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Overcast

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Everything posted by Overcast

  1. Overcast

    Bug Reports ❗ NEW ❗

    There has been a bug related to Overdrives crashing freezing the battle on some low-end devices specifically low-end computers. I was wondering if this bug in the game can be looked into and be resolved. Also everytime I try to shoot out Tesla energy balls or shoot with Tesla in general the battle would also freeze into place because of it
  2. Overcast

    Ranked System

    How about adding two different difficulty modes for matchmaking Some players have a hard time keeping up with other players who have broken augments so instead of letting players join battles with other players who have broken augments add a augment parameter this parameter will split the augments up into two categories Basic and Competitive this is were the two difficulties come in. If you want to use an augment in the basic mode for example you will need to have an augment that fits into that mode examples would be Adrenaline, Shock Freeze, Compact Fuel Tanks, Round Stabilization, etc. BASIC: The basic difficulty allows you to join a battle with an augment that fits the basic difficulty. All Crystal Augments, Adrenaline Augments, and Status Effect Augments except Pulsar are allowed on this difficulty. This mode gives out 1x Crystals, 1x Experience Points, and 1x the amount of Stars you would normally get. COMPETITIVE: The competitive difficulty allows you to join a battle with an augment that fits the competitive difficulty. All Legendary Augments, Exotic Augments, and Pulsar Augments are allowed on this difficulty. This mode also gives out 2x Crystals, 2x Experience, and 2x the amount stars you would normally get.
  3. We haven't seen an augment for thunder that allows the shells to ricochet off walls so I have a suggestion Vacant Shells. Advantages: * Maximum Ricochet Count: 3 Bounces * Minimum Ricochet Angle: 5 Degrees * Reload: -60% * Turret Rotation Speed: +20% * Self Damage: -90% * Critical Damage Chance: +25% * Projectile Speed: +30% * Weak Damage: 150% * Range of minimum damage: -25% * Range of maximum damage: -35% * Highlighting range: +75% Disadvantages: * Impact Force: -80% * Regular Damage: -45% * Splash Damage Removed Note: Just like the Hyperspeed Shells Augments for Thunder, Railgun, and Gauss the amount of damage you deal is distance dependent. If you shoot an enemy from far far away the damage is greater but if you deal damage up close then the damage is weaker. Also i'm pretty sure that this would be the first "Rubberized Rounds" Augment to be released in the game that does more than allowing the shells to ricochet off walls.
  4. Overcast

    Let's Discuss Skins!

    This is a feature that exists for normal containers as well as ultra containers but for some reason you don't have the ability to see all of the possible rewards you can get from skin containers in fullscreen. Copy and paste one of these links into the search bar file:///home/chronos/u-44b70997c6387e85ecb301e1b64314fe747c9225/MyFiles/Downloads/Screenshot%202023-06-25%203.38.58%20PM.png file:///home/chronos/u-44b70997c6387e85ecb301e1b64314fe747c9225/MyFiles/Downloads/Screenshot%202023-06-25%203.40.52%20PM.png
  5. Overcast

    Ideas for Missions!

    I thought of an idea of a new mission category Tanki Rush Missions let me explain So the idea of these missions would be to encourage players to complete a hard task in order to earn big rewards you probably know where i'm going with this these missions expire at the end of each year and you can only receive up to 1 mission per year Here are some examples: -Deal 7,000,000 Damage to enemy tanks in order to earn 375 Containers -Score 2,500,000 Battle points in order to earn 10 Skin Containers -Earn 1,500,000 XP in order to earn 300 Gold Boxes -Destroy 10,000 tanks using mines in order to earn 25,000 of every supply (except nuclear energy, and gold boxes) -Be on the winning team 1,000 times in order to earn 3,000,000 crystals You get the point adding these types of missions into the game would encourage players to grind for some more great rewards
  6. Overcast

    Ideas for Maps!

