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EEEBBB

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  1. EEEBBB

    Jammer effect

    It's true that Crisis can only use one supply at a time (which is its drawback), but it's also the only drone that can access and switch between all the supply boosts (which is its advantage). On top of that, just one player on the opposing team with the Jammer augment can hit everyone on the enemy team once and disable all of their drones for 45 seconds. I don't think that's balanced at all.
  2. Do you think playing on mobile is better than playing on PC? I don’t think so. It’s pretty clear that PC players are happy with the recent changes. They can now aim much more easily and have a clear advantage over mobile users. Naturally, they’re doing everything they can to make sure things don’t go back to how they were.
  3. EEEBBB

    Jammer effect

    I believe the Jammer effect is not working correctly. According to the description, the Jammer is meant to disable the drone and deactivate all supply-based power boosts provided by drones for the entire duration of the effect. For example, when a tank is affected by the Jammer, it loses connection with the drone, and effects like Double Armor are deactivated. However, once the Jammer effect ends, the Double Armor doesn't reactivate — even though the supply had already been consumed before the Jammer was applied. Logically, once the Jammer wears off, the drone should reconnect and reapply the effect without consuming another supply, since the original boost duration hasn’t ended. If I’m not mistaken, this works correctly with the Crisis drone: after the Jammer ends, effects like Double Armor, Damage, and Speed are instantly reactivated, without consuming another supply — as they should be. So why does this not happen with other drones as well? @NikmanGT
  4. I don't really know the exact difference. You can decide. I just want these problems to be noticed and fixed.
  5. I think you misunderstood what I meant. The app I’m referring to is the old native mobile app, which had its own engine and interface, it hasn’t been supported for about a year. What’s currently on the Play Store is not a standalone app anymore; it’s just a wrapper that loads the browser version (basically Chrome) inside an app shell.
  6. EEEBBB

    Menu Music Options

    I completely agree. My first thing to do is always turn off the music from the settings. Because the short melody repeats quickly and it's very annoying for me.
  7. I believe many mobile players will agree with me. The mobile app version of Tanki Online has not been working for a year. Now we can only play through the Chrome browser. When it was first released, the performance was terrible, constant FPS drops and lag. It has gotten a bit better now, but still not good. Even on low graphics, the FPS is often unstable. My phone has a 2.7 GHz CPU and 6 GB RAM, which is much higher than the minimum requirements written on the site. Still, the game only runs at 40–60 FPS on small maps, and often drops to 10 FPS during critical moments. Please try to better optimize the Chrome version, or if possible, bring back the old mobile app. Another big problem is the recent auto-aim update. Making auto-aim the same for both mobile and PC is unfair. PC players have large screens and full control using both hands. Mobile users have small screens and only use two thumbs. Aiming on mobile is much harder, especially because the same finger also controls the camera. After this update, using Railgun on mobile has become almost impossible — especially for long-distance shots. Terminator (Juggernaut) is also very hard to use at medium and long range. Out of 4–5 shots, only one might hit the target. The current auto-aim settings are not bad for most mid-range turrets, but they make Railgun and especially Terminator nearly unusable on mobile(in higher mk versions). Also, giving auto-aim to PC users made the game unbalanced. When this change happened, some people(Also, if I'm not mistaken, in the official YouTube video of Tanki Online) said that PC users were abusing mobile auto-aim by using Android emulators. This was said to be unfair — but now, auto-aim is given to all PC players directly, even without emulators. This gives them an easy advantage in battles. A better solution to the emulator abuse would have been this: make auto-aim available only to players who enable touchpad control in the settings — not based on the device (PC or phone), but based on input type. This would have prevented abuse without making things unfair for mobile players. And giving auto-aim to mobile is not unfair — it is a form of positive discrimination, because mobile users are already at a clear disadvantage in control and aiming. Removing that advantage only makes the gap between PC and mobile even wider. Please test the game more on mobile and fix these issues. Also, remove auto-aim support from PC completely, and at least return the old auto-aim system for mobile in regular matchmaking (MM).
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