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... he came in fully drugged captured flag after flag....

 

heres what i learnt from the game no matter how big the guns are on the opposing team if u got the skill no one can stop you and not even 3 m3 shafts!

 

so shaft maybe overpowered but it is the skill that will change everything 8)

 

Dude, what you should have learned from your own example is that skill clearly was not important - the amount of drug that guy used in battle is :P

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Shaft is not over power you people just continually go into their line of sight and get blown up again and again. I have shaft I should know that skilled players can still get around me even drugging they can just drug as well, over powered no, under skilled community not taking time to adjust tactics for rail gun 2.0 yes.

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... he came in fully drugged captured flag after flag....

 

heres what i learnt from the game no matter how big the guns are on the opposing team if u got the skill no one can stop you and not even 3 m3 shafts!

 

so shaft maybe overpowered but it is the skill that will change everything 8)

 

Dude, what you should have learned from your own example is that skill clearly was not important - the amount of drug that guy used in battle is :P

 

i dnt think u have any clue whatsoever to what ur saying here dude. going in without drugs with serious heavy guns pointing at you is the only way you can justify a skill? seriously? think again.

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You cannot dodge Shaft. Anyone who sais they can dodge or sneak up on him neglects a fact: what if there are 3 shafts in opposing team? And they are good? You get an annoying slug match, no point in it what so ever. You could counter that by awesome teamwork, but awesome Shaft countering teams are very rare.

 

Solution:

1. Nerf the Shaft a little bit, 180 damage per shot is too much, and/or make it harder for him to shoot.

2. Give players the ability to start games without certain weapons/hulls. Remember those annoying guys who enter wasp/rail battles with mammoth/thunder? They could not do it if we had a simple option to check/uncheck what we want to see in our games.

 

1st huge blind spots turn slow turn radius fully charge

2nd why are running in the open? I'm certain you wouldn't do this with a rail or thunder pointing at you.

3rd you wouldn't rush a rail or thunder with a melee by you're self why do it against a shaft?

4th it takes a while to reload so their is you're chance.

5th 1-3 shaft anywhere is no different than 1-3 rail guns in the same place the rail guns are worse they can move.

6th ask you long ranged teammates to help you out duh.

7th awesome Shaft countering teams are very rare, wrong you're just playing with noobs.

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idk if plain stupid or just trying to be one.

shaft is not op. been nerfed2timesalready, what do you want 150 dmg at m3? plain cheap, now everyone will say its underpowered and noone would buy such a thing if m3 railgun drugged is on par with the power

 

btw, weapon choices in battles is complete rubbish, you buy an m3 shaft only to find no freaking battles are available to it due to crying noobs who dont know how to play smart :roll:

 

dont mean some hate for those people who think its op :P

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Annoying a shaft is quite easy. It has a huge blind spot, that is its weakness. And a really annoying one.

 

Source - I own at M3 Shaft but still get owned in pro games.

 

^True, I agree.

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Dude, what you should have learned from your own example is that skill clearly was not important - the amount of drug that guy used in battle is :P

i dnt think u have any clue whatsoever to what ur saying here dude. going in without drugs with serious heavy guns pointing at you is the only way you can justify a skill? seriously? think again.

You are just repeating what Ostrica said -- you mau have skills, but at the end the amount of drugs used is what matters :)

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You cannot dodge Shaft. Anyone who sais they can dodge or sneak up on him neglects a fact: what if there are 3 shafts in opposing team? And they are good? You get an annoying slug match, no point in it what so ever. You could counter that by awesome teamwork, but awesome Shaft countering teams are very rare.

 

Solution:

1. Nerf the Shaft a little bit, 180 damage per shot is too much, and/or make it harder for him to shoot.

2. Give players the ability to start games without certain weapons/hulls. Remember those annoying guys who enter wasp/rail battles with mammoth/thunder? They could not do it if we had a simple option to check/uncheck what we want to see in our games.

 

1st huge blind spots turn slow turn radius fully charge

2nd why are running in the open? I'm certain you wouldn't do this with a rail or thunder pointing at you.

3rd you wouldn't rush a rail or thunder with a melee by you're self why do it against a shaft?

4th it takes a while to reload so their is you're chance.

5th 1-3 shaft anywhere is no different than 1-3 rail guns in the same place the rail guns are worse they can move.

6th ask you long ranged teammates to help you out duh.

7th awesome Shaft countering teams are very rare, wrong you're just playing with noobs.