    Racetrack - a map that is a racetrack Dragstrip - a map that consists of just a platform that goes in a straight line from one end to the other Intersector - a map that consists of two roads intersecting each other Death Eight - a map that is a narrow figure eight with death zones surrounding the edges Cliche - a map that is a desert with no buildings or trees a basic flat map Domino - a map that consists of big pillars that could fall if they are hit too many times Royale - a map that consists of many AI tanks and many AI turrets that surround the map Crash - a map consisting of a warzone that contains demolished buildings and rubble even destroyed walls and busted bridges Flash - a map that is similar to Tribute but with more bridges and platforms Hydra - a map that consists of two castles one on each side and a modern bridge connecting the two castles if you fall of the bridge you will fall and get destroyed Village - a map that is similar to Dusseldorf but has an average amount of houses a are all connected by dirt roads Sideways - a map with no platforms that are rotating 0 degrees apart from the platforms that are connected to hills and ramps Moscow - a map that is a parody of Moscow, Russia Caves - a map that is underground consisting of just caves
  7. Overcast

    Ideas for Turrets!

    Bruiser - A turret that consists of the main turret itself and also two missile barrages one on each side as the secondary firing mode Menacer - A turret that is a shotgun just like hammer but the pellets can pierce through multiple targets TR-07 - A turret that is instead of a normal gun it is a piston which can push enemies away this turret could be great for performing parkour tricks Pounder - A turret that is a better version of smoky a turret that has normal smoky-like rounds and also has a sniping mode which consists of cryo infested shells which can freeze a target for up to a second Slayer - A turret that is an assault rifle and also has a sniping mode with a laser attachment just like how Striker, Shaft, and Terminator has one when you fully lock on to a target it will release a deadly bullet that can deal splash damage as well
  8. I saw an HD version for the Viking XT skin while playing on one of the test servers does this mean that we will be getting HD skins for different types of skins?
  9. Overcast

    Gold rush

    Me personally I don't like competing in these types of events Why? Because first of all the ticket to get in to the event costs 700 tankoins and for a player like me that is way too expensive I would love to have my account to be rich in tankoins and I would love to compete in these types of events but i only get like 2,000 tankoins per year what happened to the events like the Lost Of Control event or the Arcade event that only costs 100 tankoins in order to get in to the event if only Coinboxes returned to the game that way all problems would be solved. Second of all the types of rewards that you get are mostly filler rewards like supplies and regular containers maybe if you changed the types of rewards you get from the events than maybe it will attract more attention don't get me wrong I love this game iv'e been playing it since 2014 and i appreciate the devs giving us events like this but if you're going to keep making events for everyone to play you got to lower the cost of tankoins to get into the event after all everyone should be included in these events even for the ones that are new to the game.
  10. Overcast

    Let's Discuss Skins!

