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Eliminateur

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  1. Eliminateur

    aiuchi and netcode, lag meter

    I open this post to ask the devs specially about aiuchi in the game, aiuchi meanss when both parties strike(or kill) themselves at the same time, i've seen this happen A LOT and a lot of cases when it shouldn't have been, explicitly: an enemy kills me AFTER i shot him dead(i see his ruined tank model and POOF i'm dead, i know my reload is faster than his last shot but i end up dead anyway) when this happens on a very short time i can understand it, but it has happened to me with ~1s delay which makes it very annoying. is this a netcode problem?, a design decision? another thing, a ping meter would be awesome as well
  2. Eliminateur

    Performance expectations

    it would be interesting to see if 10.1 beta flash acceleration does indeed accelerate tanki, AFAIK the "new" acceleration in 10.1b is for h264 gpu offload. Reducing the screensize two to three notches(- key) did boost the fps on pc1 to 40~FPS. Weird overall....
  3. Eliminateur

    Performance expectations

    Well, i'm opening this thread because i want to know what is the usual performance you guys are having in the game as with my 3 friends we're all experiencing massive differences, i'd like to hear about other players as well. Letme start specing, let's call them pc1 through 3: * All 3 PC are XP SP3 * All 3 are C2D(different flavours) at PC1: 3, PC2 and 3: 3.2GHz * PC1: 2GB PC2&3: 4GB * adaptive FPS set, skybox off PC1&2: FF 3.6, latest flash player(10.45) PC3: chrome PC1: 7800GTX 190.62 drivers PC2: 5770 10.1 drivers PC3: 8800GT 19x drivers(dunno exactly which) PC1 with standalone flash player cannot pass 12fps. With firefox, 20fps browser maximized, 1920x1200 CPU usage goes ~70% with lots of kernel usage, both cores(one core with 15% more load) PC2 browser maximized 40fps, 1280x1024 PC3 browser maximized 30fps, 1920x1080 Why this difference, is flash being GPU accelerated on the newer GPUs?, any tips?, anyone else with a similar setup to PC1 to share their findings?
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