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Tanki 2.0 balance

 

It is no secret that the current version of Tanki Online has major balance issues. First of all, tier 1 guns and hulls are totally crap compared to M3 modifications tier 2 stuff. This narrows down the range of guns available for high-level Tanki players to 4 guns out of 9, which is a shame. To say nothing about tank hulls.

 

In Tanki Online 2.0 all tank guns will be leveled in terms of firepower. So in Tanki Online 2.0 Smoky + Wasp combination is coming back! Meaning that Smoky gun will be as effective at Marshal rank as Shaft. The same thing is with tank hulls.

 

Guns and hulls availability will also be changed in Tanki Online 2.0. It was recently announced that M0 modifications will become available from Private to Sergeant, M1 modifications – from Staff Sergeant to WO5, M2 modifications – from Third Lieutenant to Colonel, and M3 modifications will be available from Brigadier to Marshal. All the above is provisional, of course, and may change before Tanki Online 2.0 final release.

 

There also going to be three more ranks after Marshal, namely Field Marshal, Commander and Generalissimo (rank names were translated from Russian and are hence provisional).

 

 

Three new Tanki Online 2.0 ranks: Field Marshal, Commander and Generalissimo!

 

All values in terms of hull armor, gun damage and prices will be completely rebalanced. It was announced that the average price for M3 package (tank gun + hull) will be even lower than in current version of Tanki Online.

 

Thanks to tankionline. Tankipedia for the info but my tip is that the smoky m3 will be unlocked at a very very high rank even though it's cheap you the rank to get m3 s to my suggestion is that you get a isida m3 and get to the rank so that in 2.0 you will some m3 guns and it excites me that all guns will be has good as other guns. It's just interesting how their gonna rebalance the firebird ...

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The trick is that apart from guns, hulls and paints we'll have "Devices" (or maybe "Modules"). There going to be protective modules for sure (in substitute or protective coverings in the current version of Tanki Online; paints in Tanki Online 2.0 are not going to have any resistances, they're going to be just paints). There also may appear other Devices such as "Radar" and others.

 

You’ll have free slots for your supplies and devices (it looks like in Tanki Online 2.0 you’ll have the same slots both for supplies and devices, so you may decide for example to mount more devices at the expense of supplies). The number of available slots will vary in accordance with your rank. The higher your rank is, the more free slots you’ll get. That’s another reason (apart from the fact that tank guns and hulls will be stretched over ranks) to pump your account to Marshal and beyond.

 

Economics and transition to Tanki Online 2.0 issues

 

Expect global inflation in Tanki Online 2.0 – all prices and prize Crystals for playing in battles will be bigger by an order or so, compared to what we have in the current version of Tanki Online. That will be taken into account when making a transition – you’ll get much more Crystals than you have right now. Tankers will also get a refund for each rank (cos in Tanki Online 2.0 all newly registered gamers will get "salary" for ranking up).

 

But the most noticeable change in economics will be the second currency: in Tanki Online 2.0 apart from good old Crystals there going to be Rubies. In Tanki 2.0 the better the modification is, the more Rubies you’ll have to spend to upgrade your tank gun or hull. But how do you get Rubies in Tanki Online 2.0?

 

First of all, you can buy Rubies for real money. Then you may spend Rubies for upgrades or exchange them to Crystals in case you’re short on Crystals.

Second, golden boxes in Tanki Online will be full of Rubies. Want to win prize Rubies in the game – hunt for golden boxes!

Third, there going to be some kind of "missions" in Tanki Online 2.0, by completing which you’ll get prize Rubies. The nature of missions is still unknown.

When making a transition of your Tanki Online account to Tanki 2.0 some part of your Crystals will be accounted as Rubies. So you could play the new game without any restrictions. You’ll also get the sum you’ve already donated into the current version of Tanki Online as Rubies. In case you've donated into the game having a Double Crystal card, you’ll get only half of the sum in Rubies (the one you’ve paid in real money). The second (bonus) part will be in Crystals.

 

So what’s going to happen with your current account in Tanki Online after you make a transition to Tanki 2.0? Virtually nothing. You may still play the older version of Tanki Online without any restrictions, but the transition is a one-time action, so your further progress will never appear in Tanki Online 2.0. You may play Tanki 2.0, the older version of Tanki Online or both games absolutely independently. The older version of Tanki Online will be working without any limitations, so you may stay there forever until the heat death of the universe or the last tanker (whichever comes first).

 

Tanki 2.0 mini-FAQ

 

Q: What’s the release date?

A: There going to be no official announces until open beta-test. The date is unknown and the schedule is highly classified.

 

Q: What’s the progress?

A: In November 2011 Tanki Online 2.0 producer Anton Volkov announced in an interview that they've already completed about 50% of the game. Though the terms remain unknown, cos we don't really know what the reference point was.

