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Release 1.91.0 - Speed up your career growth!


r_almighty010
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I didn't use caps by accident ... if one posts stupid images I'll use CAPS.

If its because of the images I post then you'd better find another reason to criticize :wink: I use them as inside jokes, which let you understand the emotion behind each situation far better than the provided emoticons. So please don't caps me for my humble act :oops:

Well, you think that everybody has to see your emotions presented by your favorite characters ...

When people grow up they realize, that they have to respect other peoples tastes too ...

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Disabling the rating and 10 poits per kill is a good idea.

Now,people won't complaining about isida stealing fund.

But,to be honest I don't like that you can simply get 1000 xp just for 100 crystals.

I don't know why but thanks for this great update

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I only have one question, all that people who have bought an M# isada to get crystals for other wapons (I'm not one of them), have they just lost their way of getting crystals?

 

and I don't ask this for myself, I never use my isada and it's only M0

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Who ever thought about this idea is a master genius

 

Good thigs:

 

~ranking low ranks fast

~cathing up to freinds fast

~less noobs

~used auto

 

Bad things:

 

~high price at low ranks

~people will rush up to rank and not enjoy teh low ranks

~with all the respect, 1000 ponits are not that much

~cant be bought after master sergeant

~there will be a lot players with higher ranks but no good weapons or tanks

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1) I agree that something needed to be done to stop isida's stealing the battle funds. I would suggest a) having the point system lowered and b) same point system for healing each rank - to stop leaching

 

2) I think the experience buying option is great. a) It gives new players the opportunity to really get into all the game has to offer and b) It gives 'Tanki Online' some more money, to improve the game

 

3) I HATE the idea of everyone getting the same amount for kills. Good thinking, as I too would be frustrated as a high ranked player never getting a reward for hard work. a) Higher ranked players/buyers will get all the kills, and all the battle fund - and since they likely have most of what they want in garage, they will buy supplies, which multiplies the problem. b) it means that mid level players/non-buyers will never get the battle fund, and will be unable to but upgrades or new garage items, c) if KDR (Kill Death Ratio) were taken into account with battle fund, isida's would not dominate battle fund each time (I honestly believe that this would largely put a hold on the isida problem)*

 

* Tanki Staff, know that I respect the effort that you have put into this game, and by no means am I down talking your contribution or intentions, I merely think that some tweaks need to be made to this update, to stop high ranked players always essentially stealing the battle fund from hard working, strategic, good players.

 

Bump

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Hello, tankmen!

 

Experience on sale! Score multiplier pass increased by 30%!

 

opyt_item_forum.jpg

 

From now on, in the garage you'll find a product that will allow you to buy gaming experience points. 1000 experience will cost you only 100 crystals! The maximum you will be able to buy your rank up is Master Sergeant. And this is important! We do not give the possibility to rank up for high rank account, as we understand the significance of these achievements, however, our decision to sell the experience is due to the fact that many new players have difficulties in quickly starting the game and ranking up to their friends who invite them into the game, which leads to the fact that they leave the project rather than take part in the hot battle on the battle.

 

It should be noted that we also have increased the nominal of the "score multiplier pass" subscription. Now, it accelerates the earning of experience by 30%! Its price remained unchanged at the same time.

 

Treat yourself to new ranks, along with the 1.91.0 release!

 

Disabling the account rating

 

Rating tankmen from this point on will be the only figure in the top bar! The growth of the fund and the growth of points are not independent on this figure.

For killing any opponent you will get exactly 10 points! No more, no less!

 

Our decision to exclude the rating of the formulas is explained by the fact that high rating tankmen were falling into an unfair position: Lower ranks would get more points for killing a higher rank which made the higher ranks' performance to virtually stop growing, and first place in the battle was unattainable. Unfairness could be seen where players who chose their main gun as "Isida" were given the opportunity to win the battle without having to travel from their own base, they only had to cure the higher ranks all the time. We want to see only to an exciting battles!

 

How does the formula work? It's easy! Imagine that all the tankmen are equal, and you'll get the current situation.

 

Lets discuss

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Who ever thought about this idea is a master genius

 

Good thigs:

 

~ranking low ranks fast

~cathing up to freinds fast

~less noobs

~used auto

 

Bad things:

 

~high price at low ranks

~people will rush up to rank and not enjoy teh low ranks

~with all the respect, 1000 ponits are not that much

~cant be bought after master sergeant

~there will be a lot players with higher ranks but no good weapons or tanks

 

I agree with you. There sre some good, and some bad things about this. Personally, I like this. :)

 

Great Job Tanki! :tank: :thumbup:

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How many more updates can you guys make before 2.0 your getting rather close... you better not go into like 1.91234 that would just be ******ed I dislike this update because it will just create higher rank noobs. HURRYUP WITH TANKI 2.0 FOR CRYING OUT LOUD!!! :thumbdown:

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I admit, being the highest rank in the game sure has its perks now, but it is so much harder to use an isida, which I have been using ever since it was available to me. This might have helped more if the Shaft had the status like when it first came out, which got me a ton more kills than before (I could go 200/20 just by sitting in the open with an M3 Hornet, and of course, my M2 Shaft). I'm not sure how this will work out yet, but it sounds li9ke more of a challenge... which is good in some ways. I'll have to give it a try.

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With the new 10 points per kills update' date='how much points would you get for capturing the flag now?[/quote']

 

The same amount of points as if you were to kill the entire opposing team.

eg) there are 10 enemies, u get 100 points

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