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[Issue 1] The "Perfect" Combination *


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WoW, im sorry, but that is just not true.

 

thunder is way better than the simple railgun, no need to explain .

 

its a matter of taste, some people like railgun, others like thunder.

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Railgun is a good all-round weapon. In true battles like clan-wars, you want people specified to one task, not all-rounders. Thus, railgun is not so good.

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Skitee is right.

 

On the one hand:railgun is good for all ranks , even a marshall can be with railgun .

 

On the other hand : railgun will not be able to beat a thunder on 1vs1 .

 

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Skitee is right.

 

On the one hand:railgun is good for all ranks , even a marshall can be with railgun .

 

On the other hand : railgun will not be able to beat a thunder on 1vs1 .

 

Yes - in 1vs1 maybe not. I say everything depends of players' skills. Some are really really god. And usually higher ranks who play rail are more skilled as higher ranks playing thunder. Thunder allow player to be lazy, rail doesn't. But we don't talk about 1vs1. We talk about clan war team. Do we know what word TEAM means? In some maps rail can be really annoying weapon. Problem is treasonable trace and trigger delay. That's why I haven't gave rail in my "dream team". Actually on contrary what The_Killah has written, I guess most of us would use same "crew" on most of maps. Point is in diversity of weapons and complementarity of them - to improve their pros and annihilate their disadvantages.

 

But what The_Killah has written I find... well, I don't want insult anyone. I guess he didn't meet good shaft. Yes, I've been killed by rail lot of times, but never so I would saw shooter or I have more important job - killing a hamster. Lot of times I got hit by two rails in same time, eve though there are more vulnerable targets near me, what give me thinking why one M2 shaft is so desirable target :P It's truth some rails are really masters of hiding-hitting, but such players usually hit mi only once. Second time they even don't show their shiny barrel before they evaporate.

 

@ skitee great job skit. It's OK you published more views and I agree that's important to wider angle of view. Different people - different thoughts.

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2 shafts, 1 freeze, 1 flame, 3 thunders, 1 isada- all upgraded to the max!

The shafts will be good for taking out the enemy at a distance, the freeze and the flame because they're a pair, the thunders would be the main tanks in a capture the flag and the isada on a fast body chassis could move around the battlefield and heal injured players

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2 shafts, 1 freeze, 1 flame, 3 thunders, 1 isada- all upgraded to the max!

The shafts will be good for taking out the enemy at a distance, the freeze and the flame because they're a pair, the thunders would be the main tanks in a capture the flag and the isada on a fast body chassis could move around the battlefield and heal injured players

 

 

What an epick FAIL!!!

 

That is so not true... ^double facepalm^

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2 rico's 2 freeze 2 shafts 2 thunders. and skite im a believer in god but not all people are. some might take offense to "god bless". so dont get me wrong but i wouldnt add it again for the chance of other religions getting upset.

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Truthfully, the notion of covering for other weapon's weaknesses is a terrible idea in my opinion. Imagine a Tribute 8 v8, where one team is 2 Thunder, 1 Isida, 1 Rico,2 Freeze, and 2 Shaft. That team is "balanced". Now imagine another team with 8 shafts. Tribute has only a few spots where tanks can move, and atleast 2 shafts can cover each one. Talk about completely dominating the other team. With an organized effort one shaft could get the enemy flag while the rest of the team continues to spawn trap.

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Truthfully, the notion of covering for other weapon's weaknesses is a terrible idea in my opinion. Imagine a Tribute 8 v8, where one team is 2 Thunder, 1 Isida, 1 Rico,2 Freeze, and 2 Shaft. That team is "balanced". Now imagine another team with 8 shafts. Tribute has only a few spots where tanks can move, and atleast 2 shafts can cover each one. Talk about completely dominating the other team. With an organized effort one shaft could get the enemy flag while the rest of the team continues to spawn trap.

:shock:

:lol: :lol: :lol:

Well, you are really a fiasco, dude. Read again what you have written. And think about.

 

BTW - please answer on this 3 question.

 

1) Team with 8 M3 shafts...?

2) Can you answer what is a goal at "flag capturing"?

3) Are you aware of side effect of thunder and rico?

 

Let's took the case you have given us, even though almost all agree there would put one shaft (not two) and one rico or thunder more. (But I would have additional isida in crew so...)

Yes - with 6 shaft you can cover all 3 approaches to flag - theoretically. But ... (we'll return to this later)

How you will capture flag with shaft? Shaft in attack hasn't any chance (especially non-drugged) against frezz and isida which will accept you at the their flag... if any shaft will even reach that flag, what is not highly possible. Beside of that - you have only two. Remember? Other 6 cover flag. Mind - that 6 shafts must be hidden enough deep or they will be killed from blind angle.

So...