 

Maybe the reference point is May 2011 when the developers decided to switch on working on Tanki Online 2.0 for Adobe Flash Player 11. This gives us approximately another half-year of development with subsequent beta-testing in May or so. Or maybe the reference point is autumn 2010 and we’ve got to wait until late 2012 or even 2013.

 

Q: When do you expect Tanki Online 2.0 will be released?

A: I expect Tanki Online 2.0 to be ready by June 4-th 2012 (it’s Tanki Online birthday). If not – August-September 2012 (by back-to-school season). If not – Christmas holidays 2012.

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Tanki 2.0 balance

 

It is no secret that the current version of Tanki Online has major balance issues. First of all, tier 1 guns and hulls are totally crap compared to M3 modifications tier 2 stuff. This narrows down the range of guns available for high-level Tanki players to 4 guns out of 9, which is a shame. To say nothing about tank hulls.

 

In Tanki Online 2.0 all tank guns will be leveled in terms of firepower. So in Tanki Online 2.0 Smoky + Wasp combination is coming back! Meaning that Smoky gun will be as effective at Marshal rank as Shaft. The same thing is with tank hulls.

 

Guns and hulls availability will also be changed in Tanki Online 2.0. It was recently announced that M0 modifications will become available from Private to Sergeant, M1 modifications – from Staff Sergeant to WO5, M2 modifications – from Third Lieutenant to Colonel, and M3 modifications will be available from Brigadier to Marshal. All the above is provisional, of course, and may change before Tanki Online 2.0 final release.

 

 

All values in terms of hull armor, gun damage and prices will be completely rebalanced. It was announced that the average price for M3 package (tank gun + hull) will be even lower than in current version of Tanki Online.

 

Thanks to tankionline. Tankipedia for the info but my tip is that the smoky m3 will be unlocked at a very very high rank even though it's cheap you the rank to get m3 s to my suggestion is that you get a isida m3 and get to the rank so that in 2.0 you will some m3 guns and it excites me that all guns will be has good as other guns. It's just interesting how their gonna rebalance the firebird ...

I think that this is absurd. I will personally leave along with my friends from this game if Smoky m3 is going to be unlocked at the same time as shaft m3. This will give buyers a MUCH bigger advantage.

 

We are trying to make this game for the general public not for people who have thicker wallets. I think that this is a sign that developers are just being lazy. Why not instead of making more powerful tanks, turrets we just sit on our lazy butts and make everything equal?! This is a step in the wrong direction. I thought that this game would a lot of potential but now it is just out for our wallets. This game was made to target teens that don't have that much money to spend.

 

Think that the Smoky M3 is weak? Make the Smoky XT become available. IF this game is actually going to come out then i hope that it will at least still the original genuine CLASSIC game Tankionline will still be up and running. Who agrees that Tanki is great the way it is right now? Things should be unlocked at the price that they cost. The higher something costs, the later it should unlocked. It is going to be much harder to rank with a smoky M2 when you have people out with shaft and mammoth M2 pwning you. :evil:

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I think that this is absurd. I will personally leave along with my friends from this game if Smoky m3 is going to be unlocked at the same time as shaft m3. This will give buyers a MUCH bigger advantage.

 

We are trying to make this game for the general public not for people who have thicker wallets. I think that this is a sign that developers are just being lazy. Why not instead of making more powerful tanks, turrets we just sit on our lazy butts and make everything equal?! This is a step in the wrong direction. I thought that this game would a lot of potential but now it is just out for our wallets. This game was made to target teens that don't have that much money to spend.

 

Think that the Smoky M3 is weak? Make the Smoky XT become available. IF this game is actually going to come out then i hope that it will at least still the original genuine CLASSIC game Tankionline will still be up and running. Who agrees that Tanki is great the way it is right now? Things should be unlocked at the price that they cost. The higher something costs, the later it should unlocked. It is going to be much harder to rank with a smoky M2 when you have people out with shaft and mammoth M2 pwning you. :evil:

 

dont believe everything you read...its still a myth :P:P:P

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I think that this is absurd. I will personally leave along with my friends from this game if Smoky m3 is going to be unlocked at the same time as shaft m3. This will give buyers a MUCH bigger advantage.

 

We are trying to make this game for the general public not for people who have thicker wallets. I think that this is a sign that developers are just being lazy. Why not instead of making more powerful tanks, turrets we just sit on our lazy butts and make everything equal?! This is a step in the wrong direction. I thought that this game would a lot of potential but now it is just out for our wallets. This game was made to target teens that don't have that much money to spend.

