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VaVyLoN last won the day on August 27
VaVyLoN had the most liked content!
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VaVyLoN started following Stats , I LOVE YOU DAD , Ideas for Missions! and 3 others
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After 13 years, I've finally achieved legendary rank. It might not seem like much, but anyone who has read my father's story and mine will understand that, after so many years, I was able to complete what we started together. I'm still waiting for the day my daughter can finish it with me. Thank you all so much. This forum makes me a little nostalgic, and I enjoy sharing these things. I also want to tell you to cherish your family. If you see your parents working hard and coming home tired, give them attention and tell them how important they are. And remember with joy those who are no longer with us. We've closed another year of Day of the Dead. Sorry for any inconvenience. Sincerely. VaV
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@NikmanGT Perhaps I didn't express myself well; the rewards would be secondary, but it would be nice if clans served a purpose beyond simply belonging. I think it would be a good thing, and I completely agree that Clash of Clans has implemented similar events, both pop-up and temporary.
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Cooperative missions between friends or clan members, accompanied by an in-game clan chat to facilitate communication. Cooperative missions would allow multiple players to team up to achieve shared objectives, such as capturing flags, destroying enemies, or winning team battles. These shared goals would reward collaboration, granting additional rewards when all members actively participate. This promotes teamwork and encourages players to connect more frequently with their friends or clanmates. The clan chat would be the perfect complement to this idea, providing a space within the game itself where members can coordinate strategies, organize matches, and communicate without relying on external platforms. This would make clans more active, united, and organized, strengthening the sense of community that has always characterized Tanki Online. Together, these two features would bring new energy to the game, fostering cooperation, camaraderie, and shared fun. It would be an important step toward a more social and modern experience, keeping players motivated and connected. Regards VaVyLoN
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@NikmanGT That's the idea; I think it would be super fun and something new without needing to introduce too many unusual elements. I feel like that gameplay style could be viable. Personally, I'd love to play it.
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Hello Everyone, first of all thanks for taking the time to read the community's ideas. Today I'm bringing you an idea for a fairly simple but truly unique game mode It's called "Energy Capture." Energy Capture is a fast-paced, team-based mode that combines the thrill of pursuit with the intensity of close combat. Three glowing Energy Cores appear across the map. Each team must capture and deliver them to their Energy Base to earn points — but beware: if your tank is destroyed, the core drops and the fight begins all over again. Teamwork is everything. Coordinate your defense, protect the carrier, ambush the enemy, and control the energy flow. The first team to reach 100 points wins the round — or dominate all three cores for a massive Energy Surge bonus that can instantly turn the tide of battle. With its simple rules, strategic depth, and explosive intensity, Energy Capture is designed to keep every second full of action. It’s not just another mode. Regards VaVyLoN
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Thx for your repplies and the time. VaVyLoN
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New Game Mode Proposal: “Evolutionary Domination” General Objective To reintroduce a fresh and addictive dynamic that combines strategy, progression, and visual spectacle, designed to revitalize the interest of veteran players and attract new audiences through engaging content for streamers and creators. Core Concept “Evolutionary Domination” is a zone control mode with a unique mechanic: as players capture points and eliminate enemies, their tanks evolve during the match. Each evolution improves performance, unlocks abilities, or adds visual effects, making each encounter a progressive and intense experience. Main Mechanics Map Structure Three control zones (A, B, C). Each zone activates a different type of advantage: Zone A – Power: Increases the damage of the team that controls it. Zone B – Agility: Increases speed and maneuverability. Zone C – Resistance: Grants a shield or constant regeneration. Controlling multiple zones combines their benefits. Evolutionary Energy (EE) Obtained through in-game actions: Capture a zone: +50 EE Eliminate an enemy: +25 EE Assist in a kill: +10 EE EE allows you to level up (1 to 5). Dying reduces EE, but does not reset total progress. Evolution System Level Upgrade Description 1 +10% Damage Initial power. 2 +15% Speed Improved mobility. 3 Drone Activation Drone based on your configuration. 4 Special Effect Unique upgrade based on weapon. 5 Ultimate Form Powerful special ability (time-limited). Ultimate Abilities per Weapon Weapon Ability Description Railgun Piercing shot Pierces multiple enemies. Thunder: Lightning Storm. Hits all nearby enemies. Shaft: Thermal Vision. Allows you to see enemies through walls for a few seconds. Smoky Barrage: Three rapid shots with reduced damage. Freeze: Cryogenic Field. Freezes an entire area for 3 seconds. Firebird: Total Ignition. Explosion upon death that leaves a trail of fire. Hammer: Sonic Hammer. Shockwave that pushes tanks back. Magnum: Orbital Strike. Long-range charged shot with a delay. Gauss: Overcharge. A guaranteed critical hit. Duration and Conditions 10-minute matches. The team with the longest total zone control time wins. Total Domination: If a team holds all 3 zones for 90 consecutive seconds → instant victory. Rewards Based on: Maximum Evolutionary Level Reached. Zones Controlled by the Team. Special bonuses for reaching level 5 or holding zones for more than 60 seconds consecutively.