    Skin Containers haven't been updated since the addition of Viking and Thunder GT being added to Skin Containers they were the last two skins to be added to Skin Containers and ever since then there has been new skins being added some skins even get foreshadowed by new skins of the same type that have not showed up in the Skin Containers contents for example the Firebird and Wasp Demonic skins have been foreshadowed by the new Demonic skins that were released last year as part of the new Halloween event those being Hammer and Viking DC other skins have been in the game for a while like the steampunk skins for Twins and Mammoth the following skins should be added to Skin Containers: Firebird DC Wasp DC Twins SP Mammoth SP Freeze SE Freeze LC Isida GT Hornet GT Tesla LC
  11. Firebird - Glacial Mix: This augment has the ability to freeze a target on every critical damage hit (burning effect disabled) Firebird - Demonic Mix: This augment stuns and disables enemies supplies on every critical hit for 1 second Firebird - Pulsar - On every critical hit it will give out the following status effects: Stun 1 second, Jammer 4 seconds, EMP 2 seconds, Burning 6 seconds, Armor-Piercing 5 seconds Freeze - Smoldering Mix - Every critical hit deals burning damage to the enemy (freeze effect disabled) Freeze - Demonic Mix - This augment stuns and disables enemies supplies on every critical hit for 1 second Freeze - Pulsar - On every critical hit it will give out the following status effects: Stun 1 second, Jammer 4 seconds, EMP 2 seconds, Burning 6 seconds, Armor-Piercing 5 seconds Isida - Blazing Nanobots - This augment burns the target for 2 seconds on every critical hit Isida - Frigid Nanobots - This augment freezes the target for 2 seconds on every critical hit Isida - Dazing Nanobots - This augment stuns the target for 1 second on every critical hit Isida - Jamming Nanobots - This augment jams the targets overdrive, and drone for 1 second on every hit Isida - Radiation Nanobots - This augment disables the targets supplies for 1 second on every critical hit Isida - Supplementary Nanobots - This augment sports the ability of turning Isida from a one-faced turret to a four-faced turret allowing you to heal your allies on all sides but only kill enemies on the main turret also the healing rate per second is decreased by 95% Isida - Transfixing Nanobots - This Augment has the ability for isida's beam to penetrate through the maximum of 3 targets at once Isida - Pulsar - On every critical hit it will give out the following status effects: Stun 1 second, Jammer 4 seconds, EMP 2 seconds, Burning 6 seconds, Armor-Piercing 5 seconds Hammer - Helios - With this augment the hammers pellets will go further Hammer - Rock-Solid Pellets - This augment increases the amount of damage on every pellet by 15% Hammer - Quad Magazine - This augment allows you to shoot 4 shots at once but the damage is decreased by 35% Hammer - Tormented Pellets - This augment allows the shots to travel through certain walls and objects Twins - Multishot - With this augment you can shoot out of both barrels at the same time Twins - Tormented Plasma - This augment allows the shots to travel through certain walls and objects Ricochet - Tormented Field - This augment allows the shots to go through certain walls and objects Ricochet - Nanotech Field - This augment allows you to heal your allies Ricochet - Minus-Field Destabilization - This augment allows you to deal splash damage but every time you kill an enemy your critical hit chance increases by 25% Smoky - Vacuum Rounds - This augment has the ability to deal splash damage and do more raw damage Smoky - Hyperspeed Rounds - This augment allows you to deal more damage the farther you are away from a target the farther the shot the more damage it will deal Smoky - Tormented Rounds - This augment allows the shots to travel through certain walls and objects Smoky - Uranium Rounds - This augment allows the rounds to ricochet off walls and also deal extra splash damage Smoky - Super Accelerator Belt - This augment is better version of Autocannon allowing for the rounds to be fired 2x faster than the rounds from the autocannon augment Striker - Missile Launcher Threefold - This augment contains 3 rockets per salvo Striker - Missle Launcher Cluster - This augment contains 12 rockets per salvo Striker - Super Explosive Missiles - This augment allows you to deal more splash damage Striker - Incendiary Missiles - This augment burns the enemy for 2 seconds on every critical hit Striker - Cryo Missiles - This augment freezes the enemy for 2 seconds on every critical hit Striker - Tormented Missiles - These missiles can go through certain walls and objects Striker - Jamming Missiles - This augment applies the Jammer effect for 1 second per shot Striker - Electromagnetic Missiles - This augment applies the EMP effect for 1 second per critical hit Vulcan - Cryo Band - Every time Vulcan starts to burn up due to firing way too much will apply the Freeze effect the longer the afterburn the more seconds of Freezing gets applied Vulcan - Tormented Band - This augment allows the shots to go through certain walls and objects Thunder - Cartridge Accelerator System - This augment significantly decreases the reload time Thunder - Tormented Shells - This augment allows the shots to go through certain walls and objects Scorpion - Missile Launcher Spiral - This augment allows the missiles to go up in a spiral form Scorpion - Missile Launcher Detonation - This augment allows only one rocket to be fired per salvo but the one rocket deals significant damage as well as better splash damage Scorpion - Missile Launcher Cannon - This augment allows the rockets to be fired up and straight forward and back down Scorpion - Missile Launcher Sniper - This Augment allows only one rocket to be fired per salvo but instead of dealing normal damage it will deal Shaft turret damage Scorpion - Tormented Shells - This augment allows the shots to go through certain walls and objects Scorpion - Impaling Shells - This augment allows the shots to pierce through targets Scorpion - Hyperspeed Shells - This augment allows you to deal more damage depending on how far the target is Magnum - Incendiary Core - Every critical shot will deal splash damage along with igniting opponents on fire for 3 seconds Magnum - Cryo Core - Every critical shot will deal splash damage along with freezing the opponents for 3 seconds Magnum - Electromagnetic Core - Every critical shot will deal splash damage along with disabling enemies supplies for 2 seconds Magnum - Jamming Core - Every shot will deal splash damage along with jamming the targets for 3 seconds Magnum - Stunning Core - Every critical shot will deal splash damage along with stunning the enemies for 2 seconds Magnum - Hyperspeed Core - This augment allows you to deal more damage at farther distances while dealing damage up close will do little to no damage Gauss - Cryo Salvo - This augment will freeze the target for 3 seconds on every critical hit and sniping mode shot Gauss - Incendiary Salvo - This augment will ignite the target for 3 seconds on every critical hit and sniping mode shot Gauss - Immobilizing Salvo - This augment will stun the target for 1 second on every critical hit and sniping mode shot Gauss - Jamming Salvo - This augment will jam the target for 1 second on every shot Gauss - Vacuum Shells - This augment will deal extra splash damage Gauss - Uranium Shells - This augment allows the shells to ricochet 3 times Gauss - Hyperspeed Shells - This augment will allow you to deal more damage at farther distances Gauss - Super-Sniping Shells - This augment will allow you to deal more damage in sniping mode at farther distances Gauss - Tormented Shells - This augment allows the shots to go through certain walls and objects Gauss - Tormented Salvo - This augment not only allows you to still lock on to targets even when it gets interrupted but also allows the salvo shots to go through walls Shaft - Incendiary Sight - Every shot dealt to an enemy in sniping mode will ignite the target for 3 seconds Shaft - Wyvern Sight - Every shot dealt to an enemy in sniping mode will freeze the target for 3 seconds Shaft - Peacekeeper Sight - Every shot dealt to an enemy in sniping mode will stun the target for 1 second Shaft - Jamming Sight - Every shot dealt to an enemy will jam the target for one second Shaft - Electromagnetic Sight - Every shot dealt to an enemy in sniping mode will disable the targets supplies for 2 seconds Shaft - Tormented Sight - This augment allows the shots to go through certain walls and objects
  12. Overcast

