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[Issue 4] Battle Etiquette: Second Edition


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It has come to my attention that I have neglected to acknowledge some of the finer points of etiquette in this amazing, multiplayer, browser-based, 3D war game. I have sequel-ized my earlier article to cover these points that I seem to have missed. Abide and enjoy!

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When in a battle of “Capture the Flag,” remember the primary objective of the game: bringing enemy flags back to your own base’s flag. That is the mode, and objective of the game. It should overrule all other ambitions in a game, including:

1. Maintaining one’s position in a specific part of the map, ESPECIALLY if it blocks the flag carrier’s route to your own flag in any way. Regardless of any reason(s) one might have, like maintaining a kill-death ratio, or hiding from a powerful enemy, blocking the flag carrier is a potential cause for banning. (See Rules, points 1.6 and 1.10.)

2. Collecting crystals in the form of boxes on the ground. If you see a flag carrier from your team being chased by the enemy, forget about that single crystal that is a couple meters ahead of you! Take out the enemy, and pick up their flag, if you must! If your team wins, you will get more crystals in a shorter amount of time than if you were running around the map picking up boxes. Yes, this also applies to gold boxes, and camping (waiting) for them to fall.


3. Helping a friend on the opposing team. Even if your best friend wants you to join his enemy’s team, to be a useless “mult,” taking up a space on the team, while not contributing to it, you must either help capture flags for your own team, or leave the game! Running in front of the flag carrier to block his route will get you banned!

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“You have the enemy flag, halfway across the battlefield. Halfway to home. A pursuing enemy fires his weapon, decimating your health to nearly 0. From your right side, a teammate of yours with full health comes in front of you. He wants you to give your flag to him! You think about the circumstances: Your own health is low, and you will probably die in the ensuing moments of the battle, also allowing the enemy to have more time to fire at your teammate. You decide to drop the flag, and take a few shots at the enemy, directing their shots away from the new flag bearer, your teammate. You are destroyed by an incoming shell, just as your friend captures the enemy flag, winning the game for your team!”

Though the story may not always be a duplicate of your own situation in battle, it gives a general outline to what one should be thinking in battle. The tank with the most health should be carrying the flag, unless an unnecessary risk must be taken for the current flag carrier to rendezvous with his stronger teammate. Forget about the points given to the flag capturer; you will get a portion of them. Your primary objective is to help the team capture enemy flags, in any way you can.

____________________________________________________________________________________________________________________________________

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(This is more of a helpful tip for those who want to do well in battle, rather than a rule.) If you are aware of the position of a sniper on your team, please, listen to the common sense that you hopefully have, and do not get in his way unless it is absolutely necessary. Block the sniper, and you are, in essence, removing a player from the battle. A sniper shoots tanks form afar. And when you block his ability to do so, you are removing his ability to contribute to the team, much to the detriment of your efforts in battle.

If you happen to catch a glimpse of an enemy sniper on the other side of the battlefield, you should be assessing yourself on what you can do to help your team win. If the enemy is an especially active one, killing a tank every five to ten seconds or so, you should make it your objective to remove him from his special little hiding spot
, if not to destroy him altogether. (Only do this if you have the proper weapons, such as railgun, thunder, shaft, etc.) If you see that one of your teammates is rushing back to your base with the opposing team’s flag, but is about to enter the firing range of the sniper, you should immediately try to attract attention to yourself, and away from the flag carrier. If you cannot destroy the distant assassin, at least force him to waste a shot on you, so your friend can escape during the enemy’s reload time.

____________________________________________________________________________________________________________________________________

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Unless they hold a flag or block an urgently needed path, take no note of flipped tanks; they are useless to both teams. They cannot attack or defend. Isidas seem to have the most difficult time abiding to this guideline, rushing to every immobilized tank to replenish its health, thus earning points for themselves. Though you may be getting points for yourself, keep in mind that you are not healing teammates that can actually contribute to the war effort, thus increasing the odds of your team’ losing the battle. The losing team always gets less crystals, regardless of how many points they may have accumulated.

____________________________________________________________________________________________________________________________________

tommyq.png

Many thanks to Lhamster, for the inspiration that he so kindly gave to me.

Edited by Hexed
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What about handing the flag back to the tank that took stole it and took it back 75% of the way back before dying?? I believe when it comes to etiquette, it's respectful to hold the flag, then once re spawned give it back to him. Some people believe giving the flag defender the flag to capture for himself is good sportsmanship too, as they don't have a chance to get many points otherwise, but are very important in a team.

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This is a very impressive article Tommy. I just hope that people read it and take into mind what it says. So many noobs out there, playing for themselves.

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What about handing the flag back to the tank that took stole it and took it back 75% of the way back before dying?? I believe when it comes to etiquette' date=' it's respectful to hold the flag, then once re spawned give it back to him. Some people believe giving the flag defender the flag to capture for himself is good sportsmanship too, as they don't have a chance to get many points otherwise, but are very important in a team.[/quote']

hmm... this can be bad, since you can lose the flag by doing this, I normally find you can make "friends" by giving them a flag when you have it, not trying to give them back their own flag..

 

also, good article :thumbup:

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It is ridiculous to watch a whole team crowd against the flag bearer just to take his flag and score the points.

I could not tell you how many times I have been purposely blocked and died, I think Rule 1.6 and 1.10 are the most broken rules in combat! :roll:

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It is ridiculous to watch a whole team crowd against the flag bearer just to take his flag and score the points.

I could not tell you how many times I have been purposely blocked and died, I think Rule 1.6 and 1.10 are the most broken rules in combat! :roll:

 

^^ I agree, it's frustrating. There are many (even one is too many) times where I am about to capture the flag, and someone pushes my over, or tries to stop me capping the flag.. nothing more annoying than that. I vote against them every time, but have yet to see any good from the new voting thing. Anyone else got feedback on the results of voting, because I think it's a great concept, I hope for others it's working.

