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Nowdays all turret augments can be divided into two groups - augments that apply some status effect on critical hit and ones tha somehow modify base stats of turret - change damage/reload etc. But there are 1 augs that oustand from this classification - Incendary band for Vulcan. It basically makes turret stronger, but at the same time - almost permanently makes player to be burning. And it could be very interesting conception. Lets imagine railgun, that has self-healing (like vampire isida) and increased damage, but passively drain 200 hp/s of its owner. If player is active and offensive - it could be extremely effective, but in other cases he will just slowly die. Or shaft that apply 30s armor-piersing on its owner after each shot? That would be literally "glass cannon" without ability to withstand any serious damage. In exchange - reload time may be decreased. Or even "negative self-healing" for smoki. After dealing any damage, 25% of it is applyed to shooter. In exchange - 50% increased damage. That should motivate players to team-play with isidas and choose targets wisely. I have provided several examples, but I wolud like to suggest and discuss general conception. Would it be playable and interesting to play? I suppose that augs that just increase some of characteristics or apply just another SE are totally boring now( Also I hope that realisation of such conception would not very tough. Most of aforementioned mechanics are already presented in the game
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Why does the aiming time reset when I encounter other enemies blocking me when aiming at an enemy?
WaIIe replied to NBIHFADH in Archive
Really? Any suggestions what frequency of reproduction depends on? Player location/some account properties/equipped items/anything else? -
Game mechanic was clearly stolen from war thunder %(
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Could recoil or hit force be below zero? What would be in that case?
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I suppose that main prize can be not too valuable, but rather exotic and unusual. Good example of such reward was Zero-supply ticket or Storm painting at 2013, with 15% protection againts all turrets(for a week). I can offer some examples of cool prizes: Augnment for hull with protection against all effects for a week Augnment with protection against 2 effects with some chance (for instance, it protects against stun and burning but with 50% probability) Bong or Glebich turret (temporary), that can be used in usual battles, or even Juggernout/Terminator, if it would not too braking for balance Some of removed drones or even a new drone etc etc