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Undying

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  1. Undying

    Ideas for Paints!

    @NikmanGT Thanks for the info that Tanki does not accept ideas regarding rewards and bonuses under the I&S topic rules. I did not read that, so that is good to know.
  2. Undying

    Ideas for Paints!

    I had an idea where users could enter their birthday in their account settings. When that date arrives, they would receive an Epic Key and temporary access to the special TO Birthday Paint for 24 hours. The paint would only be available on their registered birthday, giving players a small gift and a fun way to show others that it is their special day while they are in-game. Abuse of the system is a separate issue, but I wanted to share the core idea here. It seems like a simple and creative way to make birthdays feel a little more special for players who log in that day.
  3. Undying

    Idea for Paladin Overdrive!

    I have noticed that players do not receive additional experience when paladin's overdrive is active and healing teammates. Under normal circumstances, healing teammates through Isida, nanotech shells, healing emitters, and/or the mechanic drone grants extra experience. Since paladin's overdrive provides healing support to teammates, I believe it should reward experience in the same way.
  4. Undying

    Ideas for Game Modes!

    As seen in my title, my idea is to allow the Jug to see which Railgun salvo (I.E. which rail it firring from... left or right) is queued to fire next, similar to how the modern Striker skins allow us to. (See figure 1) In Figure 1, we see the Striker turret firing a rocket from the left, while a green light simultaneously indicates that the next rocket will launch from the right capsule. In Figure 2, the Juggernaut fires a Railgun volley from the right. Just like Striker, an indicator could be added to show that the next Railgun shot will come from the left barrel. I believe this would be beneficial if the Juggernaut’s turret could display a similar indicator for each Railgun shot. This improvement would help players across all skill levels especially newer players who are still learning the game mechanics. https://imgur.com/a/wgTZzLU Figure 1: Striker firing rocket from left https://imgur.com/a/r6RzK06 Figure 2: Juggernaut fringing railgun from the right
  5. Allow players to adjust the visibility, opacity, or fade distance of teammate nametags... For example on flat maps it is hard to see an enemy that is covered by teammate(s) username(s). Allow us to change how they appear downrange... (similar to how we adjust 'Camera center point opacity') I will also attach a screenshot to demonstrate the nametag obstructing the battlefield. IDK how to do that. Link below https://imgur.com/a/qttU9hI
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