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Nick_break

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  1. @Maf oh alright sorry didn't read that right
  2. @Maf It's a creative approach, but wouldn't it be much easier to take the screenshot in the map itself rather than going through photoshop and making sure the tank doesn't look like a sticker on a map .
  3. I really wanna take a good picture of a specific tank/hull-turret combo in a certain map in a specific pose/place/scene. And there's no easy way to do it yet. And I really want to play some gamemodes and maps that aren't in the normal map rotation in the quickplay, or on the list. There are problems in the way, such as: UI elements on the tank fixed camera position limited variety of customisation you can do to your tank since everything needs to be bought(and some stuff isn't unlockable at all like the juggernaut or the syche turret) My suggestions are: Make the seasonal gamemodes accessible. Or, a similar mode without the event features so that it won't wear out the seasonal gameplay event it's from. To add an option to toggle off all UI elements in game and a freeroam/noclip camera, or even a replay mode of the match. On top of that, an option to your custom server to change into any hull or turret and any paint whether it's unlockable or not. I think it will not only make it easier to take good montages of TO gameplay and very good screenshots of any tank. But also with the option for more custom gameplay in private servers, anyone could play anything they want and not wait for a specific time of a year/month/week for it(such as terminator, zombies, gun-game and etc.) Thank you!
  4. @Son_Goku it just seems that their gig with "the game is supposed to run in a browser", is holding them back a lot. knowing their potential of graphics with TankiX, I thought it would only mean better stuff.
  5. Nick_break

    better looking paints(HD) to happen?

    paints look blurred even though the really small image that displays them in the garage looks good, so why not upgrade ALL of the paints to more than 200x200 img resolution? + because of how the tanks look now like mk3+ most of the paint isnt visible, which is unfortunate(the only reason why I liked mk0-2 is because most of the tank was actually covered in the selected paints). by the way where did the checkboard paint go?
  6. Nick_break

    why wont tanki leave HTML5 to other engines?

    wont it be much more easy to switch engines for tanki for much more familiar/popular feel, like playing on unity or Unreal? + it would mean new possibilities and better setting to make the game look better and feel more serious than a chromebook game.
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