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[FAQ] Alternativa Editor and TanksTestingTool


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16p1a.jpeg

 

A new version of TanksTestingTool and Alternativa Editor is being made by (

Link)

 

16idS.jpeg

 

If you wish to become a mapmaker, view this FAQ.

 

 

If you think that this is the right role for you, fill in the following form and send it to PhantomMeat

1. Nickname in the game
2. Name
3. Location (city and state)
4. Age (You have to be at least 16)
5. Link to Forum profile
6. Registration date
7. Amount of time spent playing per day
8. Do you have any experience with Alternativa Editor?
9. Why do you want to become a Map Maker?
10. Names of other accounts
11. Contacts (better to have skype)
12. What clan are you in?
13. What is Alternativa Editor?
14. What is TTT (Tank testing tools)?
15. Statement
16. Screenshots of maps that you have already made (if any)

 

 

 

 

Small Q&A on Alternativa Editor:

 

Q: Alternativa Editor lags?

A: This happens when you are looking at too big a part of the map, and are having to display many props, it can be solved by always being zoomed in, or changing the the physical model of each prop ("View" "Collision geometry" (ctrl+2)).

 

Q: Sprite disapears?

A: This happens when you have snapping disabled, and have moved a sprite, it sometime makes it look like the sprite is underneath the grid, and it can be fixed by using click+drag+V with the sprite selected, and snapping disabled.

 

Q: Undo/Redo glitchs?

A: The Undo/Redo buttons will undo/redo the last action you performed, but not on the tile you originally performed it, instead on the tile(s) which you have selected.

 

Q: Which to use: "Export map (v 1.0)" or "Export map (v 3.0)"?

A: "Export map (v 1.0)".

 

Using Alternativa Editor

 

Click on "Library" "Load..."(English)

Click on "Библиотека" "Загрузить..."(Russian)

Then browse to the TanksTestingTool file, then "library". Select a folder, and press "ok"(View the section on librarys below for what is what).

 

When loaded, a library is available from the drop down list on the side.

To use a prop from the library, choose it from the list. The props in that library will be in the box below, in sections. Click a section to view the props in that section.

 

To place a prop, click the desired prop, and then click in the main window.

Press space to place the prop(View the section on prop controls below for hot to rotate and move props).

To delete a prop, select it(click, or click and drag) and press delete.

If you want to save your map:

Click on "file" "Export Tanks map 3.х"(English)

Click on "Файл" "Сохранить карту (версия 3.х)"(Russian)

The browse to where you want your map, and save it.

 

Controls

 

library's

 

 

To load a new library:

Click on "Library" "Load..."(English)

Click on "Библиотека" "Загрузить..."(Russian)

Or:

Press ctrl+L

Then (after doing one of the above) go to the installation folder of TTT, then "library". Choose one of the files (the following files have sub files: Builds, ComplexBuilding, IranLibrarys,

 

Landscape, Library, LibraryElements, LibraryWinter).

 

To load a new library, and remove all other libraries(placed props will stay):

click on "library" "Clear and load..."(English)

click on "Библиотека" "Oчистить и 3агрузить..."(Russian)

Or:

Press ctrl+alt+L

Then (after doing one of the above) go to the installation folder of TTT, then "library". Choose one of the files (the following files have sub files: Builds, ComplexBuilding, IranLibrarys,

 

Landscape, Library, LibraryElements, LibraryWinter).

 

 

Library types:

 

 

Iran:

Contains "kahgel", "kariz", "yonje" and "zamin".

Use only with "func".

 

New props:

Contains "Com build", "Defense", "Fence", "Passage" and "Terrain".

Use only with "func"

 

Special:

Contains "Halloween" and "NY"

Use with anything.

 

Summer:

 

New:

Contains "Buildings v1", "Complex Build v1", "Elements v1", "Land v1" and "Sandbox".

Use only with "func"

 

Old:

Contains "Builds", "Castle" and "Landscape".

Use only with "func"

 

Users props:

Contains "boxes".

(Does NOT indicate where supply's will drop)

Use with anything.

 

Winter:

 

New:

Contains "Buildings v1 Winter", "Complex Build v1 Winter", "Elemenets v1 Winter" and "land v1 Winter".

Use only with "func"

 

Old:

Contains "Builds Winter", "Castle Winter" and "Landscape Winter".

Use only with "func".

 

Func:

Respawn points, flags, control points, and supply drops.

