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A way to gain more XP for kill streaks without being overpowering and lame


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This has been suggested many times before though I find almost always by people in desperate need of crystals or xp... but I think this way will be fair. It awards no crystals (cmon, you dont get crystals for kills!) only bonus xp. Here's how it works.

La-de-da, shaft goes camping (can be any weapon)

Shaft gets 1 kill at normal xp (for this example we will say everyone he kills gives 10 xp)

Shaft gets 9 more kills for normal xp.. without dying

After shaft gets 10 kills, everyone he kills he gets an xp multiplier at 1.1x. So the guy he kills would give him 11 xp instead of 10.

After shaft gets 20 kills, everyone he kills he gets an xp multiplier at 1.2x. 10 xp --> 12 xp. Or for a 5 xp kill, 6 xp. All the xp multipliers are rounded down to avoid overinflation.

30 kills for shaft --> 1.3

40 kills --> 1.4

50 kills --> 1.5 (10 xp --> 15 xp or 20 xp --> 30 xp)

60 -> 1.6

70 -> 1.7

80 -> 1.8

90 -> 1.9

100 -> x2 (10 -> 20 and 20 -> 40) Very good but very hard to get.

It stops there. Any more than a x2 multiplier would be ridiculously overpowered. I say this way is fair and the mods and people in power to add this to look at it.

Note: The score multiplier factors into this after the multiplier, so 10 xp -> 20 xp after 100 kills and then 20 xp -> 25 xp with the multiplier.

Hope you agree!

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Surprisingly, I like the idea. Although your percentages are wrong - 1.1% extra would give an extra 0.011 points if you would normally get 10, not an extra 1. :P I actually like the idea though... post ideas in feedback not the forum though, that way you get slightly more chance of devs looking at it.

 

the mods

Love the way everyone seems to think the mods are devs.

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This has been suggested many times before though I find almost always by people in desperate need of crystals or xp... but I think this way will be fair.

...

Hope you agree!

No :)

 

You explained how it works, but you didn't explain, what unfairness it would eliminate.

It certainly would cause several new biases that would influence the game -- have you took all these into account?

 

Basically its a reward for not getting killed ... how not getting killed helps the team and why it must have a special reward?

 

I'd rather say, that the biggest issue with points is points to isida for healing. There are just too many games where isida(s) gets to the top so quickly that many players see no point fighting the game for isida(s). You all know how it ends.

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I'd rather say' date=' that the biggest issue with points is points to isida for healing. There are just too many games where isida(s) gets to the top so quickly that many players see no point fighting the game for isida(s). You all know how it ends.[/quote']

 

This is true because I found myself using Isida again after a long time, and even with dusty M2 I still managed to climb very high in the battle ranking easily.

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I'd rather say' date=' that the biggest issue with points is points to isida for healing. There are just too many games where isida(s) gets to the top so quickly that many players see no point fighting the game for isida(s). You all know how it ends.[/quote']

 

This is true because I found myself using Isida again after a long time, and even with dusty M2 I still managed to climb very high in the battle ranking easily.

why complain use isida then you always win

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... I found myself using Isida again after a long time, and even with dusty M2 I still managed to climb very high in the battle ranking easily.

why complain use isida then you always win

Win? How do you expect to win, when you have only isidas in your team since everybody else left?

I'm talking about loosing -- your teammates leave, since for them there is nothing to win and you will not win alone.

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Surprisingly, I like the idea. Although your percentages are wrong - 1.1% extra would give an extra 0.011 points if you would normally get 10, not an extra 1. :P I actually like the idea though... post ideas in feedback not the forum though, that way you get slightly more chance of devs looking at it.

 

the mods

Love the way everyone seems to think the mods are devs.

Sorry about the percentages haha... and I said mods because I figured they might have power enough to tell someone who can change it.

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No,

why ? because shafts going to enjoy this and your m3 shaft so your going to enjoy this.

Yes. Why? Because I'm not selfish (I don't need more XP) and your buyer little weapons at 2nd lt can still benefit. Are you saying thunders don't get kill streaks. Sure, this is more beneficial for say Smoky than Firebird, but the up close weapons get a lot of kills too. If anything, this is bad for those isidas in the CTF. Everyone always complains about their point-collecting abilities, so think on your rich butt for a minute before you call me selfish about how this would balance out gameplay. Izzy's don't get kill streaks normally, others do. Look at this balance.

