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Double Battle Fund


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Isn't it really annoying when you are getting over 2,000 points on the losing team?

Well, I think there should be a battle fund for both teams, obviously the losing team's would increase far slower than the winning team's.

Sometimes very skilled people join a losing team, but manage to get very high amounts of points. Obviously it's their team's fault for not trying hard enough. What do they get at the end of the battle?

2 crystals, if not, 0.

If my idea was introduced, people working hard on the losing team would be awarded for their efforts.

So, if the red team's battle fund is 1,000, and they were winning, the blue's might be around 200-500.

 

What are the good and downsides of this?

I can't think of any cons though...

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I like the way the current system is so biased towards the result. It may be really annoying when you get over 2,000 points on the losing team, yes, but it is fair. The result is based on the whole team. If people who are very skilled don't want to be held back by their team, they can go play Death Match. No team to worry about there. Skilled players who play TDM or CTF should expect the risk of being with a really weak team, shouldn't they? It's part of the game, after all.

 

By the way, what about this situation:

 

Red Team is leading the whole game, it's a first to 50 flag game. They race into a 49-0 lead. Their fund is huge compared to Blue team's.

Then the Blue team starts a takeover. They get it back to 49-30, but in all this time the Red Team still has been increasing faster than the Blues' and now their fund is huge in comparison.

Eventually, the Blue team win 50-49. However, the Red team's fund has been so big that the Red Team gets far more crystals despite losing.

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Right now i think it isn't fair the calculations of CTF games based mainly in flags. Yes, the winning team should have the best reguard, of course, but what about this: Play a CTF two hours, the game ends 1-0 for blue, the red team get 0 rewards!!Exactly the same reward for a 50-0 game, completely one side game. Even when the red team played well (sometimes the match are decided only for two drugs falling in the correct moment), the match finish only 1-0, they receive nothing for their efforts and played almost as good as blues. The problem with 0 flags games should be reviewed.

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