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.::iNubCakes Return::. [Remake Of Guides]


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Hey guys, iNubCake here, not sure if any of you remember me. But quite a while ago, I decided to take a break from TankiOnline, and now I’m back. Not sure if you want these, but I’m trying to rework some previous guides of mine with videos as well. So let’s see how this goes shall we?

By the way, all these items are based on my garage so don’t be hating!

 

http://www.youtube.com/watch?v=Bh68i3k2DXY&feature=youtu.be

(Sorry about the quality of this video, new to rendering. I'll try to make future ones better)

 

First of all there are 3 types of ranges for weapons

Short:

- Firebird

- Freeze

- Isida

Medium:

- Twins

- Ricochet

Long:

- Railgun

- Shaft

Medium/Long:

- Thunder

- Smoky

Note that, not all these ranges are the ones that have to be used. But recommended.

 

General Information:

 

Smoky:

Ok, so this will be the first gun you will start off with, it is pretty much an all round gun, with decent damage, fire rate, range and fire speed. In many cases the Smoky is a much underrated gun as it can easily defeat one of the longer range more powerful guns. Can be used very well with all types of armours, light for rushing, medium for patrolling, heavy for defending. When using the Smoky, you generally want to try hit the enemy on the corners of their tank, this will therefore move the tank around making it considerably harder for them to hit you, especially when using long reload guns e.g Railgun and Shaft.

 

Firebird:

So now to the Firebird, this is relatively cheaper than the other guns and doesn’t lack in damage. At lower levels, this is probably the best weapon for close combat fighting with its extreme damage. The range on the firebird though may be a bit low; it’s actually larger than a lot of people think. Here’s a tip to see. Firstly you want to hold down “Page Up” until the camera view is directly above your tank. Now shoot, there area where the smoke reaches is the maximum range of the Firebird. This weapon is better used with a fast tank or extremely slow one, the fast is to rush the enemy and catch then off guard. If you choose to use the slower option, it’s better to sit back and wait for them to come to you. If you can, it is advised to try and circle your enemy while shooting them, this will make it much harder for them to hit you.

 

Twins:

Twins are probably the most annoying weapon I’ve had to play against, it has an extremely fast reload, good range from short to medium and the jolting effect it has on your tank can be devastating. It has average damage, but at close range will destroy most tanks. It has a decent price and can easily be bought for low levels for some quick kills. This gun can be attached to any body and will work fine, but it’s not recommended to attach to smaller tanks like Wasp, Hornet is fine. There isn’t much tactics I can talk about for this, but if you’re at Close/Medium range, try driving towards them while firing, this pressures the enemy and jolts their tank around making it very hard to aim.

 

Railgun-

The Railgun is an easy favourite weapon for people new to the game, with its high damage and cool graphic effects. It may seem like a strong gun, but you must get that first hit. If you miss you’re generally dead at lower levels. It has a horrible reload speed and turning speed at M0-M2. But at M3 it’s extremely deadly. At its level of weapon and armour 70% of the time it will kill the enemy. This changes dramatically when you reach higher levels. Attach to most hulls and this will do wonders for you. Heavy armours for camping, medium for patrolling and light for rushing, not recommended using with Wasp. It can be used with the Hornet quite well, but watch out when turning at high speeds and shooting at the same time as you will easily flip. Great for long range, as I’m pretty sure there is no damage drop off.

 

Isida:

This is also a very popular weapon for people looking for some easy Exp. and battle fund. It has the awesome ability to heal your team-mates when they’re damaged as well as the ability to drain some of the enemy’s health while you’re killing them. Great way to get Exp. And points as well as back up team-mates. Used well for close range generally on a medium/fast hull. Add Double Damage and Double Armour and this machine is unstoppable. Same with Firebird, try to circle enemy when at close range.

 

Thunder:

Easily my favourite weapon in the game. The upgrades may cost a bit, but I’ve never regretted it. The Thunder is essentially a large Smoky with splash damage, and a slightly slower reload. It’s great for all maps with its ability to hit enemy’s hiding behind objects with its splash damage. It’s great for killing packs of enemy’s with its splash damage. Although there is a down side, it may seem like the ‘perfect’ weapon through my description, but at close range it will turn into your worst enemy. The ability to splash damage will come back and bite you. If you shoot someone/something too close, the splash damage does damage to you, to some this may seem cool. Not giving the kill to the enemy. But I’d rather not die at all :P Attach this to any body and it should work fine.

 

Freeze:

The Freeze is the same deal with the Thunder. Where the Thunder is a pimped up Smoky, the Freeze is a pimped up Firebird. It has amazing damage up close and the special ability to slow down enemy’s while you’re ‘Freezing’ them. The only downside to this would be the slow reload/regain speed of ammo. Great for defending the flags as you can stop the enemy, and good for chasing down other people. Might be a bit costly again but makes up for it with sweet damage and a cool ability. Attack this to any hull and it will be a great weapon to play with.

 

Ricochet:

Ricochet would probably be my 2nd favourite gun, again the price is quite high, but my friend has it and it’s amazing. It can be used in most situations and can easily defeat enemy’s hiding behind objects. It has the unique ability for the ammunition to bounce off walls and objects to hit the enemy. It has a high fire rate to begin with, but if held down continuously the fire rate slows dramatically. Again, this can be attached to any hull and will work amazingly.

 

Shaft:

Shaft is currently the latest gun developed and put into the game. It has similarities to the Railgun, but overall is in a league of its own. It has the unique sniper scope when zoomed in, and the ability to charge your ‘laser’ to make it stronger and more unstable the longer you hold it. Damage is calculated by how long you hold it. If it’s held too long, it will just fire. A little tip is to try keeping it below the first bar, keeping it just under that bar until you see an enemy. Definitely not used for rushing and is a camping/defending weapon. Attach this to a heavy hull. Price is a quite hefty but that is compensated by the extreme damage possible.

 

________________________________________________________________________________________________________________

 

So this concludes the remake of my guide on weapons. Sorry again about the video quality. Please post feedback on comments and tell me if youse want more of these. If so, i'll remake the old guides, pimp them up, and don't be afraid to request an item/weapon/map guide, just message me :D

iNubCake

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If it’s held too long' date=' it will just fire.[/quote']

Incorrect, It holds the damage in, So you can basically camp with full charge.

 

A little tip is to try keeping it below the first bar' date=' keeping it just under that bar until you see an enemy.[/quote']

There is no bar anymore.

 

Apart from that, Good job

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i've killed thunder m0/1/2 with smoky m3 multiple times. ive got a rico bt decided to use smoky yesterday in a team battle. came face to face with m1 thunder and he couldnt kill me coz each time i shot him the hull moved sideways and he had to call for backup(isida) LOL

..so smoky still got the kick!

 

thunder is great for medium/long but upclose thunder is a dead meat when facing with twins/rico.

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