Use with anything.

 

Do not use old with new. Do not use Iran with old or new.

 

Some library's may not be in all versions. Some library's may not be listed.

In new versions, the "func" library is loaded automatically, so it isnt with the others.

 

 

Menu bar:

 

 

Russian shown in brackets after English.

 

 

file(Файл): file

New(Создать): new map (ctrl+N)

Export Tanks map 1.х(Сохранить карту (версия 1.х)): export map (ctrl+T)

Export Tanks map 3.х(Сохранить карту (версия 3.х)): export tanks map 3.x (ctrl+shift+T)

Import Tanks map(Открыть каьту): import map (ctrl+I)

Batch export(Пакетное сохранение): batch export

 

Edit(Редактирование): edit

Undo(Отменить): undo (ctrl+Z)

Redo(Повторить): redo (ctrl+Y)

Clear(Очистить): deletes all props (ctrl+alt+C) (glitchy)

 

View(Просмотр): view

Visual geometry(Визуальная геометрия): shows visible model of all props (ctrl+1)

Collision geometry(Бестекстурная геометрия): shows the physical model of all props (ctrl+2)

Show bound boxes(Показывать меш пропов): shows/hides the boundaries of props (ctrl+b

Show grid(Показывать сетку): shows/hides grid (G)

 

Library(Библиотека): loading librarys

Clear and load...(Oчистить и 3агрузить...): removes all loaded librarys from the list, and loads a new one (ctrl+alt+L)

Load...(Загрузить...): loads a library (ctrl+L)

 

Options(Опции): options

Props intersection check(Проверка переcечения пропoв): check for prop intersections

All intersections allowed(Все пересечения разрешены): allow all intersections

Same props intersections denied(Пересечения некоторых проиов запрещены): all intersections of the same prop denied

All intersections denied(Все пересечения запрещены): deny all

Snap(Привязка): snap toggle (N)

 

Help(Справка): opens help

 

 

Buttons

 

snapping.png: Enables/disables snapping (allows the placement of props outside of grid) (only for sprites, respawn points and flags) (you can

 

also turn this on and off by going to "Options" and clicking "Snap").

collisiono.png: shows/hides physical model of props.

gridxg.png: shows/hides grid.

property.png: open/closes "properties" bar, allows you to change the texture for props.

hidec.png: hides selected prop(s).

unhide.png: unhides all props.

selecting2.png: decides what props you can select.

 

 

 

Prop controls

 

To choose a prop to place, click on it(in the side bar) and then click in the "workspace" (middle part). A preview of the prop will appear in the "preview" window.

 

Before placing the prop:

arrow keys: moves prop

W: moves prop up

S: moves prop down

Z: rotates prop to the right

X: rotates prop to the left

N: enables/disables snapping (allows you to place props outside of grid) (only for sprites, respawn points and flags)

spacebar: places the prop on the map

 

After placing the prop:

arrow keys: moves selected prop(s)

W: moves selected prop(s) up

S: moves selected prop(s) down

Z: rotates selected prop(s) to the right

X: rotates selected prop(s) to the left

N: enables/disables snapping (allows you to place props outside of grid) (only for sprites, respawn points and flags)

F: mirrors selected prop designs (note, this only appears in Alternativa Editor, when exported it isn’t kept)

T: shows the shape of tile props

Q: selects all overlapping props

C: deletes selected prop(s)

delete: deletes selected prop(s)

esc: deselects selected props(s)

drag mouse: moves selected prop(s) (shift+drag copies selected prop(s))

drag mouse+V: moves selected prop(s) up/down (using when snapping is disabled allows you to place sprites, respawn points and flags outside of the vertical grid)

 

Selecting props:

Click: selects prop under cursor

Click+drag: selects all props in rectangular area

 

Camera controls

Requires numlock to be on

Numpad_8: moves camera forward

Numpad_2: moves camera backward

Numpad_9: moves camera up

Numpad_3: moves camera down

Numpad_4: moves camera left

Numpad_6: moves camera right

Numpad_+: zooms camera in

Numpad_-: zooms camera out

M: rotates the camera to the left

N: rotates the camera to the right(capslock must be on)

Click and drag with the mouse wheel to pan the camera. Click and drag with the mouse wheel while holding down the alt key to rotate the camera.

 

 

Props types

Russian shown in brackers after English

 

Tiles(Тайлы): solid objects.

