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Confiscated goods(Crystal distribution) part 2


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The way hackers have invaded the CTF matches, i don't think the day is far when honest players will start quitting the game. Its necessary for tanki online to take action and find a solution to the problem.

 

At the end, who is the winner

1 - Hcaker

 

2 - Tankionline

 

i say, hacker is the winner if he is not caught. he wins all the crystals which some other honest player deserves.

 

But Tanki online is the winner in both the cases(1- hacker caught 2- not caught). Because honest players won't be able to earn crystals and they will have no other way to just buy crystals. I am not saying peple shouldn't buy crystals, infact tanki online can exists only if people buy crystals.

 

But the problem is that honest players deserves the crystals and not the hackers.

 

here is the compilation of hackers, these are just a few. I filed complaint against them and all of them got banned for month or so but what about time we are

spending to play these matches and when just few mins are left, a hacker comes and everything is gone. They get banned for one month or so but what about crystals.:

 

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gpDG3.jpg

 

 

 

Raise your voice against this thing. It might happen to you some day or you are already a victim of hackers.

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So what is your solution? Name a plan for any problems. Saying a problem really doesn't help. Give a solution for the problem as well. :roll:

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So what is your solution? Name a plan for any problems. Saying a problem really doesn't help. Give a solution for the problem as well. :roll:

 

So they can develop a game from scratch but they can't find a solution to this problem(plague), that's strange. Just banning the players is not helping.

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we already have the anti-cheat program,but the hackers know how to pass over it. even if we stop them,they will be back. and they will be harder to stop.

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So how much time it takes to take a flag from blue team base to red team or vice versa?

 

There should be a time difference between time you take the flag from one base to another. This thing might work, if not, at least it will decrease the hacking.

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So how much time it takes to take a flag from blue team base to red team or vice versa?

 

There should be a time difference between time you take the flag from one base to another. This thing might work, if not, at least it will decrease the hacking.

Imagine: For example it takes 8 seconds for a Hornet M3 with Nitro to take the red flag on Silence II and capture it.The anti-cheat is checking that.If a flag in Silence II is captured for less seconds, it automatically bans the hacker.But:

 

So, here it comes a hacker with a Titan.He uses a speed hack and he still captures the flag for more than 8 sec.

It is still a hack, but the anti-cheat doesn't see it because of the 8 sec... So?

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So how much time it takes to take a flag from blue team base to red team or vice versa?

 

There should be a time difference between time you take the flag from one base to another. This thing might work, if not, at least it will decrease the hacking.

 

I seriously would get frustrated when I wait at the enemy-flag spot for a team member who captures the flag in our base, when I have to wait and get killed in that time.

because when we have taken the flag I'm sure someone else will go to the enemy base and waits for the others capture.

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But by implementing this we can reduce teleport hacking which is a bigger problem. Teleport hackers capture the flag in no time!

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simple solution, end the game when the system detect someone go faster than the speed they could reach or kick the guy out of the game(anti-speed hack). anti-teleport hack (see mostly in CTF mode): create a vote system, capture the flag faster than normal will get auto kick by the system and return the captured flag.

sorry for "the not good" english.

edit: oh and about the capture the flag faster than normal timing start from the time the flag leave the position no re-timing when someone drop or pick up the flag and the timing will base on the hull of the first caper. of course this need lots of calculate because there are lots of maps.

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simple solution, end the game when the system detect someone go faster than the speed they could reach or kick the guy out of the game(anti-speed hack). anti-teleport hack (see mostly in CTF mode): create a vote system, capture the flag faster than normal will get auto kick by the system and return the captured flag.

sorry for "the not good" english.

edit: oh and about the capture the flag faster than normal timing start from the time the flag leave the position no re-timing when someone drop or pick up the flag and the timing will base on the hull of the first caper. of course this need lots of calculate because there are lots of maps.

 

Vote system is already there in the game but the way it works shows the poor intention of the mods. It should have been implemented in a better way.

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Yesterday i play a little in silence and in a very short time five hacker appear my team and other team but when we write /vote xxx the mod just disconnect the hacker and he is coming back two min later and he is banned just from the CHAT ! so when we vote the hacker aren't really punished !L

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My team just got toasted 2 times in silenced II map with 2 hackers, 1 each round, didn't get much crystals through 100 mins of battle.so *CENSORED* mad. and im mad because both time we're so close to victory. there really should be an auto anti cheat system not the current system we have. like i said.

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My team just got toasted 2 times in silenced II map with 2 hackers' date=' 1 each round, didn't get much crystals through 100 mins of battle.so *CENSORED* mad. and im mad because both time we're so close to victory. there really should be an auto anti cheat system not the current system we have. like i said.[/quote']

 

You are right. The current voting system(/vote hackername) is nothing more than CRAP.

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