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outkine

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  1. outkine

    HTML5 limited public release

    "Golden point" is not cleared in Missions, even if all of them are complete and the rewards are claimed.
  2. outkine

    HTML5 limited public release

    The absence of the proper correspondence between the text size and text importance is illustrated in the screenshot below. I know that if the players have time they may click on the plus area and open a dedicated screen... But if they haven't?
  3. outkine

    HTML5 limited public release

    The same is valid for the vertical scroll bar of the paint choice. By the way, the paint change is extremely important for those who prefer not to "show off" on the summer and winter backgrounds.
  4. outkine

    HTML5 limited public release

    The most irritating is the garage layout, as it is here the gamer must act rapidly when changes the equipment during a battle. Now we have a more sophisticated menu with each screen completely dedicated to one item type, that potentially gives an opportunity to show all items in a single screen. But it was not implemented — as in the previous flash version, the artefacts are presented in a huge linear row with scrolling and without an opportunity to customize the artefact order. The only difference is in scroll bar that has a tiny active area, while scrolling at the rest of the screen vigorously rotates the tank image. Do the guys who created this stuff play the game?
  5. outkine

    HTML5 limited public release

    Thank you for the release. I am going to produce several posts giving my personal opinion on this new version. The general impression is not very bad, the game is quite playable even in its present, rather "raw" form. In my computer, it operates better than the flash-based version. Trying to provide informative feedback aiming at improving the game, I will mostly focus on the greeting shortcomings of the product. Seemingly, the developers have been divided into two groups. The first comprised nearly blind fellows who did their part using big graphics blocks and huge font sizes. The second represented designers with an eagle sight and a heightened sense of aesthetics. After completing a workpackage, the outputs of these two groups were mechanically joined, without any thorough evaluation of the information importance, frequently making huge margins. The lack of the screen space was compensated by the wide introduction of scroll bars — happily forgetting the "everything in hand" principle of the new interface proclaimed at the version announcement time. This can easily be seen from the first screen the game welcomed me with.
  6. outkine

    HTML5 limited public release

    The keys V and R do not work, so I cannot see my own and other players' protection modules installed.
  7. outkine

    [PT] Portugese Group

    Há gente aqui ainda? :)
  8. I do agree. After all, you already have seen how it is difficult to change the game dramatically -- for best or for worse. Those who have money will always dominate, as it was before. It is more about readiness to spend money than about some concrete way of doing it. For those who don't want to spend and at the same time play some fair game there is a universal receipt. Please first go to some deathmatch battle, take 50 crystals, buy a ticket and enter the no-supply game. Treat the deathmatch game as a kind of "gavel work" for those who created the game. After all, the more drugs are in circulation, the more deaths happen and the easier is the crystal harvesting :-)
  9. outkine

    KVINR is hacking

    This is a massive epidemic of hacking so that it is practically impossible to play the game in a normal way. I'd recommend not playing for a while and seeing if the Administration will be able cope with it. Till now they are completely unable to control the situation. However, you should bear in mind that it is a weekend and they must have a lack of personnel.
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