 

You keep comparing Shaft with Rail and Thunder - did you notice that nobody is complaining about them, it is all about Shaft? Most fully upgraded players CAN withstand 2 rail shots and 4 Thunder shots (all M3, not taking drugs into account). They, however cannot withstand a single fully powered Shaft shot (I know Mammoth can, talking about most players who don't drive Mammoth). So in essence we have one super weapon that's cost is justified by being OP. Yeah, you can deal with in most cases - eventually. But what you get when playing Serpuhov or Kungur (both of which I play a lot) is a lot more of annoying "oh I've been blown away by a hidden camper" moments. That IMO is ruining the game.

 

Story about 2 nerfs is not true, it was nerfed once, and boosted later, so it is not OP like when it was launched, but it is pretty damn close.

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You cannot dodge Shaft. Anyone who sais they can dodge or sneak up on him neglects a fact: what if there are 3 shafts in opposing team? And they are good? You get an annoying slug match, no point in it what so ever. You could counter that by awesome teamwork, but awesome Shaft countering teams are very rare.

 

Solution:

1. Nerf the Shaft a little bit, 180 damage per shot is too much, and/or make it harder for him to shoot.

2. Give players the ability to start games without certain weapons/hulls. Remember those annoying guys who enter wasp/rail battles with mammoth/thunder? They could not do it if we had a simple option to check/uncheck what we want to see in our games.

 

1st huge blind spots turn slow turn radius fully charge

2nd why are running in the open? I'm certain you wouldn't do this with a rail or thunder pointing at you.

3rd you wouldn't rush a rail or thunder with a melee by you're self why do it against a shaft?

4th it takes a while to reload so their is you're chance.

5th 1-3 shaft anywhere is no different than 1-3 rail guns in the same place the rail guns are worse they can move.

6th ask you long ranged teammates to help you out duh.

7th awesome Shaft countering teams are very rare, wrong you're just playing with noobs.

 

1) so what if it turns slow if it can just kill you in the first shot?

2)its not like you have a choice in some maps, and its better facing a thunder or rail than a shaft because you can actually do some damage to him instead of just getting 1 shotted

3) see 1, its like having 2 shafts on blue silence, so if you attack you have a disadvantage, so you have to camp at base, which makes games boring.

4) not if ur dead, respawn time+moveing=fully charged shaft, so someone has to die, either u or ur teammates

5) rails are not worst, they have a shooting delay and u gotta be like damn pro to make up exactly for it, and they dont one shot u so u can actually make it to cover or shoot back and have isida to heal u or something, if ur 1 shotted ur just out

6)works alright, but if the shaft is alr charged you gotta sacriface a teammate for it

7)its not like you get to play with clan and pro ppl always, after all majority of matches are pubs with random ppl

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Guys, these maps all have multiples places to charge at a flag....I seriously doubt the other team having shafts covering all of them. Also, this "OP" Shaft makes Tanki harder, like Rail and Isida in 1.0 Imagine each team having 8 m3 rail m3 dictators. Capturing was difficult. Then came Hornet, Mammoth, Viking, and Thunder. Capturing was either a lot easier - Mammoth and Thunder both m3 against m3 rail and m3 dictator - or a lot harder - Imagine teams full of m3 Viking and m3 Isida. Then came Ricochet and Freeze. They made tier 1 completely irrelevant, practically taking away all the value left in Isida, making Railgun useless, and those who can afford those got easy captures against those who couldn't Now Shaft is here to turn the tide. That drugging m3 viking with m3 ricochet got a whole lot less effective.

 

My only issue with the present way things are done is that people still have 50 flag games.... Do they honestly expect either team to get there?

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Guys, these maps all have multiples places to charge at a flag....I seriously doubt the other team having shafts covering all of them. Also, this "OP" Shaft makes Tanki harder, like Rail and Isida in 1.0 Imagine each team having 8 m3 rail m3 dictators. Capturing was difficult. Then came Hornet, Mammoth, Viking, and Thunder. Capturing was either a lot easier - Mammoth and Thunder both m3 against m3 rail and m3 dictator - or a lot harder - Imagine teams full of m3 Viking and m3 Isida. Then came Ricochet and Freeze. They made tier 1 completely irrelevant, practically taking away all the value left in Isida, making Railgun useless, and those who can afford those got easy captures against those who couldn't Now Shaft is here to turn the tide. That drugging m3 viking with m3 ricochet got a whole lot less effective.

