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Zenitsu

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  1. Tornado Augment revamp: (My Opinion) Advantages: Salvo reload time: -66% Maximum rocket speed: +500% (because it's legit tornado) Final Angular Velocity: +35% Aiming recovery time: +20% Disadvantages: Minimum rocket speed: -90% Aiming Time: +50% Initial angular velocity: -x% Arcade reload time: +25% or 50% Turret rotation speed: -15% This was my idea of the augment when it was first released in the Arcade event, but recently after the Scorpion aiming nerf, the augment underperforms in most scenarios.People can evade the rockets easily at long range and in mid ranges, the rockets barely manage to hit the targert and it's tier too is lowered and it would be unfair considering in the Arcade event, all teams got Red Tier Augments but now it turns out that Tornado is Yellow Tier. I really hope the devs look forward to this idea as: Would make the players who already have the augment a strategic way to play the augment. Make so that the augment works only in short-mid range as we already have enough augments for Scorpion that work well in both Short and long range, like the spear and swarm. Justice for people who got the augment from Arcade event. Reduction of Campers. The augment would stay true to its name, something that starts off slow, but gets devastating as it finishes developing. The devs would definitely have the liberty to tinker the values to make the augments balanced, as I don't have a clear idea on how the augment would perform in-game.
  2. Tornado Augment revamp: (My Opinion) Advantages: Salvo reload time: -66% Maximum rocket speed: +500% (because it's legit tornado) Final Angular Velocity: +35% Aiming recovery time: +20% Disadvantages: Minimum rocket speed: -90% Aiming Time: +50% Initial angular velocity: -x% Arcade reload time: +25% or 50% Turret rotation speed: -15% This was my idea of the augment when it was first released in the Arcade event, but recently after the Scorpion aiming nerf, the augment underperforms in most scenarios and it's tier too is lowered and it would be unfair considering in the Arcade event, all teams got Red Tier Augments but now it turns out that Tornado is Yellow Tier. I really hope the devs look forward to this idea as: 1. Would make the players who already have the augment a strategic way to play the augment. 2. Justice for people who got the augment from Arcade event. 3. Reduction of Campers. 4. The augment would stay true to its name, something that starts off slow, but gets devastating as it finishes developing. 5. The devs would definitely have the liberty to tinker the values to make the augments balanced, as I don't have a clear idea on how the augment would perform in-game.
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