Sprites(Спрайты): non solid, EI: a tree/bush which faces the camera.

Functional(Функционал): spawn points, flags, and bonus drop zones.

 

 

Guidelines for making maps

 

Use only old props or only new props, do not mix them.

 

Mix tile props, don’t repeatedly use the same tile prop.

Don’t overlap props (you can overlap spawn points and flags but nothing else).

Try not to have too many open spaces.

Make sure that both sides are equal, and one side doesn’t have a huge advantage against the other.

Try and not make your map symmetrical.

Make sure the flag positions are easily known.

Place spawn points on the ground.

Place bonus drops 2-3 above the ground.

Try and keep your map under 2.8 MB (2867.2 KB), which is a good guideline for size, and also the actual limit for maps.

Examples of making maps better by adding props, and changing the texture on props(using the blue sphere button):

16oJV.jpeg

 

Any maps you have made, and would like to share with other players can be posted here.

 

To test your map in TanksTestingTool, do the following

Load (if it isn’t already) the "func" library. Place at least 1 (deathmatch) spawn point on the map. Save it and copy your map into the TanksTestingTool file. Name it "map.xml". Load Tanks Testing Tool.

 

 

16iyS.jpeg

Download 1.0 here. Download 2.0 here. Download Flash Player here.

 

 

Small Q&A on TanksTestingTool:

Q: TanksTestingTool lags

A: This happens when you are looking at to many props, so keep zoomed in, and keep your camera confined to a small part of the map.

 

Q: It loads a blank box

A: This happens when you havent included any respawn points on the map, open it up on Alternative Editor and add some Deathmatch, Blue Team and Red Team respawn points.

 

Q: It says "Map ???? Succesfully running" and doesnt load anything

A: This happens when you havent choosen Flashplayer as the program to run the map.

 

Q: How do I choose Flashplayer to run the map

A: Go to "Start Settings" or "Настройки програмы"(English/Russian) and choose "A specific run through the Flash Player" then "Running through the normal version" then "Save"(English)

 

Loading maps

Copy the wanted map the main folder, and rename it "Map.xml"(rename/delete any exiting files called that).

 

loading TanksTestingTool

I recommend using flashplayer, it is easier, and allows you to use all of the controls

 

Flashplayer:

Open flashplayer. Click "file" "open" "browse". Browse to the main folder of TanksTestingTool, and choose the file "TanksTestingTool.swf". click "open" "ok"

 

Internet explorer:

Go to the main folder of TanksTestingTool. Right-click on "TanksTestingTool.swf". select "open with". Choose Internet explorer.

 

Google chrome

Go to the main folder of TanksTestingTool. Right-click on "TanksTestingTool.swf". select "open with". Choose Google chrome.

 

FireFox

Go to the main folder of TanksTestingTool. Right-click on "TanksTestingTool.swf". select "open with". Choose Firefox.

 

If any of the web browsers do not appear on the list, then click "Choose default program" and choose what you want

I recommend setting the default program of the file to FlashPlayer, so then you can just double-click on it, and it will load

TanksTestingTool may take a while to load

 

Controls:

 

Insert: Create tank at current spawn point

Delete: Deletes current tank

Forward arrow key: Drive forward

Backward arrow key: Drive backward

Left arrow key: Turn to the left

Right arrow key: Turn to the right

Z: Turn turret to the left

X: Turn turret to the right

Spacebar: Shoot

]: Changes what weapon you are shooting(not what weapon is on the hull)

N: Changes to next tank in map(shift+N for previous)

Numpad_7: Changes weapon

Numpad_9: Changes weapon

Numpad_4: Changes tank

Numpad_6: Changes tank

Numpad_1: Changes paint

Numpad_3: Changes paint

Numlock must be on

F6: shows/hides physical model of the tank/turret and the suspension.

 

Camera controls:

 

F: Toggles free mode(camera wont follow tank when in free mode)

E: Moves the camera up

Q: Moves the camera down

A: Moves the camera left

D: Moves the camera right

W: Zooms in

S: Zooms out

(shift+ any of the above moves the camera faster)

Click and drag with the mouse wheel to rotate the camera.