 

My only issue with the present way things are done is that people still have 50 flag games.... Do they honestly expect either team to get there?

 

well im only talking abt silence since its such a popular map and red really only has 2 ways of getting flag, even if only 1 shaft covers a path, the rest of the shaft team can focus on another path and minimal support like thunder isida will be needed only, rest of team can go somewhere else, but what i really hate is camping due to shafts, team that attacks has the disadvantage, so they camp it out and test each others patience, this is breaking tanki fun

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You cannot dodge Shaft. Anyone who sais they can dodge or sneak up on him neglects a fact: what if there are 3 shafts in opposing team? And they are good? You get an annoying slug match, no point in it what so ever. You could counter that by awesome teamwork, but awesome Shaft countering teams are very rare.

 

Solution:

1. Nerf the Shaft a little bit, 180 damage per shot is too much, and/or make it harder for him to shoot.

2. Give players the ability to start games without certain weapons/hulls. Remember those annoying guys who enter wasp/rail battles with mammoth/thunder? They could not do it if we had a simple option to check/uncheck what we want to see in our games.

 

1.Remember that shaft is very expensice weapon so it will take time to get m3.

2.It has been nerfed enough( or too much) in my opinion.

Ps. I love shaft, haters gonna hate 8)

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You cannot dodge Shaft. Anyone who sais they can dodge or sneak up on him neglects a fact: what if there are 3 shafts in opposing team? And they are good? You get an annoying slug match, no point in it what so ever. You could counter that by awesome teamwork, but awesome Shaft countering teams are very rare.

 

Solution:

1. Nerf the Shaft a little bit, 180 damage per shot is too much, and/or make it harder for him to shoot.

2. Give players the ability to start games without certain weapons/hulls. Remember those annoying guys who enter wasp/rail battles with mammoth/thunder? They could not do it if we had a simple option to check/uncheck what we want to see in our games.

 

1.Remember that shaft is very expensice weapon so it will take time to get m3.

2.It has been nerfed enough( or too much) in my opinion.

Ps. I love shaft, haters gonna hate 8)

 

The MAIN THING i hate hate hate abt shaft is that it turns games dull, often leaving teammates hiding in cover not wanting to pop out and shoot, which is why its OP and needs a nerf or a change. It sucks absolutely to get one shotted, especially if ur m3 tank. and mammy doesnt really help much since its 20 hp left assuming its full hp at start, which is kinda sad for some meatshield tank

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You cannot dodge Shaft. Anyone who sais they can dodge or sneak up on him neglects a fact: what if there are 3 shafts in opposing team? And they are good? You get an annoying slug match, no point in it what so ever. You could counter that by awesome teamwork, but awesome Shaft countering teams are very rare.

 

Solution:

1. Nerf the Shaft a little bit, 180 damage per shot is too much, and/or make it harder for him to shoot.

2. Give players the ability to start games without certain weapons/hulls. Remember those annoying guys who enter wasp/rail battles with mammoth/thunder? They could not do it if we had a simple option to check/uncheck what we want to see in our games.

 

1.Remember that shaft is very expensice weapon so it will take time to get m3.

2.It has been nerfed enough( or too much) in my opinion.

Ps. I love shaft, haters gonna hate 8)

 

The MAIN THING i hate hate hate abt shaft is that it turns games dull, often leaving teammates hiding in cover not wanting to pop out and shoot, which is why its OP and needs a nerf or a change. It sucks absolutely to get one shotted, especially if ur m3 tank. and mammy doesnt really help much since its 20 hp left assuming its full hp at start, which is kinda sad for some meatshield tank

 

double armor normally helps on m3 hulls. m3 shaft cant kill u in one shot or two. going in unprotected is jst asking for trouble when u knw theres a shaft pointing at you. the idea is to pass the shaft's point of sight. but if there was 3 shafts lining up then u maybe in trouble. most times when i play serpuhov map i see 3 to 4 m3 shafts parking in a row i dnt think you can run away from that unless ur on m3 mammoth with double armor with 2 isida tailing behind :mrgreen:

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Annoying a shaft is quite easy. It has a huge blind spot' date=' that is its weakness. And a really annoying one.[/quote']

 

+1, nobody in here even actually knows that (in my opinion) and they could just backstab them...or find that spot in the red team base where you can shoot back at thosee shafts without them noticing....

