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Undying

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  1. Undying

    Ideas for Game Modes!

    As seen in my title, my idea is to allow the Jug to see which Railgun salvo (I.E. which rail it firring from... left or right) is queued to fire next, similar to how the modern Striker skins allow us to. (See figure 1) In Figure 1, we see the Striker turret firing a rocket from the left, while a green light simultaneously indicates that the next rocket will launch from the right capsule. In Figure 2, the Juggernaut fires a Railgun volley from the right. Just like Striker, an indicator could be added to show that the next Railgun shot will come from the left barrel. I believe this would be beneficial if the Juggernaut’s turret could display a similar indicator for each Railgun shot. This improvement would help players across all skill levels especially newer players who are still learning the game mechanics. https://imgur.com/a/wgTZzLU Figure 1: Striker firing rocket from left https://imgur.com/a/r6RzK06 Figure 2: Juggernaut fringing railgun from the right
  2. Allow players to adjust the visibility, opacity, or fade distance of teammate nametags... For example on flat maps it is hard to see an enemy that is covered by teammate(s) username(s). Allow us to change how they appear downrange... (similar to how we adjust 'Camera center point opacity') I will also attach a screenshot to demonstrate the nametag obstructing the battlefield. IDK how to do that. Link below https://imgur.com/a/qttU9hI
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