Camera must be in free mode to use above controls

 

Other controls:

 

T: Changes to the next spawn point (shift+t for previous)

Ctrl+T: Changes to the next group of spawn points, between Death Match, Team Blue, Team Red(ctrl+shift+t for previous)

R: Respawn controlled tank at the current spawn point

B: Shows/hides skybox

F3: Shows/hides geometry of the props

F4: Stats editor, see below

F5: Shows/hides flags and spawn points

F7: Enables/disables AABB resolving

F8: Enables/disables OOBB resolving

F9: Changes the Tanks sorting between AVERAGE_Z, STATIC_BSP, DYNAMIC_BSP

F11: Creates 20 tanks.

F12: Enables/disables physics

Tab: Shows/hides physical model of all the props, and hides the tank

 

F4 editor:

 

 

mass: the weight of the tank

springDamping: the strength of the suspension

power: the power of the tank

maxForwardSpeed: the maximum forward speed of the tank

maxBackwardSpeed: the maximum backward speed of the tank

maxTurnSpeed: the maximum turning speed of the tank

drivingForceOffsetZ: unknown

smallVelocity: unknown

rayRestLenghCoeff: the length of the suspension

dynamicFriction: the amount of friction

brakeFriction: the strength of the brakes

sideFriction: the amount friction while sliding sideways

spotTurnPowerCoeff: the power of turning while not moving forward or backward

spotTurnDynamicFriction: the friction while turning while not moving forward or backward

spotTurnSideFriction: unknown

moveTurnPowerCoeffInner: the power of the inner track while turning while moving

moveTurnPowerCoeffOuter: the power of the outer track while turning while moving

moveTurnDynamicFrictionInner: the amount of friction on the inner track while turning while moving

moveTurnDynamicFrictionOuter: the amount of friction on the outer track while turning while moving

moveTurnSideFriction: the amount of friction while sliding sideways while turning while moving

moveTurnSpeedCoeffInner: the speed of the inner track while turning while moving

moveTurnSpeedCoeffOuter: the speed of the outer track while turning while moving

 

Video:

http://www.youtube.com/watch?v=MHLZIkUfHuQ

 

To change any of the stats in the f4 editor, click on the number next to it, enter the required value and then press enter.

 

Profile controls:

 

Ctrl + N - switch to the profile of N

Ctrl + Shift + N - copy the current profile in the profile of N and switch to it

Ctrl + F1 - create a new profile with the values of the current

Ctrl + F2 - delete the current profile

Ctrl + F4 - dump the current profile in the console and clipboard

Ctrl + Shift + F4 - dump all the profiles in the console and clipboard

 

 

 

Previous versions

 

 

 

Using TanksTestingTool

 

Controls

note, this is what TanksTestingTool is meant to do, since there are problems (at the time of writing) it might not do exactly what it says here)

Russian shown in brackets after English

 

Main Menu:

Start!(Запуск!): loads the selected map

Cancel(Отмена): cancels loading(only avaible when map is being loaded)

Yes(Да): cancels loading

No(Нет): doesn’t cancel loading

 

Summer maps(Летние карты): all summer maps

Winter maps(Зимние карты): all winter maps

From the test server(С тестового сервера): all test server maps

Test: all test maps

 

Start settings(Настройки запуска): allows you to change what TanksTestingTool looks like

 

Shots(Выстрелы): allows you to choose what weapons are available in TanksTestingTool

Smoky(Смоки): smoky

Thunder(Гром): thunder

Shaft(Шафт): shaft

Twins(Твинс): twins

Ricochet(Рикошет): ricochet

Flamethrower(Огнемёт): firebird

Freez(Фриз): freeze

 

Skyboxes(Скайбокс): allows you to choose what skybox is displayed

Select skybox(Выбор скайбокса): opens a window with all the skyboxs that you can choose from

Cancel selection(Отменить выбор): removes the selected skybox so you can rechoose

 

Marker(Маркер): Allows you to choose if the respawn marker is displayed or not

Turn on the marker(Включить маркер): Turn on the marker

Turn off the marker(Выключить маркер): Turn off the marker

 

Return to menu(В главное меню): goes back to the menu with all of your changes applied

 

Select map(Выбор карты): allows you to choose your own map to test with all of your changes applied

 

Help: opens the help section of TanksTestingTool

Part I(Часть l): opens part 1 of the YouTube help

Part II(Часть ll): opens part 2 of the YouTube help

Part III(Часть lll): opens part 3 of the YouTube help

Training Testing(Обучение тестированию): opens instructions for use of TanksTestingTool