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Official Proposal: Hiring Streamers to Revive Tanki Online --- 1. Introduction Tanki Online, an iconic tank battle game with over a decade of history, is experiencing a decline in its active player base and presence on streaming platforms and social media. Despite this, it maintains a loyal community and high potential for revival, especially with a modern digital marketing strategy based on popular content creators and streamers. The objective of this proposal is to revive interest, increase visibility, and attract new players through a coordinated campaign with influencers and micro-creators. --- 2. Current Situation Progressive decline in organic traffic and the number of active players. Limited presence on Twitch, YouTube, and TikTok. Active community, but with limited exposure to new audiences. Lack of viral events or collaborations with established creators. Opportunity: Leverage the nostalgia and classic gameplay of Tanki Online to attract both veteran players and new audiences who enjoy retro, free-to-play, or competitive titles. --- 3. SMART Objectives Increase daily active users (DAU) by 20% during the 3 months following the campaign. Increase new account registrations by 25%. Achieve 100,000 combined watch hours across Twitch and YouTube. Improve 7-day retention by 10% for new players. --- 4. Target Audience Veteran players (18–35 years old, Eastern Europe and Latin America). New players (16–30 years old, interested in arcade shooters, free-to-play games, and competitive content). Streamer audience: viewers of esports, classic shooters, and retro content. --- 5. Streamer Strategy 1. Anchor Partners: 1–2 large streamers (20k+ followers) for launch events and tournaments. 2. Creator Core: 6–10 mid-sized streamers (2k–20k followers) for weekly streams for 8–12 weeks. 3. Local Creators: 10–20 microstreamers per region (PT/ES/UK/EN) who produce casual content. 4. In-game Integration: Rewards, drops, exclusive codes, and events visible to the streamers' audience. --- 6. Proposed Activations Launch event (48–72 hours) with tournaments, giveaways, and prizes. Weekly "Revive Nights" streams with challenges and rewards. Streamer collaborations (clan battles, cooperative missions). Incentive campaign: Twitch Drops, registration codes with rewards, and temporary bonuses. -- 7. Key Metrics (KPIs) Watch time, average viewers, and peak concurrent viewers. New sign-ups during the campaign period. Retention (1/7/30 days). In-app revenue and ARPDAU. Community activity (Discord, social media, forums). --- 8. Estimated Budget Streamer Type Quantity Cost per Event Estimated Total Anchor (Large) 2 USD 2,500–8,000 USD 5,000–16,000 Midstreamers 6 USD 400–1,200 USD 2,400–7,200 Microstreamers 10–20 USD 50–300 USD 1,000–4,000 Production/Assets — — USD 2,000–5,000 Advertising and Promotion — — USD 3,000–10,000 Estimated Total (3 months) USD 20,000–80,000 --- 9. 12-Week Plan Phase Weeks Activities Preparation 0 Creatives, agreements, test servers. Launch 1–2 Main event with anchors. Consistent pace: 3–8 weekly streams, challenges, drops. Closure and analysis: 9–12. Final tournament, reports, and metrics. --- 10. Streamer Selection Criteria Relevant reach (followers and average viewers). Real engagement (active chat, shared clips). Affinity for competitive or retro games. Willingness to work in multiple languages and across multiple platforms. --- 11. Risks and Mitigations Risk Mitigation Low viewer-to-player conversion Incentives, drops, registration rewards. Technical issues or lag Dedicated servers and live support. Negative community reaction Transparent communication and initial pilot programs. --- 12. Results Measurement Weekly report with hours watched, registrations, and retention. Dashboard with data before, during, and after the campaign. Final evaluation at 12 weeks with recommendations for a second phase. -- 13. Next Steps 1. Approval of initial budget (USD 25,000 suggested). 2. Selection and contact with the first 12 streamers. 3. Development of creative and promotional materials. 4. Official launch of the “Revive Tanki Online” program. Regards VaVyLoN
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VaVyLoN changed their profile photo
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Good morning, I wanted to write this post. In 2012, at the age of 9, I started playing because of my father. I loved the game. Every day I would come home from school to play with him after work for at least a couple of hours, for 5 years. Then, unfortunately, my father passed away, and I stopped playing. Playing no longer made sense to me. I found great peace with this game. Today, 7 years later, I started playing again. Today, I find many emotions. I play and I return to that place, to when I was 9 years old. Even though my father was a quiet and perhaps distant person, that moment was a moment of connection. Today my daughter is named Olivia, after the olive tree, because of the peace she brings me. Olivia is one year old, and in the future, I will play with her as my father did with me. This post is for all of us who have lost a loved one along the way. I want to thank you for keeping the community alive after so many years. P.S. My father wasn't a camper, haha, he loved the Firebird, I continue with that tradition. VaVyLoN
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Hello, good afternoon. Maybe I'm mistaken. Honestly, I'm not entirely sure how this works. According to what I read, by purchasing one of the three Tanki Fund offers in the game, I'm eligible for the prize, and after that, I can access the boosters. I purchased one of the three offers, but it won't let me purchase these boosters, and I don't even know if I'm participating. The hourly update has already happened twice, and there's still no news about being able to purchase these boosters. I need your help. Sincerely, VaVyLoN
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Hello, I recently started playing tankionline again, I am a veteran from 13 years ago. When I returned, I realized that we cannot see our gameplay statistics. I feel that this is something important; it's the essence of seeing the achievements we have made throughout our gaming journey, something that doesn’t fade away, something to share and show off. The statistics from before were really good; I hope they can bring that back to us. Best Regards. VaVyLoN.
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