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Posts
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Everything posted by Cream71
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My most sincere condolences to those affected by the tragedy in Kemerovo.
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Patch Update #441 - Changes to Isida, Hammer and Shaft, and other changes
Cream71 replied to theFiringHand in News Archive
A big thumbs down to Tanki for losing my orignal post, this is my second attempt... This update is a huge nerf to Isida again after a previous nerf. Basically after the previous nerf Isida could not kill anything and now even more so and now can't even score. It takes so long to heal a teammate they die on you before you can restore any health and then you don't get any points. Running into a Freezer leaves the turret unable to keep in contact and a Firebird drains your health because you can't heal and stop the effect. Long ranged weapons still have all the advantages they had previously over you and you still can't stop them when close. The engagement cone is so small now with the lag that you miss more than you hit and combined with no visual indicator of your range in game your attack drains twice as fast leaving you with nothing. This is all observation after playing without drugs so maybe this all changes if drugged. In short no attack to stop anything and no defense to stay alive. -
The railgun is too overpowered, once they drug, one shot kills you and then they are too fast and the game is over and no fun. I find too many times that the railgun make impossible shots, must be due to lag but I've already hidden behind something yet still get hit and killed. Plus even in long range maps, the weapon is even more accurate than it should be hitting too much.
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I agree the Freeze effect lasts too long. There are a few things that could be changed with regards to the weapons to make the game play better. And while each gun has advantages and disadvantages, some things should apply equally to all weapons like all weapons should either be stopped by anything in front of them or none should be stopped by things in front. If you have a Smokey, Thunder, Freeze, Firebird, Shaft or Rail you can shoot right through your own teammate in front of you or a dead tank with no loss of power and hit the enemy and multiple targets. Yet the Isida, Twins, and Rico get stopped by a useless dead tank or teammate in the way and hit only one target. Specifically for each gun it would make the play better if the following changes were made to the weapon: Smoky: long distance hit with more power Thunder: splash damage is just a bit too high and should drop off more. Freeze: effect should not last as long and make the tank chatter more as if shivering cold Firebird: effect should not last so long and the heat should make the tank faster but movements more exaggerated out of control Shaft: the scope should be more steady, it moves too much at full power Rail: should miss more at long range, it gets too lucky at hitting Isida: should have slightly more power since it has shortest range Twins: should have more power and range Rico: should have more power
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Yes the lag has gotten worse over the past few days and it has nothing to do with the computer or how much is turned on/off in the graphics settings. Usually the lag is a problem with the internet connection.
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I'm guessing here the billboards will be used for advertising at some point, but could they be moved up above the walls of the game on the horizon? It would be easier to see them there instead of in the middle of the playing field. I could imagine it would be quite comical to watch a baseball game with the players running into a billboard in between first and second base but that doesn't work for the game. The reason the advertising is on the home run fence is that you can see it and it doesn't get in the way but sticks out.
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It sounds like this problem will only be solved if game creators can select the weapons allowed in the battles. That being said there are a couple of other points mentioned I'd like to give my two cents worth on. Why is it that those are so rude if you join by mistake? On an english server the game titles should be translated so you can read it, my russian is terrible. As a shaft I'd be glad to leave if the players wish it but usually they just cuss you instead of explaining. At that point I don't leave on principal. Second, why don't things get translated more automatically? There could be the original and then the translation based on which language server you are on.
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To clarify a bit, the section that can be customized should be small so users are not changing the whole tank but only part of the side. And really what I had in mind was to be able to choose a flag for your country keep the immature from putting vulgar things for their pix.
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Would we be allowed to customize the paint on one section of our tank to help give our tank a more personalized appearance? Right now every tank with the same scheme looks the same and is hard to differentiate.
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I agree there should be a way to try the weapon/tank before you buy it perhaps in a test arena where you don't get to keep the points and no rank increases and no earning crystals. There are a couple of weapons I've picked up that I'd like to return. Same for tank upgrades too. Sometimes things just don't fit your style of play. There was mention elsewhere of being able to buy and sell weapons and tank upgrades but I'm sure that comes with a cost differing buy price and sell price.
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Suggestion - Gameplay Speed should be faster
Cream71 replied to Cream71 in Suggestion - Gameplay Speed should be faster Archive
A suggestion. In general the whole gameplay could be a bit faster. I'm talking about tank speed, turrent speed, gun fire rate and recharge rates should be faster across the board. This speed up would make the game more exciting and fun to play trying to keep up with all the action. It seems like the game is in slowpoke mode most of the time which is nice if you are trying to find the guy that took your flag in time but boring otherwise. With faster gameplay the physics would have to be adjusted a bit so you have better control of your tank and it won't flip so easy.
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