Control(Уиравление): the controls

Main functions(Основные функции): main controls

Additional functions(Дополнительные функции): other controls

Editor functions(Функции редактора): F4 editor controls

Book(Учебник): opens a list of instructions to do various things

Map selection(Выбор карты): shows you how to choose a map

Shots selection(Выбор выстрелов): shows you how to choose from the different types of shots

Slection skybox(Выбор скайбокса): shows you how to choose a skybox

Selection your map(Выбор своей карты): shows you how to test your map

Starting map(Запуск карты): shows you how to test a map

F.A.Q.(Вопрос - Ответ): opens the FAQ

Return to menu(В главное меню): goes back to the menu

Program Settings(Настройки програмы): opens the program settings

Show and the work of the counter(Отображение и работа счётчика): shows a counter on the main menu saying how much time has passed since it has been open

Request to cancel the start of the map(Запрос на отмену загрузки карты): allows you to cancel starting a map

Request to exit the program(Запрос на выход из ирограммы): allows you to close the program

Show description of skyboxes(Отображение описания скайбоксов): shows the description of a skybox when you select it

Save the last records(Сохранение последних записеи): saves previous data

Exit the program after the start of the map: closes the program when the map has loaded

A specific run through the flash Player(Конкретный заиуск через Флеш Плеер): allows you to choose if it opens flash player when you load as map, and which type of flash player

Running through the debug version: loads TanksTestingTool in flash player debugger

Running through the normal version: loads TanksTestingTool in the normal flash player

Interface transparency(Прозрачность интерфеиса): allows you to choose how see through the window is

Reset all settings: changes all settings back to default

Save(Сохранить): saves the settings

Cancel(Отмена): cancels

 

 

 

Russian & English map names:

This is what the russian names appear as on a english computer

 

New prop library maps:

2042 ~ 2042

Áåçäíà ~ Abyss

Áåçóìèå ~ Madness

Áàðäåð ~ Garder

Ãðàâèòè ~ Gravity

Àðåíà ~ Arena

Äîëèíà ~ Valley

Âîëíà ~ Wave

Áîéíÿ ~ Massacre

Äóàëèòè ~ Duality

Àòðà ~ Atra

Àòðà II ~ Atra II

Çîíà ~ Zone

Ëàãåðü ~ Camp

Êàíüîí ~ Canyon

Èðàí ~ Iran

Êóðàæ ~ Courage

Îâðàã ~ Combe

Ïåðåâàë ~ Pass

Ïàëóáà-9 ~ Deck 9

Ïðîìçîíà ~ Industrial zone

Ïðîñòîð ~ Scope

Ïðîòèâîñòîÿíèå ~ Opposition

Ïëàòî ~ Highland

Ïëàòî II ~ Highland II

Ïèíã-Ïîíã ~ Ping Pong

Ïîäçåìêà ~ Subway

Íîâýë ~ Novel

Ïîëèãîí ~ Polygon

Ïóñòûíÿ ~ Desert

Ñòàäèîí ~ Stadium

Ñòàíöèÿ ~ Station

Ôåðìà ~ Farm

Òèøèíà (íîâàÿ) ~ Silence II

Òèøèíà (ñòàðàÿ) ~ Silence

Õîëì ~ Hill

Øóì ~ Noise

Óùåëüå ~ Rift

Ýñïàëàíäà ~ Esplanade

 

Old prop librarys maps:

×åðíîáûëü ~ Chernobyl

Áàðäà ~ Barda

Áåðëèí ~ Berlin

Áðåñò ~ Brest

Áðåñò II ~ Brest II

Æàâîðîíêè ~ Skylark

Áîáðóéñê ~ Bobruisk

Âîëüôåíøòåéí ~ Wolfenstein

Ãóáàõà ~ Gubakha

Áóìáîêñ ~ Boombox

Äóýëü ~ Duel

Äþññåëüäîðô ~ Dusseldorf

Ðåä Àëåðò ~ Red Alert

Êîëõîç ~ Kolhoz

Êóíãóð ~ Kungur

Ìàãàäàí ~ Magadan

Ìàãèñòðàëü ~ Magistral

Ïåðåêð¸ñòîê ~ Cross

Ïàðìà ~ Parma

Ïåñî÷íèöà II ~ Sandbox

Ìîëîòîâ ~ Molotov

Ìîíòå-Êàðëî ~ Monte Carlo

Ìîñòèê II ~ Short Bridge II

Ìîñòû ~ Bridges

Îñà ~ Osa

Îñàäà ~ Siege

Ñåðïóõîâ ~ Serpuhov

Ñàíäàë ~ Sandal

Ñîëèêàìñê ~ Solikamsk

Òðåê ~ Deathtrack

Òðèáüþò ~ Tribute

Ôîðåñò ~ Forest

Ôîðò Íîêñ ~ Fort Knox

Ôîðò Íîêñ II ~ Fort Knox II

Ôîðò Íîêñ III ~ Fort Knox III

Øîññå ~ Highways

Òýìïë ~ Lost temple

 