    Ideas for Game Modes!

    Hot Bomb - This mode features a bomb that will be set on a random player they will have to give the bomb to another player in order to be safe from destruction every round is two minutes after two minutes is up the person who had the bomb blows up and has to sit out for the rest of the game the game keeps going until one person is left. Team Hot Bomb - Same as the solo version but with a slight twist there are two teams and again a random player will receive the bomb get rid of it within two minutes and you will be safe unfortunately for the player that had the bomb when the clock reached zero then they will be blown up and has to sit out for the rest of the game Head To Head Racing - the objective of this mode is to get through the rounds while defeating other players the player who defeats the other player that made it into the final round with them wins Team Head To Head Racing - Same as the normal Head To Head Racing format but with a twist there are two teams the objective of this mode is to get through the rounds while defeating other players the player who defeats the other player that made it into the final round with them wins along with their teammates and will receive a better award than the other team Circuit Racing - A racing mode but it is a circuit were players are required to do laps on the first to cross the finish line wins Team Circuit Racing - Same as normal Circuit Racing but with a slight twist there are two teams the first to cross the finish line wins along with their teammates Bomb Ball - A different but special type of rugby mode were instead of a ball there is a bomb the teams are required to score goals but if you don't score a goal within 5 minutes the bomb will self-destruct. La Freezeria - There are two teams on one team all players are equipped with the Freeze turret that is fully upgraded while the other team consists of players that have the snowman turret the first team to get 150 kills wins Hammer Time - A mode that consists of two teams one team has the hammer turret at it's max level while the other team has the B0-NK turret the first team to get 150 kills wins
  13. Overcast

    Bugs and Glitches Reports

    The game is still acting up it works sometimes but other times it doesn't and the game on my computer is very laggy i'm hoping they fix this soon and hopefully give out a token of apology as well
  14. Overcast

    Tank Underglow Lights

    Now some of you are asking Jaden what is Underglow well Underglow is a type of light modification that goes underneath a vehicle for example a car with purple light coming from underneath it is Underglow . So here's what i'm thinking how about we add Underglow to the game it would make the hulls look more cooler and also it would make it perfect to use on night maps.
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