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Release 1.91.0 - Speed up your career growth!


r_almighty010
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1) I agree that something needed to be done to stop isida's stealing the battle funds. I would suggest a) having the point system lowered for healing and b) same point system for healing each rank - to stop leaching

 

2) I think the experience buying option is great. a) It gives new players the opportunity to really get into all the game has to offer and b) It gives 'Tanki Online' some more money, to improve the game

 

3) I HATE the idea of everyone getting the same amount for kills. Good thinking, as I too would be frustrated as a high ranked player never getting a reward for hard work. a) Higher ranked players/buyers will get all the kills, and all the battle fund - and since they likely have most of what they want in garage, they will buy supplies, which multiplies the problem. b) it means that mid level players/non-buyers will never get the battle fund, and will be unable to but upgrades or new garage items, c) if KDR (Kill Death Ratio) were taken into account with battle fund, isida's would not dominate battle fund each time (I honestly believe that this would largely put a hold on the isida problem)*

 

* Tanki Staff, know that I respect the effort that you have put into this game, and by no means am I down talking your contribution or intentions, I merely think that some tweaks need to be made to this update, to stop high ranked players always essentially stealing the battle fund from hard working, strategic, good players.

 

*bump*

 

Other people are saying this too..

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Correct me if I am wrong, but IMO that's what that update brought to us:

That update didn't stop the problem with the Isidas, just made that everyone recieve 10p for killing.

The Isidas are the same...Proof:

 

4963666P.jpg

 

The 1st player was with Isida.That's why he is first...

And no, he didn't 'make the most kills and captured the most flags'...You see his kills.

He captured about 5 flags at all (he was with Wasp, he couldn't be better...)

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its a good thing. the game needs funds to operate! i buy and this update has just cut the amount of crystals i spend on drugs from between 30-60%. before i could take the most flags and have the most kills and end up with a small amount of crystals. now in a game i can finish top and recoup the 30-60% outlay of drugs it took to earn top spot.

 

so you guys that dont buy and complain: with a double crystal card and drugging in a game there has never been a better time to move over to the dark side and become a junky!

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A recruit, buying the maximum amount of experience - 20 000 (20 x "1000 experience"), may in a few minutes rank up to Master Sergeant, and thus access to the following products:

 

- Wasp (m0, m1, m2, m3)

- Hunter (m0, m1, m2, m3)

- Titan (m0, m1, m2)

- Dictator (m0)

- Smoky (m0, m1, m2, m3)

- Firebird (m0, m1, m2)

- Twins (m0, m1, m2)

- Railgun (m0, m1)

- First Aid Kit

- Double Energy

- Double protection

- Nitro

- Mine

- Paints from "Green to Roger"

 

Catch a few boxes of gold, raise the required number of crystals, absolutely free! Especially now, when the value of gold increased by several times!

Your referals can rank up to play with you in minutes.

 

Make wise investments! See you on the battle!

 

Lets discuss

I thought that you get mines at Sergeant-Major, not Master Sergeant

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Correct me if I am wrong, but IMO that's what that update brought to us:

That update didn't stop the problem with the Isidas, just made that everyone recieve 10p for killing.

The Isidas are the same...Proof:

 

4963666P.jpg

 

The 1st player was with Isida.That's why he is first...

And no, he didn't 'make the most kills and captured the most flags'...You see his kills.

He captured about 5 flags at all (he was with Wasp, he couldn't be better...)

 

that is un fair

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I have isida and its same

 

..this is worst upgrade because...before update teams with less players get more points for kills ,flags.. and opposite...so games are in this times so unbalanced cause now everyone want go in stronger team...even I now go for strongest , before I went in weak team but their weak is compensate with get more points for every kill,flag etc...but now have no sense to go in weak team

 

Bad..bad new rules.

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Correct me if I am wrong, but IMO that's what that update brought to us:

That update didn't stop the problem with the Isidas, just made that everyone recieve 10p for killing.

The Isidas are the same...Proof:

 

4963666P.jpg

 

The 1st player was with Isida.That's why he is first...

And no, he didn't 'make the most kills and captured the most flags'...You see his kills.

He captured about 5 flags at all (he was with Wasp, he couldn't be better...)

 

The honest problem with the isdias can't be solved, because they gain points for partial/full healing If I member correctly, therefore, while other players need to score a flag or return it or kill another tank they do not, which is why they can accumulate points faster.

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2) I think the experience buying option is great. a) It gives new players the opportunity to really get into all the game has to offer and b) It gives 'Tanki Online' some more money, to improve the game

 

3) I HATE the idea of everyone getting the same amount for kills. Good thinking, as I too would be frustrated as a high ranked player never getting a reward for hard work. a) Higher ranked players/buyers will get all the kills, and all the battle fund - and since they likely have most of what they want in garage, they will buy supplies, which multiplies the problem. b) it means that mid level players/non-buyers will never get the battle fund, and will be unable to but upgrades or new garage items, c) if KDR (Kill Death Ratio) were taken into account with battle fund, isida's would not dominate battle fund each time (I honestly believe that this would largely put a hold on the isida problem)*

 

* Tanki Staff, know that I respect the effort that you have put into this game, and by no means am I down talking your contribution or intentions, I merely think that some tweaks need to be made to this update, to stop high ranked players always essentially stealing the battle fund from hard working, strategic, good players.

 

RE: #2

 

I agree that the buying option is just fine. So let's debunk some myths on this point.

 

On the idea of buying XP and somehow it magically helping out players is ridiculous. It only somewhat benefits new game players that buy. Why?

 

1. They rank up quickly without the benefits of learning any skills

2. They dont have any access to any tier 2 weapons

3. The point scoring system has been altered so that all the benefits of being a lower rank (and having a lower rating) have been cut drastically

 

 

New players that don't spend money on the game purchasing the XP upgrade will be at a signficant disadvantage. Why?

 

1. If they spend the 100 cystals to move up 1000 XP their upgrades based on their earning potential will lag behind other players. 100 crystals goes a long way in this game at the beginning. So there is absolutely no value in buying the XP if you don't plan on purchasing.

 

Besides, they can gain just as much XP and probably as many crystals as the people above playing in like-rank games

 

RE: #3

 

a) By playing with like ranks as you move up, you should not be significantly impacted by this problem. Besides, the idea is to encourage players to buy crystals, not encourage them to rank up and gain as much as players that pay the bills. Life isn't free.

 

b) You can still get portions of the battle fund, just not the largest portion unless you are really as skilled as you say you are. Mid-level players and ranks, should play with the same ranks to resolve this issue. If you want to play with the big boys, then you are probably going to have to either buy or wait until you get there.

 

c) Oh how short-sighted people can be. My guess is that you play shaft or some other weapon that due to it's range has a high KDR. So what you are essentially recommending is that we switch from the isidia problem to the Shaft problem, because all the rest of us that grab flags and attack would be left out to dry on the battle fund.

 

All the buyers would just go out and buy M3 shafts, M3 Mammoths and a 15000 protection paint on long or mid-ranged weapons and you would still get "screwed" out of the battle fund.

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