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  1. @TheCongoSpider I see. Thanks for the response
  2. @TheCongoSpider Is there any chance of another rework for isida's playstyle orientation? Basically the only thing I enjoy doing is following either win condition or a player with high gs + good augs and make sure they don't die (until I get mag'd from across the map). I'd honestly take a version of support nanobots that increases heal rate by 100% but decreases damage output by 100% if that was the only option
  3. On an unrelated note: Isida's Support Nanobots is practically useless in current state. Providing players with the ability to heal for an extended period of time at the same rate as every other augment with the downside of half damage makes an already low dps (comparative to other melee turrets) option even lower. I do think that expanding on the combat aspect of isida provides players with extra flexibility that makes the game overall more enjoyable, but it should not come at the expense of playstyles that revolve around healing as a means of preserving the integrity of win conditions and/or playing in general. Edit: I don't think excelsior increases healing rate (if the wiki is correct)
  4. Hull Augment “Restorative Redistributor” A portion of armor provided to a hull with this augment is redistributed to surrounding allies. Advantages: Armor restoration is now shared between allies (5% per surrounding teammate, up to 5 teammates) Disadvantages: Armor provided by healing affects: -10% (additional -5% for each teammate within x radius, up to -25%) Armor is only distributed to tanks with line of sight Hammer Augment "Buckshot Nanobots" Fire nanobots instead of pellets, healing teammates at the cost of damage. Advantages: Shells now restore armor of targeted allies (35% of damage) Disadvantages: Range: -15% Damage: -35% Clip Size: Reduced to two shots (Not sure if the values are actually good; more so posted for the concepts)
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