Izzy- Get XP in CTF for healing ridiculously.

Freeze- Get XP in CTF for capturing flags and many up-close kills.

Thunder/Rico- Middle balance between flag capturing and kill streaks

Rail/Shaft- No flags, but kill streak balances it out for a fair match with the other weapons.

With this, other weapons besides isidas have a decent chance at winning and CTF games.

Edit: Sorry for expressing my feelings, but you gave no evidence to support your reason besides me doing this for myself and you gave no feedback as to how to make it better.

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... I found myself using Isida again after a long time, and even with dusty M2 I still managed to climb very high in the battle ranking easily.

why complain use isida then you always win

Win? How do you expect to win, when you have only isidas in your team since everybody else left?

I'm talking about loosing -- your teammates leave, since for them there is nothing to win and you will not win alone.

Sorry to triple-post (I dunno how to multiquote, probably simple thing I'm missing though)

You have a good point (Your first post). It may encourage people to save their ratios and not help the team. Then perhaps if the devs think about this they could make it deathmatch only as that would solve that problem.

I said this was more fair compared to other similar suggestions saying every kill we should get a crystal and that on the 100th kill of a hundred kill streak we should get 100 crystals O_O

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I have one big problem with this idea: it would cause many people to just camp all day long, and camping slows down games.

 

I mean, it's not fun when people just sit around, waiting for unsuspecting enemies to come along. And if you try to be active, you just end up dead when you come accross enemy campers.

 

I would almost push for the opposite: you get more experience if you charge forward and get kills in enemy territory, at the cost of an early death/low D/L ratio. This is also why I would like to see a reward for getting to the opponent's flag, even if you don't score it.

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This has been suggested many times before though I find almost always by people in desperate need of crystals or xp... but I think this way will be fair. It awards no crystals (cmon, you dont get crystals for kills!) only bonus xp. Here's how it works.

La-de-da, shaft goes camping (can be any weapon)

S................ets 20 kills, everyone he kills he gets an xp multiplier at 1.2x. 10 xp --> 12 xp. Or for a 5 xp kill, 6 xp. All the xp multipliers ..................ltiplier factors into this after the multiplier, so 10 xp -> 20 xp after 100 kills and then 20 xp -> 25 xp with the multiplier.

Hope you agree!

 

A small idea from my side to improve it -> Who ever kills that super killing player gets x2 points

so you indirectly start the HITMAN situation

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... this they could make it deathmatch only as that would solve that problem.

OK, I see, in DM not getting killed is important.

Yet

1. It would be an indirect way to reward this.

2. The progressive nature of this reward is still unclear. Better make it simple in DM - since 5th kill (incl) you will get 20% more points for every kill until you die. Fair and motivating enough.

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No,

why ? because shafts going to enjoy this and your m3 shaft so your going to enjoy this.

Yes. Why? Because I'm not selfish (I don't need more XP) and your buyer little weapons at 2nd lt can still benefit. Are you saying thunders don't get kill streaks. Sure, this is more beneficial for say Smoky than Firebird, but the up close weapons get a lot of kills too. If anything, this is bad for those isidas in the CTF. Everyone always complains about their point-collecting abilities, so think on your rich butt for a minute before you call me selfish about how this would balance out gameplay. Izzy's don't get kill streaks normally, others do. Look at this balance.

Izzy- Get XP in CTF for healing ridiculously.

Freeze- Get XP in CTF for capturing flags and many up-close kills.

Thunder/Rico- Middle balance between flag capturing and kill streaks

Rail/Shaft- No flags, but kill streak balances it out for a fair match with the other weapons.

With this, other weapons besides isidas have a decent chance at winning and CTF games.

Edit: Sorry for expressing my feelings, but you gave no evidence to support your reason besides me doing this for myself and you gave no feedback as to how to make it better.

cant you just reply in one line? :?

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I'd rather say' date=' that the biggest issue with points is points to isida for healing. There are just too many games where isida(s) gets to the top so quickly that many players see no point fighting the game for isida(s). You all know how it ends.[/quote']

 

This is true because I found myself using Isida again after a long time, and even with dusty M2 I still managed to climb very high in the battle ranking easily.