 

Changing visual effects

 

 

 

Getting rid of the marker for the current respawn point:

Go to "data" "images" "white". Copy the file "green_triangle.png". Go back to the "images" file. Change the name of "green_triangle.png" to something else. Paste "green_triangle.png".

 

Getting rid of the markers for all respawn points:

Go to "data" "images" "white". Copy the file "green_triangle.png". Go back to the "images" file. Change the name of "blue_marker.png" or "red_marker.png". Paste the "green_triangle.png". Rename it "blue_marker.png" or "red_marker.png".

 

Changing the look of flags:

Go to "data" "images". Open "blue_flag.png" or "red_flag.png" in an image editing program. Change the image to what you want. Save it in "images" under another name. Change the name of "blue_flag.png" or "red_flag.png" to something else. Rename your image "blue_flag.png" or "red_flag.png" (note, both images must be a .png file).

 

Changing the look of the weapons:

 

Smoky:

Go to "data" "images". Open "smoky_shot.png" in an image editing program. Change the image to what you want. Save it in "images" under another name. Change the name of "smoky_shot.png" to something else. Rename your image "smoky_shot.png". Go to "data" "images". Open "smoky_explosion.png" in an image editing program. Change the image to what you want. Save it in "images" under another name. Change the name of "smoky_explosion.png" to something else. Rename your image "smoky_explosion.png" (note, both images must be a .png file).

 

Twins:

Go to "data" "images" "plasma". Open "shot.png" in an image editing program. Change the image to what you want. Save it in "plasma" under another name. Change the name of "shot.png" to something else. Rename your image "shot.png". Go to "data" "images" "plasma". Open "charge.png" in an image editing program. Change the image to what you want. Save it in "plasma" under another name. Change the name of "charge.png" to something else. Rename your image "charge.png". Go to "data" "images" "plasma". Open "explosion.png" in an image editing program. Change the image to what you want. Save it in "plasma" under another name. Change the name of "explosion.png" to something else. Rename your image "explosion.png". Go to the "data" "images" "plasma". Open "fade.png" in an image editing program. Change the image to what you want. Save it in "plasma" under another name. Change the name of "fade.png" to something else. Rename your image as "fade.png" (note, all images must be a .png) (note, you do not have to do it in that order).

 

Firebird:

Go to "data" "images" "flamethrower". Open "fireball.png" in an image editing program. Change the image to what you want. Save it in "flamethrower" under another name. Change the name of "fireball.png" to something else. Rename your image "fireball.png" (note, the image must be a .png). Go to "data" "images" "flamethrower". Open "fireball.gif" in an image editing program. Change the image to correspond to "fireball.png". Save it in "flamethrower" under another name. Change the name of "fireball.gif" to something else. Rename your image "fireball.gif" (note, the image must be a .gif)

 

Changing the skybox:

Go to "data" "images" "skyboxs". Copy the required skybox. Go back to "images". Rename "skybox.jpg" to something else. Paste the skybox. Rename the pasted skybox "skybox.jpg".

 

Changing Weapons(new version only):

 

Smoky/Thunder/Shaft:

Go to "data" "images" "Shots". Choose from "Shaft" or "Smoky" or "Thunder". Choose from "M0" or "M1" or "M2" or "M3". Copy "????_explosion" and "????_shot". Go back to "images". Delete "smoky_explosion" and "smoky_shot". Paste the images. Rename "????_explosion" to "smoky_explosion". Rename "????_shot" to "smoky_shot".

 

Twins/Ricochet:

Go to "data" "images" "Shots". Choose from "plasma" or "Ricochet". Choose from "Ì0" or "Ì1" or "Ì2" or "Ì3". Copy "charge" and "explosion" and "fade" and "shot". Go back to "images" "plasma" Delete existing images. Paste images.

