Jump to content
EN
Play

Forum

HexXByte

Advanced
  • Posts

    3
  • Joined

  • Last visited

Reputation

1 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. HexXByte

    Ideas for Turrets!

    Here are some concepts for possible turrets! That said, some of them can be OP. So I'd love to hear your thoughts on them! Resonance Generator(Concept Name only) The Resonance Generator is a sophisticated sonic weapon that attacks the structure of enemy tanks using precisely tuned sound waves. Each type of tank, each combination of hull and equipment, has a unique resonant frequency - a sort of "weak spot" in its molecular structure. The Resonance Generator analyzes the composition of enemy tanks at lightning speed and adjusts its sound waves to that specific frequency. When the resonant frequency is reached, the tank begins to vibrate uncontrollably. These vibrations not only cause direct damage to the tank structure, but also disrupt internal systems and can even lead to a temporary total failure. Imagine shattering a wine glass with the right pitch - the Resonance Generator does exactly that, only with tanks! The importance of resonant frequency for different tank types: Light tanks: Light tanks tend to have a higher resonant frequency due to their thinner armor and lighter construction. The Resonance Generator can quickly make them vibrate and deal significant damage before they can react. Medium Tanks: Medium tanks have a more balanced resonance frequency. The Resonance Generator can still damage them effectively, but it takes a little longer to reach resonance. Heavy Tanks: Heavy tanks have a lower resonance frequency due to their thick armor and robust construction. It takes more time and energy to make them vibrate, but once resonance is reached, the damage can be devastating. Tanks with Specific Equipment: Certain pieces of equipment can affect a tank's resonance frequency. The Resonance Generator can detect these changes and adjust its sound waves accordingly to effectively attack even modified tanks. Adaptive Shield Projector(Concept Name only) This weapon creates a protective shield that adapts to the type of incoming damage while also being able to damage enemies with reflected energy. When hit by a certain type of weapon, the shield increases its resistance to that weapon type for a certain amount of time and absorbs some of the damage energy. This absorbed energy is then thrown back at the attacker in the form of a damage pulse. The shield can be configured to protect either your own tank or nearby allies. You can also switch between attack (against attackers) or defense (for allies) mode by pressing the space bar (attack key). In defense mode you can project a shield, with protection mode projecting a shield around the ally within range. In both modes the shield consumes energy, and the shield has a resistance when the projection is active, which is reduced as soon as shots are absorbed. If the resistance becomes too low the shield dissolves. But it regenerates again after a certain time if the shield is not "attacked". In addition, the shield remains for a few seconds when it is not actively projected (only in defense mode) and the resistance is weakened by a percentage. I find it difficult to come up with good weapon ideas as a concept, but I think these two ideas are a good approach to uniqueness.
×
×
  • Create New...