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GEORGEZXC

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  1. GEORGEZXC

    Menu Music Options

    I would love to see more menu music options, but to be honest I just miss the old menu music for tanki online and I wish it was back.
  2. GEORGEZXC

    Ideas for Game Modes!

    @Positive I looked into finding an esports team now that I found out from you, and I hope I can find something that suits me. Also could you a be a little more specific in what my suggestion does not provide that it should?
  3. GEORGEZXC

    Ideas for Game Modes!

    @Maf The modes can be whatever is already in the game like ctf or cp depends on what can be balanced properly with 5 people on each team, or even a series of rounds where the teams try to eliminate one another. Although the reason I posted this was because I wanted to suggest the general idea of a ranked mode with cosmetic milestone rewards, a ranking system and a way to play the game that requires strategy, teamwork, skill and not just buying the most broken augment and drone to dominate free to play players in lobbies of 20, I guess its fun sometimes to play this way but for me it gets boring. Now what the ranked mode will be in practice to be honest I don't know and I don't care exactly I just want the mode to be balanced in a way that every turret has a weakness and a strength and superiority over the enemy is not tied to money spent. Which in turn is why I didn't disclose any details, I want that part to be left up to discussion anyways since that's the way that I think we can all as a community agree to something that will be enjoyable to most. I wont hide the fact that I don't like the current state of the game and I don't find reason to grind it especially when whenever I try to join a battle I am kicked due to inactivity before I even log in, or get thrown around in game by buyers. I just see that there is a lot that can be done with this game that will benefit everyone and make the game more enjoyable for all and since I have a couple of ideas on how this can be done I thought there was no reason not to share. In my opinion a ranked mode they way I described it, can make each battle feel more important and the increase the meaning of winning or loosing. Balancing the game in this mode despite of money make it worth your while since the argument that "you lost because somebody else spent more money than you on the game" will not hold value and actual skill will matter. And also yes I used llm to better my grammar and syntax, I never said I didn't and the only reason I did do that in the first place is because English is not my first language so its not so easy for me to write, in a way its so that you can understand what I am trying to say better, and also I am posting in a forum about suggestions for tanki online who cares. In my opinion there is no argument here really since each new skin that is added to the game, each new cosmetic or feature, will not hold as much value as it would if the game was interesting by itself, you can go ahead and add a bunch of skins to the game no one will care if the game itself is not well made and fun to play. At the end of the day I don't know, I liked the game while growing up and I think that now that I have time to play its ironic how I can't find myself playing the game, but these are my thoughts not a definitive diagnosis of the state of the game. Thank you for taking the time to comment under my post.
  4. GEORGEZXC

    Ideas for Game Modes!

    Hello Tanki Online dev team, I’d like to propose a competitive 5v5 team-based mode that focuses entirely on strategy, coordination, and fair play rather than raw equipment power. This would be a round-based mode where both teams are matched fairly, and the outcome is based on teamwork and decision-making — not on having the most upgraded gear. Why It’s Valuable: Strategic Depth: The goal is to foster a setting where strategy and synergy matter more than raw firepower. Each match becomes an opportunity to work as a team and develop meta-level tactics. Meaningful Loadouts: Turret selection should matter deeply. Unlike in public modes where many turrets can become dominant through augments, here each turret should serve a clear tactical role with defined strengths and weaknesses, making team composition and counters a central part of the game. Prestige Over Rewards: There's no need to add monetary rewards or crates. A simple banner or badge system displayed on a player's name and profile across all modes would provide enough prestige to keep players grinding. Fair and Balanced Matchmaking: To preserve fairness, matchmaking should consider DPS, HP, or Gear Score, ensuring that no player enters at a massive disadvantage. This lowers the entry barrier for new players and increases retention. Increased Skin Value: In a closed, focused competitive setting, cosmetics and skins become more visible and meaningful, giving them greater appeal and increasing interest in customization. Boost to Long-Term Engagement: Even without direct monetization, this mode can attract competitive players, streamers, and new users, driving broader interest in the game and increasing long-term player investment. Personal Note: After years of playing, it often feels like winning comes down to who has the most optimized tank — not who plays the smartest. I’d love to see a space in Tanki Online where team coordination, smart turret choice, and individual skill are what define a match. This kind of mode would bring a breath of fresh air to the game and give many of us a reason to dive back in with a competitive mindset. Thanks for taking the time to consider this.
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