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ByeByePompei

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  1. ByeByePompei

    Let's Discuss Matchmaking

    I started playing this game again a few months ago, but honestly it stopped being fun since it started putting me against super overleveled players. So, my gear score is around 6k, but matchmaking very frequently puts me in maxed lobbies with 9k gs. These matches are basically unplayable for me because everyone except me has maxed drones and 50% protections, what completely destroys the balance. For example, if I manage to push a hopper-scorpion into a corner with my hunter-freeze, the scorpion will still destroy me because they have crisis/defender, 50% protection, maxed gear, and an op augment that doubles their damage output, resulting in them being around 8x stronger than me. Lately I even played against people with phoenix and spectre modules. (https://imgur.com/a/qqSNj1u) Personally I don't have anything against skill-based matchmaking (that puts you against a little stronger opponents if you're winning a lot), and I'm fine with 7-8k lobbies, but going against maxed legends is just too harsh. The problem clearly isn't a lack of players or midgame lobbies, because previously I had no trouble finding balanced matches with the same gs. Maybe you're just trying to push players to upgrade their gear, but going so extreme will more likely result in players leaving than buying ;).
  2. ByeByePompei

    Android: HTML5 Beta test

    Can we get a direct APK download? The game also works impressively well as a mobile PWA (aka in a browser but with its own home screen shortcut), with super smooth fps and sharp rendering (on pixel 6). The only issue I had was that I was unable to open containers because the "open" button is below the viewport. However the main issue I have with mobile versions of this game is the fact that it's just not made for mobile. Maps are too big so everything is too small to comfortably view on a phone screen, and shooting and driving a tank (that has to steer and takes time to rotate the turret) is pretty cumbersome using touchscreen. Mobile version is only good for doing daily missions when you're away, and I can't imagine playing this game solely on a mobile phone. In this regard, it's actually really nice you switched to HTML because this way mobile version (which isn't that important) doesn't slow down the development of the main version. I think you guys should make an actual mobile version of this game called "Tanki mini" that would be a completely different game. Then you could tailor it for mobile, for example use smaller maps and mobile-focused gameplay (e.g. simpler movement - tank would move in the direction of joystick and steer automatically, and hold-to-aim-release-to-shoot shooting system). You could make it similar to the main version and even use the same turrets, but with just enough changes to graphics, mechanics and turrets (for example ricochet could shoot molten plasma and have a shotgun-like spread) to make it interesting for existing players.
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