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WebKryz

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  1. WebKryz

    Ideas for Game Modes!

    Those who need it know how to abuse the Jagers in every battle and beyond, in this regard, this idea failed. If the idea is to give more players the opportunity to play on a big tank, then remove his healing, this will remove conditional immortality. Since this is a team mode, not a group one, a team should play, and not 1 Jaeger and 2 squads, which carry out the entire game without the help of the team. Firstly, seeing such a group opposite from the start makes it clear the outcome of the entire battle, and such battles are 70-80%. Healing assistants without a group are the same, on the one hand there are 0 assistants, and on the other there are 5 random assistants, there is no excitement in such games. The balance is determined by who has smarter or more healing assistants. Secondly, the juggernaut has the opportunity to regenerate its health with overdrive every 90 seconds, and the tank itself is 10 times more durable than normal. This is already a great superiority. Thus, a person's playing time on a juggernaut will depend on the skills of the player himself and on the activity of the team (which brings back the meaning of the name of the "team juggernaut" mode).
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