 

Think that the Smoky M3 is weak? Make the Smoky XT become available. IF this game is actually going to come out then i hope that it will at least still the original genuine CLASSIC game Tankionline will still be up and running. Who agrees that Tanki is great the way it is right now? Things should be unlocked at the price that they cost. The higher something costs, the later it should unlocked. It is going to be much harder to rank with a smoky M2 when you have people out with shaft and mammoth M2 pwning you. :evil:

 

dont believe everything you read...its still a myth :P:P:P

 

Thanks Longcat but this is just in case they do actually start deciding about this.. Thanks for being there for me :mrgreen:

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If it WILL BE like i've just read, I WILL STOP playing Tanki :!: :evil: :evil: :evil:

I really woudn't like to see a Sergeant with a (een M0) Shaft :roll: :roll:

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Go to the address you wrote, click the photo, right-click "View RAW image" and click "Copy link location". Then paste the URL you got between image tags:

[img=http://oi41.tinypic.com/301oxlt.jpg]

I will not post the image here, it's too big and absolutely useless.

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Tanki 2.0 balance

 

It is no secret that the current version of Tanki Online has major balance issues. First of all, tier 1 guns and hulls are totally crap compared to M3 modifications tier 2 stuff. This narrows down the range of guns available for high-level Tanki players to 4 guns out of 9, which is a shame. To say nothing about tank hulls.

 

In Tanki Online 2.0 all tank guns will be leveled in terms of firepower. So in Tanki Online 2.0 Smoky + Wasp combination is coming back! Meaning that Smoky gun will be as effective at Marshal rank as Shaft. The same thing is with tank hulls.

 

Guns and hulls availability will also be changed in Tanki Online 2.0. It was recently announced that M0 modifications will become available from Private to Sergeant, M1 modifications – from Staff Sergeant to WO5, M2 modifications – from Third Lieutenant to Colonel, and M3 modifications will be available from Brigadier to Marshal. All the above is provisional, of course, and may change before Tanki Online 2.0 final release.

 

That doesn't sound good at all.

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Tanki 2.0 balance

 

It is no secret that the current version of Tanki Online has major balance issues. First of all, tier 1 guns and hulls are totally crap compared to M3 modifications tier 2 stuff. This narrows down the range of guns available for high-level Tanki players to 4 guns out of 9, which is a shame. To say nothing about tank hulls.

 

In Tanki Online 2.0 all tank guns will be leveled in terms of firepower. So in Tanki Online 2.0 Smoky + Wasp combination is coming back! Meaning that Smoky gun will be as effective at Marshal rank as Shaft. The same thing is with tank hulls.

 

Guns and hulls availability will also be changed in Tanki Online 2.0. It was recently announced that M0 modifications will become available from Private to Sergeant, M1 modifications – from Staff Sergeant to WO5, M2 modifications – from Third Lieutenant to Colonel, and M3 modifications will be available from Brigadier to Marshal. All the above is provisional, of course, and may change before Tanki Online 2.0 final release.

Wait... Where did you get this from?

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Tanki 2.0 balance

 

It is no secret that the current version of Tanki Online has major balance issues. First of all, tier 1 guns and hulls are totally crap compared to M3 modifications tier 2 stuff. This narrows down the range of guns available for high-level Tanki players to 4 guns out of 9, which is a shame. To say nothing about tank hulls.

 

In Tanki Online 2.0 all tank guns will be leveled in terms of firepower. So in Tanki Online 2.0 Smoky + Wasp combination is coming back! Meaning that Smoky gun will be as effective at Marshal rank as Shaft. The same thing is with tank hulls.

 

Guns and hulls availability will also be changed in Tanki Online 2.0. It was recently announced that M0 modifications will become available from Private to Sergeant, M1 modifications – from Staff Sergeant to WO5, M2 modifications – from Third Lieutenant to Colonel, and M3 modifications will be available from Brigadier to Marshal. All the above is provisional, of course, and may change before Tanki Online 2.0 final release.

 

That doesn't sound good at all.

No,this is weird. I'll not play if these are the new rank requirements.

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Q: When do you expect Tanki Online 2.0 will be released?

A: I expect Tanki Online 2.0 to be ready by June 4-th 2012 (it’s Tanki Online birthday). If not – August-September 2012 (by back-to-school season). If not – Christmas holidays 2012.

 

Better developers hurry and make it sooner.

I've switched lately to the awesome in every aspect WoT. Thanks to all hackers, powered by the epidemic of greed that is promoted by the fundamentally wrong crystal reward design of the Tanki game.

Nevertheless I am curious about Tanki 2.0 and will be probably back, when Tanki 2.0 is ready, if ever.

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Q: When do you expect Tanki Online 2.0 will be released?

A: I expect Tanki Online 2.0 to be ready by June 4-th 2012 (it’s Tanki Online birthday). If not – August-September 2012 (by back-to-school season). If not – Christmas holidays 2012.

 

Better developers hurry and make it sooner.

I've switched lately to the awesome in every aspect WoT. Thanks to all hackers, powered by the epidemic of greed that is promoted by the fundamentally wrong crystal reward design of the Tanki game.

Nevertheless I am curious about Tanki 2.0 and will be probably back, when Tanki 2.0 is ready, if ever.

 

world of tanks sux. its slow, old skool and no lasers LOL.. imagine having tanki tanks on wot.. now thats something :lol:

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