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Caulobrium

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  1. Caulobrium

    Ideas for Game Modes!

    Clan Wars The game invites random players to specially generated clans to compete in 1v1 clan wars mode. Players pay amount of crystals, randomly generated by the game in order to to enter the clan. The winning team equally shares the "tickets" of the losing team. The wars start after the clans have filled up with at least 20 players. How the game mode works: There will be 5 parameters monitored - battle points (BP), crystals earned (CR), experience earned (XP), kill-death ratio (K/D) and lastly, win rate percentage (WRP). There is a time limit - for example 1 week, although the time period may vary from 3 days to 14 days. The bigger the time period, the bigger the rewards. The players participate in casual MM gamemodes and for every win, the clan is awarded a BP per player. The clan members can also group up, and then all players participating in the battle will get a BP for their clan. Players can also invite the opposing clan members into groups, and in such case, both clans will be awarded a BP for each player. The 6 best performing players of each clan will be invited to play into a PRO battle every day (the clan members can ultimetely delegate their place to someone else in the clan). The game mode will be decided by voting. For winning the pro battle, the respective clan will be awarded 2 BPs for each player. Deciding the winner The first 4 parameters will be compared. WRP will be the tiebraker as it's not as important as the other 4 parameters. Rewards The winning clan will get 50% of the opposing clan's CR earnings. Each player will get as much as his contribution to the clan; for example, a player that has won the clan 40% of the total clan CR tally will get 40% of the winnings. Bets This prize pool is separate from the clan wars prize pool. How it works: players will be able to bet crystals and/or tankoins. There are no limits in placing the bets. Players can bet on: 1). Their clan winning the clan wars. These bets are then collected and every player is accounted for how much of the total tally he has contributed. 2). Themselves achieving a certain goal - for example, getting a K/D of over 1.50 for the duration of the clan wars. (Note - the game will randomly set a limit for the minimum required games, otherwise the player can play just 1 game and walk away winning the bet. The player can exceed the number of the games, but he must play at least the minimum required) 3). A clan member to achieve a set goal - catching over XX number of golds, winning over XX % of his matches, having better than XX K/D. As you can see, there are 2 types of bets - against the game and against yourself. If you win betting against the game, your bet will be multiplied by a coefficient, depending on your bet. For winning the bet for winning the clan wars, you will get a reward depending on your contributions comprised of the opposing team's bets. Example: Winning the K/D bet - you can bet 10K crystals for minimim K/D of 1.50. Your reward is calculated like this: (your bet) x ( 1.00 + (K/D) / 3 ) = 10 000 x 1.5 = 15 000. Note: The minimum K/D you can bet on is 1.50. Winning the clan wars bet - Lets say the player has bet 50 000 crystals and 500 tankoins. Total tally of his clan is 200 000 crystals and 1000 tankoins. This means the player has contributed with 25% of the crystals and 50% of the tankoins. In case his clan wins, he will get 25% of all crystals and 50% of all tankoins the other team has bet. The other clan bets sum up to 400 000 crystals and 2000 tankoins. The player will then receive 100 000 crystals and 1000 tankoins. Idea by Caulobrium
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