Simple truth is, that "balanced" opponent will own all territory but the place with your flag. So you can't win! Best result you can get is draw.

BUT YOU WON'T!

You will lose. As soon as 2 thunders, 1 freez and 1 rico will assemble below your sight angle and do mass-attack on one approach (2 shafts) - your flag will be stolen.

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@Shady: I'm not going to change.

 

Truthfully, the notion of covering for other weapon's weaknesses is a terrible idea in my opinion. Imagine a Tribute 8 v8, where one team is 2 Thunder, 1 Isida, 1 Rico,2 Freeze, and 2 Shaft. That team is "balanced". Now imagine another team with 8 shafts. Tribute has only a few spots where tanks can move, and atleast 2 shafts can cover each one. Talk about completely dominating the other team. With an organized effort one shaft could get the enemy flag while the rest of the team continues to spawn trap.

 

 

Really? :? I'd often thought about using eight of the same weapon, but the only weapons where I think that would be ok would be thunders or ricochets. Even then, they have some glaring mistakes and flags can easily be caught. It'll be very annoying for the opponents but just the same. The thing about eight shafts is - imagine a tribute 8v8. One Freeze hides behind a building, and can easily take out any shafts that come to get the flag. So there goes any chances of shafts capturing a flag. Shafts also can only kill one person per shot at best - so if a shaft is outnumbered, the shaft will lose. As for defence, even the best defences aren't perfect. Eventually an average team will capture through the shafts - how can a team of shafts return a flag: unless they play like smokys I don't see that happening. And no matter how many opponents they kill, eventually the mixed-up team should be able to capture a flag.

 

Every weapon has weaknesses, so I think it is sensible to try to cover for weaknesses. I think that a team using all the same weapon will be seriously annoying - even playing against five railguns on one team is annoying enough - but at the same time it is weak and just won't be able to capture the flags. It'll be annoying, and quite probably a solid defence. But even the best defences can be breached, and if there is no or little potency in attack, it is asking for defeat. A mixture between all of the same weapon will not be able to attack - a group of shafts can be destroyed by a freeze or two, a group of ricochets can be destroyed by two thunders, a group of freezes can be annihilated by one or two railguns and shafts, a group of thunders can be destroyed by a patient freeze. No, the best attack must have a range of angles to attack via, otherwise they can easily be stopped. In defence, a group of weapons can do it - but there's no point going 100% out for defence when there's no attacking hope. As in any sport, a team playing for 0-0 normally ends up losing 1-0 or 2-0: it is the same in tanki.

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Truthfully, the notion of covering for other weapon's weaknesses is a terrible idea in my opinion. Imagine a Tribute 8 v8, where one team is 2 Thunder, 1 Isida, 1 Rico,2 Freeze, and 2 Shaft. That team is "balanced". Now imagine another team with 8 shafts. Tribute has only a few spots where tanks can move, and atleast 2 shafts can cover each one. Talk about completely dominating the other team. With an organized effort one shaft could get the enemy flag while the rest of the team continues to spawn trap.

:shock:

:lol: :lol: :lol:

Well, you are really a fiasco, dude. Read again what you have written. And think about.

 

BTW - please answer on this 3 question.

 

1) Team with 8 M3 shafts...?

2) Can you answer what is a goal at "flag capturing"?

3) Are you aware of side effect of thunder and rico?

 

Let's took the case you have given us, even though almost all agree there would put one shaft (not two) and one rico or thunder more. (But I would have additional isida in crew so...)

Yes - with 6 shaft you can cover all 3 approaches to flag - theoretically. But ... (we'll return to this later)

How you will capture flag with shaft? Shaft in attack hasn't any chance (especially non-drugged) against frezz and isida which will accept you at the their flag... if any shaft will even reach that flag, what is not highly possible. Beside of that - you have only two. Remember? Other 6 cover flag. Mind - that 6 shafts must be hidden enough deep or they will be killed from blind angle.

So...

Simple truth is, that "balanced" opponent will own all territory but the place with your flag. So you can't win! Best result you can get is draw.

BUT YOU WON'T!

You will lose. As soon as 2 thunders, 1 freez and 1 rico will assemble below your sight angle and do mass-attack on one approach (2 shafts) - your flag will be stolen.

 

You make a pretty compelling arguement. However, I envisioned it more as the Shaft's not be hiding deep as much as spawn trapping. It would take work to get to the spawn trapping level, but once the other team dies when they get placed, the shafts would dominate. Also, I don't know how you were thinking about it, but I imagined it on the blue side. The blue side can basically constantly overwatch the red flag, so with good organized timing, the shaft would be able to capture.

 

Anyway,

1) Yeah, it is highly unprobable, and most clan's probably don't even 8 m3 Shafts.

2) The goal is to capture the flag.

3) Can you please elaborate more?

