Some may wonder why Gallery, and Crash lag extremely, unlike the older maps (other textures)
Here's the thing. The red highlighted areas mean that the textures/props are OVERLAPPING each other. This causes EXTREME lag (for most users, at least)
Crash:
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Gallery:
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And... an original not-as-laggy map. (NOTE: Don't mind the orange highlighted areas, those are only the drop zones for the map)
The fewer of the red highlighted spots, the fewer lags during gameplay.
Anyways, with the way the textures are set up, it's almost impossible to reduce the amount of red highlighted spots, because it would create small holes within the game. (Almost literally, as you could just fall through the map). Those holes need to overlapped, as some situations have half of a prop, and need to be filled in with one FULL prop, which then causes the overlapping... anyways good night!!!