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Monkey.D.Dragon

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Monkey.D.Dragon last won the day on May 6 2024

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  1. Monkey.D.Dragon

    do you wanna build a snowman?

    i don't even see that in Egypt.
  2. Monkey.D.Dragon

    do you wanna build a snowman?

    is it always snowing at your area?
  3. Monkey.D.Dragon

    Ideas for Augments!

    great idea , i did once think of it but didn't remember to post it.
  4. Monkey.D.Dragon

    Ideas for Augments!

    the shots will have the ability to bounce but the range of the turret is decreased by half meaning it can shoot at the same distance of ricochet and twins , although the reload time is decreased by 40% and the damage is increased by 25% , this gives the railgun advantage in mid range combat and a big disadvantage at long range , bouncing of the walls from mid range would be pretty useful in modes like assault , rugby and capture the flag .
  5. Monkey.D.Dragon

    Ideas for Augments!

    this augment can only shoot using its scope and only shoots one rocket , 50% increased damage , 50% decreased reload time , it can only shoot from close range like Faust and it doesn't deal splash damage
  6. Monkey.D.Dragon

    Ideas for Augments!

    my bad , i wasn't concentrating , i meant increased reload time so it takes longer to reload , thank you for mentioning @FrozenRailgun
  7. Monkey.D.Dragon

    do you wanna build a snowman?

    your lucky to have snow in your country , I haven't seen snow in 5 years ?
  8. Monkey.D.Dragon

    Ideas for Augments!

    i meant 25% increased reload time to give it a disadvantage
  9. Monkey.D.Dragon

    Ideas for Augments!

    When shots are deflected or bounced damage is increased by 50% or 60% but reload time is decreased 25% and rotation speed is decreased by 15% percent
  10. Monkey.D.Dragon

    Ideas for Augments!

    similar i would say but this increases damage and speed , the harpoon augment is a epic rarity augment and isn't that useful
  11. Monkey.D.Dragon

    Ideas for Augments!

    quite a simple idea similar to an augment present in the game , the further you are away from the enemy the more damage you effect while the closer you are to the enemy the less damage you effect .
  12. Monkey.D.Dragon

    Ideas for Augments!

    there were augments added to the game which remove a certain feature of the original turret and other features are increased or added so as of now magnums both OP augments were nerfed (Vacuum Core , Incendiary Core) , so right now magnum doesn't have an op augment , but i had an idea of adding a new augment which has a big disadvantage but it will change the way you play with magnum , augments like RAPID-FIRE MODE , MISSILE LAUNCHER «SWARM» , «SHOTGUN» ROUNDS etc. gives the user the advantage when close to the target to attack with greater damage than the original damage or gives the user extra features which makes the user able to attack in close range when using a long range turret so how about adding a magnum augment which removes the magnums splash damage with a 30% faster reload speed and a 30% increased damage meaning you will only afflict damage on the enemy if you hit them directly , this will make the user use magnum in close range and will be very helpful in CTF.
  13. Monkey.D.Dragon

    Ideas for Augments!

    i would if thunder got this buff in the future it shouldn't get a Nerf like 50% damage or heal decrease , since thunder has a range limit , to hit at max damage you need to be close , from far like shafts max distance it would only do around 50 damage or 100 which is really bad while shafts HEALING EMITTERS augment doesn't get weaker the further it goes since its a long range turret.
  14. Monkey.D.Dragon

    Ideas for Augments!

    the healing has to be strong but what should be nerfed is its damage against enemies
  15. Monkey.D.Dragon

    Ideas for Augments!

    i would say just like other augments disadvantage its healing has a 50% buff and the damage to enemies is 40% decreased or 35% more healing and 30% damage decreased
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