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That was a joke dude :)
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Who knows - maybe on birthday sale there are going to be 10% discounts, since Tanki is turning 10 years old. ;) :D
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Cool. But the user has to update the status inforamtion himself, right? That might not be handy for most of the people. But still, nice work dude
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Hello. This game is missing integration in Discord. It shouldn't be really hard to set up, looking at it from the programmer perspective.(yes, I am studying lol) The topic title must be a bit confusing for some people,but the idea is really simple, if you know what Discord is, so here is an image as an example: The status should display: Game (TO) Map and battle type Battle status(Loading, battle in progress, results screen etc.) Time elapsed Picture. Game logo when in loading screens, idle or any other window. Picture of hull, turret, paint combo when in battle. Benefits: More people will notice the game in different servers(new players) Scout your friends in real time. Great addition for official Discord Get even more friends?!?! Disadvantages: Why should there be any of them? xD *edit* it may only slow down a bit of game performance, but the impact should not be that big.. You can learn more about this at: https://discordapp.com/rich-presence Also there is the documentation, sdk and all other stuff devs should need :) :lol:
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I like this mode, but it is not what I really expected. I was expecting all the players to be against the juggernaut and the damage to other people to be disabled. That means, that the tank should be more powerful, and the score system to be a bit different, but well, lets have another DM mode, why not..lol Please change the color of kill streaks, it feels like I am in gold rain battle all the time :/
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seems legit enough. he actually had speed, size, hp and damage as juggernaut, not a visual bug. and when he respawned, he was still juggernaut
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http://game.tankionline.com/the_mighty_kasim/ When you find all the tanks
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Hello, I'd like to show you guys how I would upgrade the matchmaking for TO. The matchmaking is what the game really needs and I have some cool ideas how it would work better with these features: 1. Map voting When the players are found for the match the game offers different random maps for players to choose. Players can even choose the map to be random or to not vote and follow other people's choice. The map with the most votes wins.If the result is equal, the game takes one of them by itself. 2.Joining/Leaving the battles Well, this is the most important point in this topic in my opinion. I have a solution - Cooldowns. The players who never leave the battle would never get this, but if somebody does, he should get 5min cooldown period in which he couldn't join any battles. 5minutes isn't enough? If the player does leave again, his cooldown is going to be for 10minutes(5+5) now. The cooldown period resets after one week ONLY IF he doesn't do this again in the cooldown of the cooldown timer (sounds funny, but thats how it works) Also people who tend to leave battles should be matched with other people doing this. Here are some examples to explain this: Situation A: Player doesn't leave any battle or the game crash/internet lag etc. that makes player rejoin the battle and he does manage to rejoin - No cooldown Situation B: Player leaves one battle - He gets 5 minutes cooldown. Situation C: Player leaves 4 battles in row. - He gets 20 minutes cooldown (+previous 3 cooldowns) Situation D: Player leaves 3 battles in row and then he doesn't leave any battles for 1 week and then he leaves one. - 15 cooldown at the first, after the week he gets 5minutes cooldown, as the timer has reset. Situation E: Player leaves one battle and after 4 days (the cooldown timer has not reset) he leaves one battle - 10 minutes cooldown + the timer sets back to default (7d) Players who don't leave battles often should get crystal reward booster as a gift. (Like 10-20%).Also, there could be exceptions when no punishment is given, if the player leaves the battle really rarely. 3. Warmup There should be a warmup in start of the battle (it shouldn't be long, since tanki loads pretty fast these days :)) 30secs-1min. should be enough. (XP(not score) gaining should be enabled still, to not just waste time) After the warmup, the player position, timer resets. 4.Garage during the match Removing the option to change equipment would be kinda unfair, but it shouldn't be avaiable for the whole match - What about 1 time per match? :) 5.Other improvements The players get matched with this criteria: K/D, Equipment, Rank. Leagues - Would be the main criteria above^ if added. After finishing the battle, the reward also adds or removes some league points that can promote/demote to higher or lower league(depends on the league player is in). There could be end-of-season rewards like containers to make people to push their rank and try their best. If leagues would be added, there should be casual matches for people to chill and just play normally. Joining battles should be disabled for ongoing battles after 1-2 minutes. If some of the players leave and joining battle for other people was disabled, the team with less players would get boost on overdrives Thanks for reading this and have a great day! Matchmaking is cool :)
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Massive provocation, bullying people.
roberts1223 replied to roberts1223 in Massive provocation, bullying people. Game Violation Reports
Hello ! Please block those players who bother you by putting them on Ignore list and you won't see them again DO NOT report Chat Violations in this section Before creating a topic , Please read : *** GAME VIOLATIONS SECTION RULES *** -
Latvian. A lot of us have played this game since the early years and there are loads of latvians still playing this game. Maybe we ain't the most active in events or forums, but there are still many people playing the game.
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You don`t need best gun to win the battle. You need Your skills! ;)
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no, these ideas totaly stinks.
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this forum is 16+, by loging in forum you agree that you are 16 or older. Looks like you are 9.
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this is stupid, noob.