 

Firebird/Freeze:[/i]

Go to "data" "images" "Shots". Choose from "flamethrower" or "freez" Choose from "Ì0" or "Ì1" or "Ì2" or "Ì3"(firebird) OR Choose from "Ì0, Ì1, Ì2" "Ì3"(freeze). Copy "fireball". Go back to "images" "flamethrower". delete existing images. Paste images.

 

 

 

Downloading, installing, Repairing TanksTestingTool OLD VERSION

 

 

Downloading

 

Download from one of the following links: 1.0 new, 1.0 old,

 

2.0, 2.0.

 

Wait until the countdown has finished. Click the circled button:

download1j.png

 

Installing TanksTestingTool

 

English

 

Wait until it has downloaded. Go to the file where it was downloaded. Copy it to the place where you want your TanksTestingTool to be. Open "TanksTestingTool_EN_TEST.exe". Click on the circled

 

button:

downloadengx.png

 

Click On the circled button whenever it comes up:

text55.png

 

Fixing up TanksTestingTool

 

Method 2:

Open "config.xml". Find ""<proplibs>". Delete the following:

<proplib url="library/NY" useImageMap="false" archive="false"/>

<proplib url="library/func" useImageMap="false" archive="false"/>

<proplib url="library/LibraryWinter/Builds Winter" useImageMap="false" archive="false"/>

<proplib url="library/LibraryWinter/Landscape Winter" useImageMap="false" archive="false"/>

<proplib url="library/LibraryWinter/func" useImageMap="false" archive="false"/>

 

Insert the following:

<proplib url="library/Builds/buildings_v1" useImageMap="false" archive="false"/>

<proplib url="library/Builds/builds" useImageMap="false" archive="false"/>

<proplib url="library/ComplexBuilding/castle" useImageMap="false" archive="false"/>

<proplib url="library/ComplexBuilding/complex_building_v1" useImageMap="false" archive="false"/>

<proplib url="library/Elements_v1" useImageMap="false" archive="false"/>

<proplib url="library/func" useImageMap="false" archive="false"/>

<proplib url="library/IranLibrarys/kahgel" useImageMap="false" archive="false"/>

<proplib url="library/IranLibrarys/kariz" useImageMap="false" archive="false"/>

<proplib url="library/IranLibrarys/yonje" useImageMap="false" archive="false"/>

<proplib url="library/IranLibrarys/zamin" useImageMap="false" archive="false"/>

<proplib url="library/Landscape/land_v1" useImageMap="false" archive="false"/>

<proplib url="library/Landscape/landscape" useImageMap="false" archive="false"/>

<proplib url="library/LibraryWinter/Builds Winter" useImageMap="false" archive="false"/>

<proplib url="library/LibraryWinter/Landscape Winter" useImageMap="false" archive="false"/>

<proplib url="library/LibraryWinter/Castle Winter" useImageMap="false" archive="false"/>

<proplib url="library/LibraryWinter/func" useImageMap="false" archive="false"/>

<proplib url="library/LibraryWinter/Buildings v1 Winter" useImageMap="false" archive="false"/>

<proplib url="library/LibraryWinter/complex_build" useImageMap="false" archive="false"/>

<proplib url="library/LibraryWinter/elements" useImageMap="false" archive="false"/>

<proplib url="library/LibraryWinter/Land v1 Winter" useImageMap="false" archive="false"/>

<proplib url="library/NY" useImageMap="false" archive="false"/>

<proplib url="library/TestLibrary" useImageMap="false" archive="false"/>

<proplib url="library/UserLibrary/2_water_bottom" useImageMap="false" archive="false"/>

 

Press spacebar 4 times at the start of each line.

Save. Use TanksTestingTool like the old version.

 

 

 

Alternative downloads

These are the files from TTT, which I have uploaded

 

Old version

TanksTestingTool.

TanksTestingTool 2.0.

 

Individual:

Data.

Icons.

Library.

TanksMaps.

TanksTestingTool(config, .swf, flashplayer).

Data 2.0.

Library 2.0.

TanksMaps 2.0.

TanksTestingTool(config, .swf, flashplayer, .exe).

 

New version

TanksTestingTool Russian.

TanksTestingTool Russian(Installation program).

TanksTestingTool English.

TanksTestingTool English(Installation program).

 

Individual Russian:

Alternativa Editor.

Data.

HolidayColormaps.

Images.