 

I am not trying to sound cocky or arrogant, even if my typing may appear that way. I just felt like saying my opnion.

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@Shady: I'm not going to change.

 

Truthfully, the notion of covering for other weapon's weaknesses is a terrible idea in my opinion. Imagine a Tribute 8 v8, where one team is 2 Thunder, 1 Isida, 1 Rico,2 Freeze, and 2 Shaft. That team is "balanced". Now imagine another team with 8 shafts. Tribute has only a few spots where tanks can move, and atleast 2 shafts can cover each one. Talk about completely dominating the other team. With an organized effort one shaft could get the enemy flag while the rest of the team continues to spawn trap.

 

 

Really? :? I'd often thought about using eight of the same weapon, but the only weapons where I think that would be ok would be thunders or ricochets. Even then, they have some glaring mistakes and flags can easily be caught. It'll be very annoying for the opponents but just the same. The thing about eight shafts is - imagine a tribute 8v8. One Freeze hides behind a building, and can easily take out any shafts that come to get the flag. So there goes any chances of shafts capturing a flag. Shafts also can only kill one person per shot at best - so if a shaft is outnumbered, the shaft will lose. As for defence, even the best defences aren't perfect. Eventually an average team will capture through the shafts - how can a team of shafts return a flag: unless they play like smokys I don't see that happening. And no matter how many opponents they kill, eventually the mixed-up team should be able to capture a flag.

 

Every weapon has weaknesses, so I think it is sensible to try to cover for weaknesses. I think that a team using all the same weapon will be seriously annoying - even playing against five railguns on one team is annoying enough - but at the same time it is weak and just won't be able to capture the flags. It'll be annoying, and quite probably a solid defence. But even the best defences can be breached, and if there is no or little potency in attack, it is asking for defeat. A mixture between all of the same weapon will not be able to attack - a group of shafts can be destroyed by a freeze or two, a group of ricochets can be destroyed by two thunders, a group of freezes can be annihilated by one or two railguns and shafts, a group of thunders can be destroyed by a patient freeze. No, the best attack must have a range of angles to attack via, otherwise they can easily be stopped. In defence, a group of weapons can do it - but there's no point going 100% out for defence when there's no attacking hope. As in any sport, a team playing for 0-0 normally ends up losing 1-0 or 2-0: it is the same in tanki.

 

You have another great arguement here. I was imagining a Shaft behind the Red Lines. You know the area left of the long bridge that is grassy? I was imagining a shaft or two there, covering those spawns, as part of my evil spawn trapping idea.

 

Final Note : This idea might not work for clan battles, but I think in a random no supply tribute 8 v 8, an unorganized team would be absolutely demolished.

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Brigadier Death2ALL wrote:

"Depends on the map A LOT. There is a huge difference between silence, tribute, and bobruisk.... but I'mma do silence cos it's my favorite.. 2 M3 shafts, 1 M3 freeze, 1 M3 ricochet, 3 M3 thunders, and 1 M3 isida."

"Shafts are really strong and will keep flags from being capped, freeze helps on defense and could go offense if needed. Rico is good for offense, thunders are good for offense and cover. Isida should be used for offense and healing."

 

 

Its true about the shafts, but I'd switch one thunder for an extra isida. Especially on Silence (1 and 2) you need one hornet + isida to heal the shafts and one viking + isida to follow the capers without taking too much damage (all is M3 btw) :thumbup:

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I dont think so... :?

 

In silence with 8 players, I vote this combination:

 

2 shafts, 1 thunder, 3 freezes, 2 rico .

 

1st shaft is camping on one side, the 2nd camping in the other side .

The thunder is camping on the middle to help the attackers .

All freezes are in position to attack but need to be ready to get back in defence .

Ricos are also in both attack and defence .

 

I hope you will agree with me ... :roll:

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You have another great arguement here. I was imagining a Shaft behind the Red Lines. You know the area left of the long bridge that is grassy? I was imagining a shaft or two there, covering those spawns, as part of my evil spawn trapping idea.

 

Final Note : This idea might not work for clan battles, but I think in a random no supply tribute 8 v 8, an unorganized team would be absolutely demolished.

 

Spawn trapping just isn't going to happen in a clan war, unless a clan makes a really bad mistake. Most clans should be able to stop any kind of spawn trapping, however. And it'd take more than 8 shafts to cover every angle in Tribute - and if one angle isn't covered, then a freeze or thunder could come in and take out two or three of the shafts, freeing a few more angles, which would result in more shafts being killed.... you get the picture. It's a nice plan, and, like you said, may work in a ns tribute against an unorganised team with a few noobs, but in a clan war? Not gonna happen.

