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Tips for beginners tunder


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Hello everybody!

 

Today I'll tell for beginners how to play with thunder&mamont (mamogrom) in deathmatch mose (DM).

 

P.S.: sry for my english

 

 

I use mamogrom (mamonth & thunder), because the only play DM mode, CTP can not and do not like it, because too much dependence on the composition of the team, not on your personal skill game.

 

At Mammoth more armor - I long to hold the position and kemperskuyu Mammoth (even m 2) as did psychological effect on players because of the armor (the viking m3 has 150hp, and a mammoth m2 (!) As much as 165 hit points). Just a great mammoth buildup, which is very cool game helps with thunder: the thunder of shooting angles are not very big, mammoth as well compensate for all this.

 

The buildup:

the enemy is too high - I am a little bit back and forth rapidly, and eventually building up and you can ride up to open fire.

the enemy is below - the same thing, only in reverse)

 

Massive damage or splash - a very useful thing. There are times when you can not get into the enemy's direct fire. Then we can shoot into the wall or on the floor beside him, using the buildup down. Another point: two-three are in the focus, and shoot at each other when to choose the right moment, you can fill up both of them (three). Just splash helps a lot when dealing with the shaft. Shafts like hide somewhere in the corner, near the walls. Suffice to shoot near the shafts, being where he could get a sight you can not succeed until the position.

 

In my opinion the most important thing for the dm: numeracy hp (hit points) players. Read the TTX weapons and bodies, to compare them with thunder damage m3 and start winning in the dm! (Incidentally, for the shaft this thing, too, should be extremely useful)

 

Of course, a lot of information out there, so I invented for myself a relatively simple scheme:

vik m2 destroyed after 4 hits

m3 - 5 hits

hornet m2-3 - 3 hits

Mammoth-w0 1 - 4 hits

Mammoth m2 - 5 (m3 meets less, so long as I do not remember)

also necessary to consider paint to resist thunder - rust, lead, prodigy, raisins, and so.

 

Now, how to steal frags:

Freeze-m2 m3 per second on average, takes as much HP as the thunder m3 in one shoot. So I think: "this is a frieze freezes viknig m2. Second, 2, 3 - Shot (4) - frag mine." therefore, it is worth remembering what the body and in which the paint contains how many hits from the thunder.

Next, Rick m2-3 - is also an average of 2-3 hits the ball is 1 hit of thunder. Again, I think, "1-2,1-2,1-2-3 - shot." Rick complicated, because because of the lags some balls stupidly lost, there could be as lucky.

With shafts useless if someone hit a shaft, and he survived, it is likely that it will be enough to make 1-2 a shot to get the fragment.

About Twins, Smokey and Isis really have nothing to say because there are now much less common.

 

Hit yourself (samouron in ru): in dm, when you have identified the main competitor, it is better not to give him once again from the fragments themselves - samoubivaysya (kill yourself) and do not forget to steal his kills.

Also, until someone shoots you and you are sure that you did not send a response to the shooting rep, you'd better fatten Turn to your frags - it is sometimes possible to pick up a 1-3 frags in that time (of course, if you shoot a competitor in the Eventually better about him / Wall suicide)).

 

Unions: lead me to purchase only union thunder m3, because extremely advantageous to have a full map of thunder-allies.

 

Why I chose the lead?

25% of the thunder - the mammoth m2 gives a shot of thunder m3, just drop out alliances with no resist thunder m3 of Thunder (otherwise they take a long time)

20% of the shaft - shaft m3 can not plop me on the one to fill up) a few days after buying the game noticed that the shafts touch me much less, because it is easier to fill up somebody else.

On the other weapons 1vs1 rarely come out the winner (when playing head-on.)

Rico from the balls, even as the Twins can ever escape, even metric m3 does not bother me - shot, and I will respawn again) until you reach Freese, may croak, until the frost kills you can shoot and / or suicide.

 

Another point about the shaft m3 competitor. Even if he does not have the time, not hurt to throw in a pair of Splash - "hurt him," players will be easier to smoke with kemperki Shafter.

 

It seems like everything that I use in DM...

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