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... you are not healing teammates that can actually contribute to the war effort...

 

The war? Which war? Do I misunderstand something fundamental in the wording, or are you selling Victory bonds here? :-)

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... you are not healing teammates that can actually contribute to the war effort...

 

The war? Which war? Do I misunderstand something fundamental in the wording, or are you selling Victory bonds here? :-)

 

:hunf:

 

Tanki Online is a game made of hundreds of different battles -- wars among players, whether they are organized as clans or not. The connection was not very difficult to make...

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... you are not healing teammates that can actually contribute to the war effort...

 

The war? Which war? Do I misunderstand something fundamental in the wording, or are you selling Victory bonds here? :-)

46.png

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It has come to my attention that I have neglected to acknowledge some of the finer points of etiquette in this amazing' date=' multiplayer, browser-based, 3D war game. I have sequel-ized my earlier article to cover these points that I seem to have missed. Abide and enjoy![/color']

 

3d2d6776a0c348d6df43cd6fa9a33d8b.png

 

____________________________________________________________________________________________________________________________________

 

1557c727a02638cc91076bbb4c088fa1.png

 

When in a battle of “Capture the Flag,” remember the primary objective of the game: bringing enemy flags back to your own base’s flag. That is the mode, and objective of the game. It should overrule all other ambitions in a game, including:

 

1. Maintaining one’s position in a specific part of the map, ESPECIALLY if it blocks the flag carrier’s route to your own flag in any way. Regardless of any reason(s) one might have, like maintaining a kill-death ratio, or hiding from a powerful enemy, blocking the flag carrier is a potential cause for banning. (See Rules, points 1.6 and 1.10.)

 

2. Collecting crystals in the form of boxes on the ground. If you see a flag carrier from your team being chased by the enemy, forget about that single crystal that is a couple meters ahead of you! Take out the enemy, and pick up their flag, if you must! If your team wins, you will get more crystals in a shorter amount of time than if you were running around the map picking up boxes. Yes, this also applies to gold boxes, and camping (waiting) for them to fall.

 

3. Helping a friend on the opposing team. Even if your best friend wants you to join his enemy’s team, to be a useless “mult,” taking up a space on the team, while not contributing to it, you must either help capture flags for your own team, or leave the game! Running in front of the flag carrier to block his route will get you banned!

 

____________________________________________________________________________________________________________________________________

 

7860480b673d306d993ac516d12123f5.png

 

“You have the enemy flag, halfway across the battlefield. Halfway to home. A pursuing enemy fires his weapon, decimating your health to nearly 0. From your right side, a teammate of yours with full health comes in front of you. He wants you to give your flag to him! You think about the circumstances: Your own health is low, and you will probably die in the ensuing moments of the battle, also allowing the enemy to have more time to fire at your teammate. You decide to drop the flag, and take a few shots at the enemy, directing their shots away from the new flag bearer, your teammate. You are destroyed by an incoming shell, just as your friend captures the enemy flag, winning the game for your team!”

 

Though the story may not always be a duplicate of your own situation in battle, it gives a general outline to what one should be thinking in battle. The tank with the most health should be carrying the flag, unless an unnecessary risk must be taken for the current flag carrier to rendezvous with his stronger teammate. Forget about the points given to the flag capturer; you will get a portion of them. Your primary objective is to help the team capture enemy flags, in any way you can.

 

____________________________________________________________________________________________________________________________________

 

b19a0ad7d387f23ee685b79787a39f66.png

 

(This is more of a helpful tip for those who want to do well in battle, rather than a rule.) If you are aware of the position of a sniper on your team, please, listen to the common sense that you hopefully have, and do not get in his way unless it is absolutely necessary. Block the sniper, and you are, in essence, removing a player from the battle. A sniper shoots tanks form afar. And when you block his ability to do so, you are removing his ability to contribute to the team, much to the detriment of your efforts in battle.

 

If you happen to catch a glimpse of an enemy sniper on the other side of the battlefield, you should be assessing yourself on what you can do to help your team win. If the enemy is an especially active one, killing a tank every five to ten seconds or so, you should make it your objective to remove him from his special little hiding spot

, if not to destroy him altogether. (Only do this if you have the proper weapons, such as railgun, thunder, shaft, etc.) If you see that one of your teammates is rushing back to your base with the opposing team’s flag, but is about to enter the firing range of the sniper, you should immediately try to attract attention to yourself, and away from the flag carrier. If you cannot destroy the distant assassin, at least force him to waste a shot on you, so your friend can escape during the enemy’s reload time.

 

____________________________________________________________________________________________________________________________________

 

3a0dac2773fe6708691ce94e6b743aa6.png

 

Unless they hold a flag or block an urgently needed path, take no note of flipped tanks; they are useless to both teams. They cannot attack or defend. Isidas seem to have the most difficult time abiding to this guideline, rushing to every immobilized tank to replenish its health, thus earning points for themselves. Though you may be getting points for yourself, keep in mind that you are not healing teammates that can actually contribute to the war effort, thus increasing the odds of your team’ losing the battle. The losing team always gets less crystals, regardless of how many points they may have accumulated.

 

____________________________________________________________________________________________________________________________________

 

tommyq.png

 

Many thanks to Lhamster, for the inspiration that he so kindly gave to me.

 

instead of sky blue do cyan.

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I read this article very early on in my "career" and while I try always to remember your bits of advice when I take the feild, When I'm low on health, I try to give the flag to the stronger teammate, some don't always get it or they

don't pay attention to their surroundings.

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