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Reward in Team-Flag-Battles - New Model Proposal


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In Team-Flag-Battles the game is all about winning as a TEAM, capturing more flags than the opponent. Yet, I have noticed that the reward in crystals - even in TEAM battles - is based on the number of INDIVIDUAL kills made. The last is the model of Polygon, single shooter mode: kill as many as you can and get the most crystals at the end of the game. In TEAM battles, however, it is about the TEAM, the group as a whole, capturing and defending the flag. So, I have done games capturing 3 flags for the TEAM and saving 2 flags, and still get no reward, because I made less kills than other team mates, despite saving a large part of the victory for them, and their reward of crystals. I have seen other players doing the same and get no reward either. Thus, we have a TEAM flag battle, but crystals and rewards according to single shooter mode battle. In my opinion, in TEAM battles, the division should be made differently, at least in flag battles. Those TEAM mates capturing and retrieving/recapturing the most flags, should get the most crystals or the best reward, because they saved the victory for the TEAM as a whole. The model of reward in team battles shoudl be according to the contribution to the victory as a TEAM, and not based on individual kills made. How do you feel about this?

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Amsterdam' date=' ben jij nederlands?[/quote'] Jazeker ben ik Nederlands, zoals de naam Amsterdam aangeeft. Jij ook?

 

Ya jij ook.

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Jazeker ben ik Nederlands' date=' zoals de naam Amsterdam aangeeft. Jij ook?[/quote']

 

Ja, ik ook ja. Wil je in het NL-Team? Zoja, voeg me toe op skype, naam: martvangenuchten ;D

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Jazeker ben ik Nederlands' date=' zoals de naam Amsterdam aangeeft. Jij ook?[/quote']

 

Ja, ik ook ja. Wil je in het NL-Team? Zoja, voeg me toe op skype, naam: martvangenuchten ;D

 

Hallo Mart, eigenlijk zou ik dat graag willen, maar ik ben nog niet zo goed. Mijn email: m.zitman@live.nl. Ik praat graag verder, Marcel

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Noo i like the way the game is now because if you get a good ammout of kills and atleast a couple flag caps you should be in the top 3 depending on how long the game has been going.

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Noo i like the way the game is now because if you get a good ammout of kills and atleast a couple flag caps you should be in the top 3 depending on how long the game has been going.

 

+1

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I kind of agree. There are times where you assist capturing the flag by protecting the person with a flag. So you don't get any points for capturing the flag and you spend a long time driving with often not many kills on the way but yet you get no reward. I do think it would be hard for the game to calculate this though.

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Either you have to atleast pick up the flag you get the same ammout of points as the flag capturing which is ''Flag assisting'' so yes you can escort the flag carrier but you are basically getting free kills because they are not focus on you only the flag runner so win-win.

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I kind of agree. There are times where you assist capturing the flag by protecting the person with a flag. So you don't get any points for capturing the flag and you spend a long time driving with often not many kills on the way but yet you get no reward. I do think it would be hard for the game to calculate this though.

 

You mean driving behind the tank waiting for him to killed so you can pick up the flag huh? That is genius.

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All you do is say the problem. What is your solution? For an example of a potential solution, look over here: http://forum.tankionline.com/posts/list/136853.page. Eessydo mentions a problem and gives a potential solution for it. Explain what your solution for this problem is.

 

Personally, I can see no real way of getting a fair system. This is because, if the battlefund is shared out equally among the winning team, the ones who have recently joined the game will get the same amount of crystals as those who have worked hard and long. This is not fair. If, then, you argue that the fund should be shared out incrementally in terms of the time spent by one of the players in the game, then those who are inactive/play without skill will get the same fund as those who get the kills, capture the flags, etc.

 

What is your solution to this "problem" you mention?

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@shadowvision: no, of course I am not saying that the number of killings should not be rewarded with crystals, even in flag games. Still, as I propose, other factors are equally or even more decisive in a flag game. What about team mates succesfully defending - let's say - 12 serious attacks on your flag, but only making 12 kills, while offensive players made 50? In this case, who made the biggest contribution to winning as a team? Defender? Wardign off 12 points for the opponent or the attacker?

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@skitee. Skitee: you are right, I only note with a question. The topic has been discussed elsewhere on the forum, as you add with the link - thank you :)

 

It is very difficult to find an overall solution which suits all situations in a team flag game, I agree.

Also, it should be easy for TANKI to programme the solution into the flag game, if they ever gonna change the mode in an update, making it not too expensive for them.

I would suggest a COMBINATION of the following factors in TEAM flag games. Option 1 is the most simple to programme into the present game:

 

Option 1

 

(1) maintain the present count (number of kills) but perhaps add:

(2) conquering the opponents flag = + 5 (or other number) crystals as a bonus for the player

(3) bringing the opponents flag to the own team plate and making the point = + 5 (or other number) crystals as a bonus for the player

(4) so, a player capturing the flag of the opponent AND bringing it home scoring, gets + 10 crystals (or other number) as a bonus

(5) defending and recapturing a taken flag of own team = + 5 (or 10 or other number) crystals as a bonus

 

This is the easiest solutions, in my opinion, for it focusses the game more on the flags and team.

Also, players capturing/retaking a flag are already registered during the game, so it is not very difficult to programme in ICT.

 

Option 2

 

Making the system more elaborate, one could additionally focus on the duration of the flag game (time spent playing in the team):

(1) has the player been there from the start of the game, part of the winning team, he/she as a team mate has made a bigger contribution than players coming in only for the last 5 or 10 minutes to secure the game, knowing that they are part of a winning team already, making easy kills.

 

In this last option, not only the number of kills and flags taken or captured are counting.

But also whether the player was there from the beginning of the game, in the team, or only joins in a winning team for the last 10 minutes for easy scoring - the easy picking.

Then, crystals could perhaps e distributed among team mates based on ratio (moderate) of (a) number of kills made and (b) time participating in the team

 

But, again, these are only suggestions, not final solutions

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In Team-Flag-Battles the game is all about winning as a TEAM' date=' capturing more flags than the opponent. Yet, I have noticed that the reward in crystals - even in TEAM battles - is based on the number of INDIVIDUAL kills made. The last is the model of Polygon, single shooter mode: kill as many as you can and get the most crystals at the end of the game. In TEAM battles, however, it is about the TEAM, the group as a whole, capturing and defending the flag. So, I have done games capturing 3 flags for the TEAM and saving 2 flags, and still get no reward, because I made less kills than other team mates, despite saving a large part of the victory for them, and their reward of crystals. I have seen other players doing the same and get no reward either. Thus, we have a TEAM flag battle, but crystals and rewards according to single shooter mode battle. In my opinion, in TEAM battles, the division should be made differently, at least in flag battles. Those TEAM mates capturing and retrieving/recapturing the most flags, should get the most crystals or the best reward, because they saved the victory for the TEAM as a whole. The model of reward in team battles shoudl be according to the contribution to the victory as a TEAM, and not based on individual kills made. How do you feel about this? [/quote']

there's something called : xp/ points for scoreboard for capping or saving flag :lol: (tip: wait for enemy to get flag then KILL him x2 xp). plus go for flag when other team is strong you get TONs more xp!

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