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Hazel, in your interview with youtubers, you stated that the broken augments were for exciting content to create with content creators within the game. To that, I have 2 questions: 1. What part of sitting in the back of the map, never taking damage, and dealing massive loads of damage is exciting and fun? I consistently see more and more magnum augments being added to the game. Do you ever plan on nerfing magnum? 2. Wouldn't content be more exciting when youtubers showed off their skill in a balanced match instead of having crisis and a broken augment?
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Nerf Magnum Vacuum core please. Its absurd that you can deal 5k damage with brutus, and even more with crisis. As long as the opposing team has a vaccum magnum using crisis, it is impossible to use any light hull. I use crisis and even with the armor boost from crisis you get 1tapped by the magnum augment.
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Concept for freeze: Make the freezing effect reduce reload speed of turrets. Reason: Freeze and firebird serve different purposes, and right now, there is no real reason to choose freeze over firebird. Making freeze useful in a different way would be nice. Firebird can already out dps freeze and freeze is meant for surviving, so decreasing the reload speed would help freeze survive more. Also, PLEASE DONT ADD THIS AS ANOTHER AUGMENT JUST ADD IT TO THE GENERAL FREEZE MECHANICS!!!
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READD DIVERSITY PLEASE !!! Tanki is trying to game more "simpler" right now, and I don't like this turn, especially with the change of many augments. Please readd diversity to status effect augments and drones! For those that dont want to read the following text, just read this part: Status effect augs have all been made the same, even though every status effect augment serves a different purpose. Rechanging it back so that status effect augments would be great. Drones (especially trickster, defender, and booster) have all been made the same. Once again, every done serves a different purpose and should have different mechanics as well. The new update to make everything the same is ruining it in my opinion. Status Effect Augments Now, every status effect augment is the same, so now there is an augment hierarchy based off of which augment is better. I enjoyed it better when there was diversity within the status effect augments. Take freeze for example. AP (toxic) mix gave AP every single time you hit them, but the damage was significantly decreased while turrets like EMP still had the crit for status effect style. The diversity within the status effect augments are what made them all excellent to use in different scenarios. I would use the toxic mix when a lot of people had prots against me, so that dealing with them would be so much easier, while I used stun or emp at other times. Another example would be striker. I loved the AP and Stun shot augments because it gave me the feeling of the striker hunter augment with a status effect twist. I love augments that change the way the turret works, or at least status effect augments that differentiate themselves from other status effect augments. It would be nice if you brought back the diversity. Drones Recently, the trickster, defender, and trickster drone have all basically been made the same. Once again, the drones all served different purposes, so making them all the same ruins the fun and diversity of the drones. For example, the purpose of trickster is for boosted speed. The old booster would only give a boosted damage for a few seconds, but those shots are what counted. For drones like defender and trickster, you don't just want that boosted speed or armor for a short period of time. You can always save your boosted damage for booster drone since you aren't shooting all the time, but you are always moving (reason why trickster should be different from booster), so you are going to be vulnerable (reason why defender should be different from booster). The only people that aren't affected are those with max drones, but a majority of the community probably doesn't have maxed drones. Once again, please readd diversity!