonna be honest here, a lot of tankionline maps suck. My idea is to allow the player to block a couple of maps in the queue. Maybe they can never do good on that map, they don't have fun on it, or some other reason. Exactly like the map blocker in World of Tanks, you can disable 1 map (F2P), 2 (PREM). It will generally allow players to avoid a select map or two that they just really don't want to play.
  3. Yeah i realized but i cant delete posts.
  4. You actively gain exp and score throughout a battle, and how much of both you earned is displayed at the end of the game. Crystals are earned at the end of a game, so if you leave/get kicked, you will not gain any crystals. Hope this helps.
  5. Yo? First valid out of the 5 other declined/invalid ones?
  6. The way you phrased it made it difficult to know exactly what you were talking about. Regardless, i now know what you meant.
  7. I never said it wasn't, I was just saying we wouldn't have understood your idea's true intentions due to the wording.
  8. You've been saying to have a setting that reverts the remastered map back to the old version, which if you meant to only be able to play on the old map, you could've worded it a lot better.
  9. I was told that the no-damage bug comes from the lag triggering the anti-cheat, which then disables your ability to deal damage
  10. Even though i suggested it in the first place, i know itd be a lot more difficult to implement a switch that can change the models mid game. I do have another idea, and that is being able to toggle off remastered maps in the queue, so you wont play on them at all. Might make a new topic on this idea so that it might get a bit more attention.
  11. Even though im disappointed, that's understandable
  12. curseuAARON

    Lower graphics setting for Remastered maps

    Have an option to reduce the detail level on HD turrets and boxes, and limit the texture draw distance to close range to medium range. This would allow all players, regardless of computer capabilities, to play effectively. You may wonder, "Whos gonna have computer problems running tanki in 2023?". Me. That's who. Also others, while maybe less common, may still struggle to run tanki at a stable and playable framerate due to the updated graphics.
  13. curseuAARON

    Ideas for Maps!

    While a chaotic map can be fun, it will mostly boil down to the type of chaos. Take old madness for example. It had a massive area at the bottom to fight on, while alsi having areas above to play on. It was chaos, but in a good way.
  14. curseuAARON

    Ideas for Maps!

    The idea of jamming everyone into two rooms, with the only connection between the two being a single hallway sounds miserable to play on. For starters, corridor battles already aren't fun, and this map would just be a massive corridor. Fighting in more open environments, while still having some diversity in the area is much more enjoyable. 2nd, some turrets would have an extreme advantage over others (magnum, thunder, railgun[hyperspace rounds in specific], guass, or anything that does big splash dmg or pierces). Maps should allow all turrets to be viable in some regard. Also, overdrives. Things like the atlas or wasp OD would be broken beyond belief. While a map should be unique, it should also be fun for everyone to play on.
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