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@wertweuri: that's not a bad combination, but I like having an isida behind me just in case :wink:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Anyway, I want to say something else about Silence 2: you know the platform where the gold box falls? the one where there is a billboard. If a hornet/wasp/viking is preparing to jump from there in order to take the enemy flag, it can very easily be flipped over if hit by Thunder/Smoky. so maybe there should be a Smoky or Thunder aiming for the ramp in order to flip an eventual caper. Share your opinions about this idea :thumbup:

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Anyway, I want to say something else about Silence 2: you know the platform where the gold box falls? the one where there is a billboard. If a hornet/wasp/viking is going to jump from there in order to take the enemy flag, it an be very easily be flipped over if hit by Thunder/Smoky. so maybe there should be a Smoky or Thunder aiming for the ramp in order to flip an eventual caper. Share your opinions about this idea :thumbup:

 

I think that that happens so rarely that it is a waste of a weapon to use in that circumstance. I also think that a person in a better position can cover both that and other options, maybe later down the line? For example, a camping freeze would be able to take out anybody that comes down that route and it would make very little difference whether or not you destroyed the enemy earlier or later: later may even be better so that there is less people for your attackers to navigate.

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You make a pretty compelling arguement. However, I envisioned it more as the Shaft's not be hiding deep as much as spawn trapping. It would take work to get to the spawn trapping level, but once the other team dies when they get placed, the shafts would dominate. Also, I don't know how you were thinking about it, but I imagined it on the blue side. The blue side can basically constantly overwatch the red flag, so with good organized timing, the shaft would be able to capture.

 

Anyway,

1) Yeah, it is highly unprobable, and most clan's probably don't even 8 m3 Shafts.

2) The goal is to capture the flag.

3) Can you please elaborate more?

 

I am not trying to sound cocky or arrogant, even if my typing may appear that way. I just felt like saying my opnion.

It's ok saying opinion. Nobody think you are arrogant. But it seems you really have lack of experiences. When I've read your post at first I thought it was joke. Shaft is great weapon but with huge limitations. BTW - I just wonder did you ever play shaft? It's my favorite weapon. Even though it's only M2, I killed a lot with it. Believe me. So I know what angle is in scope mode . If shafts will be exposed they will be killed. Shaft can dominate when is good covered with isida (what is my other weapon) and perhaps even some additional weapon covering his back or side. There are few maps where 2 shafts can cover each other quite well, but I think tribute is not one of them.

 

1) Rarely have even two.

2) Thats correct. Actually - prevent own flag and capture opponents flag. Keep in mind. Shaft is not flag stealing weapon (even though some people do that, but they always use drugs). It is slow and hornet is not proper hull for shaft.In open mode shaft is extremely weak weapon (should be more powerful). Non-drugged has no chance.

3) Thunder - splash effect, rico - bouncig. Both can kill shaft without need to come in his sight.

 

I am not trying to sound cocky or arrogant too. I'm just extremely sure in what I've written.

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Well, the way I see it, shaft is underrated. Take maps like silence (blue team). Many spots to snipe. If there is a freeze guarding the ramp going right to the flag with the help of a shaft, a shaft sniping anyone on the platform behind the building (so that the blue team can hold it and have a better spot to shoot and try to take flag from, a freeze and a isilda to try to take the flag, a thunder with mamoth to kill people on that platform (in the red teams area, sort of), and a rickrocket, shaft, and isilda back at base to snipe. rickrocket can take on enemy shafts who have ground, or at least suicide giving the blue team's shaft time to blow the other guy up, and constantly shaft on shafts or thunders or railguns or anything, are hit but not killed, and the isilda can really help them keep the ground. and of course, the rickrocket can turn around and defend the base, and the isilda can heal the other ppl near the base, especially the freeze. If you have 10 players though, add 1 more isilda to heal the freeze and shafts defending (there are 2) from the sides and the freeze. And the other just heals the rickrocket and shaft. I mean if shafts can snipe, they can pwn. At some point you can roll the other 2 shafts to the sniping area, the first freeze (defender) goes in and gets killed, leaving everyone facing away from the second freeze with the isilda. (hopefully both drugged). Freeze tries to burst through, anyone in his way is killed by the 2 shafts (third is still defending). as soon as freeze is up onto the ramp, the rick-rocket drugs and goes off the cliff, and kills anyone chasing the freeze, but if hes in front of all the enemies just shoots and blocks the way. The freeze captures the flag. only 3 people fully drugged, and the shafts used armor and damage (for better results, cause they need to snipe and sometimes enemies drug when their flag has been taken). Then they go back to their defensive stance. Thunder still on the platform, killing ppl :P

 

This may only work for silence, but shaft is a HUGE support wep. And even if its not charged, its a shaft. And if its pointing at you, you run, or you shoot the %^@# out of it. Cause if you don't..... but then you don't see the freeze behind you. who kills you. and the shafts kills someone else behind you. :P

 

Shaft pwns. So that's my load-out. And yes, I would be the shaft sniping.

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