 

silence is not a real place for shafts. look in those monte carlos and kungurs ifyou want real gameplay :P:P:P silence kinda noob map

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For those of you denying that SHAFT has become a plague upon CTF games in Tanki, please explain the benefits of a weapon that turns the player into a paperweight with 180HP. How many Mammoth Shafts have you seen capture a flag? I agree that multiple Shafts present a challenge. They challenge my capacity to enjoy the game. Games which used to flow have now become stagnant pools of

tedious frustration.

 

 

How many times do I have to hit the Shaft with my M3 Thunder ? Worst case he has a Mammoth hull with 200 Health and Emerald paint. My maximum HP is 46 . 40% off because of the Emerald and I'm down to 27.6 HP. Divide the 200 by 27.6 and thats about 7.25 .

That means I have to shoot the Shaft 8 times before he is destroyed. With double armor that is 15. Throw in an obliging Isida and the number is more like 20+.

 

Even an M2 Dictator without paint takes me 2 shots to kill.

 

SHAFT only has to hit me once. SHAFT has a sniper scope. SHAFT does not dodge behind cover.

 

Did I mention he only has to hit me once. Some challenge.

 

 

Boycott SHAFT

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Guys, these maps all have multiples places to charge at a flag....I seriously doubt the other team having shafts covering all of them. Also, this "OP" Shaft makes Tanki harder, like Rail and Isida in 1.0 Imagine each team having 8 m3 rail m3 dictators. Capturing was difficult. Then came Hornet, Mammoth, Viking, and Thunder. Capturing was either a lot easier - Mammoth and Thunder both m3 against m3 rail and m3 dictator - or a lot harder - Imagine teams full of m3 Viking and m3 Isida. Then came Ricochet and Freeze. They made tier 1 completely irrelevant, practically taking away all the value left in Isida, making Railgun useless, and those who can afford those got easy captures against those who couldn't Now Shaft is here to turn the tide. That drugging m3 viking with m3 ricochet got a whole lot less effective.

 

My only issue with the present way things are done is that people still have 50 flag games.... Do they honestly expect either team to get there?

 

th_best.jpg

 

there is you're answer

 

Seriously, get your heads out of Silence. +1

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It's the same in most maps these days, not just Silence - Fort Knox II and III, Kungur, Serpuhov, Polygon, Massacre, even Sandbox... Fort Knox III is, for example, quite impossible to play against shaft(s). Or Massacre.

 

In Kungur, I recently encountered five (5!) shafts in one team. Seriously, it's not a match, it's a scout camping trip...

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So it would seem everyone's issue is either,

 

A you're out gunned by m-level.

B you don't know how to play the map you just joined other than the way everyone else plays it seriously there is always another way to kill someone who is hiding or "camping".

 

Yes I've seen mammoths flag with shaft so have viking shaft and hornet shaft so no not everyone just sits there, and why is everyone all the sudden complaining about campers?

 

Rail guns Thunders and Rico's camp as well, you're problem is STILL you cant get around their line of sight to kill a shaft rail guns thunder and Rico can kill shaft. Learn what teamwork means! How many of you press 234 when you see a shaft? cause you just have no skill.

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Jade is completely useless against shaft, and it's not worth its cost... I have a Jade and Viking m3, and shaft still take over half of my health with its zoom damage, so I'm an easy prey for whomever is nearby, or for his second shot... And if two or three shafts are present in the game - well, let's just say you might as well be naked, and fighting a whole rugby team by yourself.

 

So no, solution is not a paint of any kind, or at least none of the paints we have now on the market. What is needed is a paint that could shield at least 70-80% of zoom damage, or a more permanent solution - zoom damage has to be reduced.

Again you with your smart ideas? If you wouldn't had jade you would be killed with 1st kick.

So now I with shaft I should demamnd jade should be removed? Or thunders' splash efect should be removed? ... or... Or ricos hits may not bounce...?

If Shaft is not covered with another weapon (especially isida) is mostly completely helples if you have enough skills. But seems you don't have.

 

Second - as Micky3 wrote you

You are looking only at the damage per shot. It's just not that simple.

Get shaft and rule the game ... if you can.

 

PS! For shaft most of the tanks on the battlefield are invisible ...

To illumuinate you: - angle of shafts view (sniper mode - only that has that "kick") is about 10 degrees. You (all other weapons) have about 60.

You can move when you aim and shoot - shaft can't. More I won't help you. Grow up and get skills!

Good player never complain about shafts - they are able to kill them. M3 shaft is quite decent weapon, with M2 shaft is really difficult to survive if skilled players are in game, anything below M2 is burden, not a weapon.

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