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So... when is turbo twins going to get nerfed in some way? As much as I too occasionally like to use it, it's too op. Even with 50% prot it is insane.
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Did yesterday's and today's event mission, went back on the website many times to see that it still didn't allow me to take part in the event.
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ViIe started following Thunder nanobots not auto-tracking on teamates. , Let's Discuss Game Balance , Let's discuss Tanki Mobile! and 1 other
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So, are the devs ever going to fix the floating hull physics? The acceleration is so bad now and you can barely climb slopes. If you stop on a ramp/slope, you just can't climb.
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Hmm yea but idk maybe the arrows would have buttons in between too. So instead of a 4 button layout its 8. To move diagonal if need be. Maybe im crazy but idk it could be better for tracked hulls? Or just improve track hulls controls for mobile. Even floating hulls move different from when you use m&k on pc compared to on mobile.
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It would be nice if there is a way to change mobile controls from joystick to arrow-type buttons. Using normal tracked hulls is near impossible on current mobile controls. The mobile Html5 supplies wheel is fine, but bringing the supply bar on the bottom of the screen like from the mobile (app version ) would also be good.
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Im sure im not the only one, been playing on mobile for months now and few weeks ago switched to html version on mobile and it is just so unplayable. This has been going on for months. Do something about it smh https://youtu.be/olli7H8Nn4A?si=N7Iz4Sym__-Abdrj
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Same thing going on for me the past 4 days or so.. errors non-stop. Occasionally it loads but most of the time just errors.
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Thunder nanobots not auto-tracking on teamates.
ViIe replied to ViIe in Thunder nanobots not auto-tracking on teamates. Archive
Thunder nanobots not auto tracking like shaft's onto teamates and missing everytime if not directly aiming. Would be great if devs can fix this issue to make it easier to use, also buffing it to make it splash-heal teammates would be nice ?