Library.

ProgramData.

ProgramImages.

TanksMaps.

TanksTestingTool(config, .swf, flashplayer, .exe).

Video.

 

Individual English:

AlternativaEditor.

ProgramData.

TanksMaps.

TanksTestingTool(config, .swf, flashplayer, .exe).

 

If I have missed anything out, or have said something wrong please say

Edited by cheese3000
  • Like 26

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nice cheese for making this.. now I understand the little things I didn't understand (because it's in Russian)!

 

:thumbup:

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The link dont work bro the russian topic only gives a russian toolbar install thing. :(

ok.. i wouldnt know about that, and have you tried the english version?

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Hello,

They work, you tried the wrong link, I guess.

It's the link, above the orange box.

Editor: http://narod.ru/disk/start/35.dl2sg-narod.yandex.ru/28414208001/hd662b934ce938c5796d73925514705ae/AlternativaEditor%20Release%20RUS.rar

 

But in case I do nothing wrong, Norton blocks the testing tool (malicious website). Can't say about that.

 

x

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Hello,

They work, you tried the wrong link, I guess.

It's the link, above the orange box.

Editor: http://narod.ru/disk/start/35.dl2sg-narod.yandex.ru/28414208001/hd662b934ce938c5796d73925514705ae/AlternativaEditor%20Release%20RUS.rar

 

But in case I do nothing wrong, Norton blocks the testing tool (malicious website). Can't say about that.

 

x

i wasnt able to download TTT either, so i got it from a friend along with alternativa editor.

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i only want the editor

none of the links worked for me O_O

Strange, editor should work, tried the link I gave you?

Don't have much time, but did a quick picture how to download, hope helps (here).

 

x

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This is brilliant, it is a massive help to aspiring mapmakers such as myself!

 

A query though, I have downloaded the Editor but I do not know how to properly view it.

 

I tried to open the .swf file into Internet Explorer (since the .exe file only took me back to the download screen) but it sat there and did nothing, with only a grey screen. :?

 

Please tell me, what else I should try!

 

Edit: Ah it seems to work now, there is no problem anymore.

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I have attached Alternativa Editor, but whenever i try and attach TanksTestingTool it loads for a while then says it cant display the webpage, tried to split the TTT files up, and it still wont work, so sorry it wont work for TTT

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I could not find TankTestingTool.exe, but I did find a TankTestingTool.swf, but I don't know the difference between these two.

Also, it seems you don't have to rename Map.xml for it to work (since, for me, it doesn't); I tried simply saving a map as Name.xml and putting it into the Test file and selecting it in the testingtool.

 

I have made 3 maps with this method, and so far one of them worked just fine and I was able to play on it.

 

The other one doesn't load at all, and another one loads but just sits there as a debug screen with no map or tank on it. :?

 

I'll try making more maps and seeing if any more of them work; it seems the heavily detailed maps don't want to load, so I am having to reduce the quality for this.

 

As for the AABB and OOBB resolve, I think they have something to do with collision detection.

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I could not find TankTestingTool.exe, but I did find a TankTestingTool.swf, but I don't know the difference between these two.

Also, it seems you don't have to rename Map.xml for it to work (since, for me, it doesn't); I tried simply saving a map as Name.xml and putting it into the Test file and selecting it in the testingtool.

 

I have made 3 maps with this method, and so far one of them worked just fine and I was able to play on it.

 

The other one doesn't load at all, and another one loads but just sits there as a debug screen with no map or tank on it. :?

 

I'll try making more maps and seeing if any more of them work; it seems the heavily detailed maps don't want to load, so I am having to reduce the quality for this.

ok, my bad i didnt look at the file(well, for that one thing) to check if it was a .exe or a .swf, ill change the FAQ.

i always have, maybe it is a update which i havent got, and as for it just loading the grey box and the stats, that happens when you have made a map, but not included and spawn points.

 

~edit~

 

just checked the config of TTT, and TTT 2.0 and this is what it says:

 

 

so it looks for a file called "map.xml"(without the capital A) so it shouldnt load anything else, can you open you config file with notepad, and under the list of all the library(embedded in code) check what it says.

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Thankyou cheese3000 ' date='i installed but it says bombox map done but is opening an empty folder did i instal something wrong?[/quote']

bombox map done..?

what exctly are you doing, if you have all the TTT files, and all the Alternativa editor files, then it should work, to load it check the OP.

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