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Absolutely Agree on that of that
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Thats true also
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to be true I don't think so, I didnt feel the shaft dominance, moreover I thought it is more vulnerable because everybody can find it and they hear the sound when close to shaft and shaft would lose on short distances and when shaking was yet it would lose even on long distances, against smoke or rail or thunder or fast moving targets
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Finally, you removed shaking in the shaft - it was so illogical on the machines, it was compared to handshaking, where as tank is a massive machine, only a very strong wind could disturb the cross, but usually in nature there is no such wind in usual circumstances. it was very annoying
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Cyborg_Power is banned for two days for banning only for one day for wrong words' order!
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Зенит Чемпион по нырянию в батон!
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1. is it true that moderators dont control the "vote" comlains at night? at least it would be cool to have somkind of tanki police that could come and stop some bad things hapening, like warning those who dont play that if they dont start playing and not leave in 4 minutes they will be banned for some time or some percent of all their acievments will be removed, (three ranks back and cut hulls and turrets correspondingly to the new rank ok thats just a little word, 2. I yet havent tried the refreshing to solve the problem of player jumping i the time 3. By the way there is one more thing - very often when I play ricochet against rail gun or thunder or maybe any who is on hornet, I hit him and it seems that he was moved enought to miss but I see how he suddenly gets back to normal and hits me - is it some kind of lagging? why it shows unreal things,,, and somtimes it hits me when I get already behind the wall,,, thank you for answering
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disappearing players and faul play discovered and fatal error
MaIpe replied to MaIpe in disappearing players and faul play discovered and fatal error Archive
Hello tankionline, I have three main problems which already piss me off: 1. when I play sometimes such players come to battle that often disappear from the target and sussenly appear somewhere else but not in the line of my fire, they can take a flag and I can hit them because they seem to be hanging or lagging but at the moment when they appear they are right in front of the flag. If the point is inthe reason that server gets information from the client and then overrites the server information by the client information in case of lags, why not to make so that if client lost the connection or hanging temporarily so that he didnt disappear to another place like using the last location, but not the location of the client, or freeze the client's screen untill everything goes back to normal. 2. What is the trick with the message "Foul play discovered - you were removed from the battle"? why, without a reason, I never cheated and never never multing. whereas I often other players play bad uniting against one player and nobody kicks them, or some newbies com and just stand even dont play or collext crystals or hitting by the hull so that team mates could not hit a target, an on request to kick nobody kicks, I can speak russian and say it in different languages but nothing, seems to be some kind of clan helping to the enemy by making a view like they play but they dont. and why i get that message of fault play? who can say the reason because there were alot of times when i got this message right before the game ends - like somebody did this on purpose to null my scores. 3. also often I get a fatal error message, that is not so big tragedy because I can reload the page but annoys, especially when I got the flag or switched on the double resources. tired of these... -
HAPPY BIRTHDAY !!! :tank: :thumbup: ;-)
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