Don't start again with this. So and so there's too many stupid isida players who run by not healing you :x

Tell me one smart reason, why would someone heal you and take a risk being killed for only your benefit? There's already too much selfishness and gold-digging in (every) play. There's flood of shafts now (mostly M0/1 and some M2 ; M3 is still rarety) and seems every WO4/5 has his shaft and thing he is "the boss" with it. And those guys are pushing everywhere some experianced shaft take place. They are rude - they pushing you, moving and disturbing until you are fed up and you lieve that spot. :x Other smatries (shafts) think they are "big flag capturer" and run drugged 24/7 around trying to steall a flag :? I agrre for grabbing some oportunity. I try steal sometimes too. But what they do is nonsense. Shaft is not weapon for flag capturing!

 

And I can tell you - there's no bigger joy for (smart and good) shaft player haveng 2 or even 3 isidas around healing you. Reason - When opponents notice you are good, they rush on you and they hunt you. After few minutes of plying I'm usually attacked by 2 or 3 opponents at least (usually more). If there's plenty isidas around healling me constantly (and in that case I really need 3 of them) I manage to kill all atackers. Isidas usually die. NOW TELL ME IS IT FAIR TO ISIDAS DON'T GET WHAT THEY DESERVE! And for the record - I very rarely play isida this days becuse I'm improving shaft my skills and (try to) enjoying in playing shaft (what becomes problem beacuse of flood I've mentioned before.

 

About suggestion - I don't like it, because all gold diggers will atack good players now and I thik that's unfair. If there should be some suggestion which is fair - xp should be bonded on damage you made with your hit and not on kills. Beacuse of that you have now plenty of people who wait and hit only on vounded targets. So they get credit for kill (and some isida get killed and get "credit" for "being destroyd"... they actually somehow stealing from others. Shafts and rails have here biggest advantage. And isidas pull the shortes here. So shut up aginst isidas! Beside of that isida is only weapon who can't hide and sit on spot and collect points with constant killing. (Freez has much more oporunities sice can kill several targets at once and none of them can even move.)

 

And I don't have problems with Isidas since ONLY really good and hardworking isidas are those who can "steal" me first place in a game. More problem I have with some 24/7 drugged freezers or other drzuggies (especially on opponents side :P) BTW - if you are really good with your weapon - you will take firstt place with every weapon if you have M3 stuff. If you can be first with M2 stuff - guys who play in same game are incompetent or they all have M2 stuff too. IT'S NOT THE WEAPON - IT'S THE GUY WHO PLAY!

 

So - if you wan't fair - Let be calculation result of damage points multiplied by rank factor and other stuff what ever it is, not result of number of kills.

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This is true because I found myself using Isida again after a long time, and even with dusty M2 I still managed to climb very high in the battle ranking easily.

Don't start again with this. So and so there's too many stupid isida players who run by not healing you :x

...

xp should be bonded on damage you made with your hit and not on kills

...

Beside of that isida is only weapon who can't hide and sit on spot and collect points with constant killing.

...

ONLY really good and hardworking isidas are those who can "steal" me first place in a game.

Hi,

 

First, I agree, that points should be given by damage caused -- but in real game it would be quite complicated to implement.

"Stealing kills isn't a crime" -- I guess that was either in railgun or in thunder quide.

 

Isida can hide and collect point with constant healing, Isida is the only weapon that can earn point safely without facing enemy and without a risk of returned fire.

Isida doesn't have to work hard to get to the first place. Its a myth. Maybe its true in some battles but in most battles you can conveniently just collect points.

 

When I was on some WO level I once was quite active in one battle with isida -- trying to make myself as useful as possible among experienced players. After a while two freeze's started to push me away and push me over -- the reason was I've got on the first place without even noticing it myself ...

Since then I try not to be very active healing "big fish" :) Unless I deliberately join druggers :twisted:

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just no, it's a good idea but I already rank up too fast and getting too low crystals for my XP, and then they need to change the economics again because you earn XP faster

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@arcaneshadow: Necroposting is a bannable offence, reported.

 

Closed.

Edited by Guest

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