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tankonline neads a sell buton in garage :!:

 

False. Imagine how silly it would be, everyone would buy a M3 weapon, and only have one. Then, everytime they choose a different map; Sell weapon, buy different. (to accommodate for dif maps, thunder; Monte Carlo___Freeze; island__etc.). I am glad there is no sell button.

 

in 2.0

 

Yes, but only for 25%. example: M3 hornet costs 12k crystals.... Sell, get back 3k. Be careful what you buy. XD

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How about a special multi kill mine you set it down ad when some one drives over it anyone in a 5 tank radius gets destroyed or dmg and a new bonus : sludge/oil you would have 6 things istead of 5 for power ups and stuff but sludge slows down enemies when you set it down it goes for about 3-5 seconds maybe longer and it only works when your moving

Anti-Tank mines is enough for explosives

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I somewhere saw an idea to disable using multiple drugs (double armor + double power + nitro) or shorten their effect to, let's say, 15 seconds and can't find it. But I think this idea is quite bad. Reasons:

 

1. Even now drugs work cca. 45 seconds instead of 60 - even if their timer is on about 75%, they stop working (at least for me)

2. If someone doesn't have a good tank and wants to get enemy flag or destroy betterv tank, sometimes his only chance is using all drugs at once. By removing this, weaker players will be f****d when they "meet" some better ones.... For example, I'm a WO2, but I don't have anything better than Titan M2/Hornet M0 and Thunder M0/Railgun M1/Firebird M2 and I would have no chance against Titan M3+Thunder M1 or Hornet M2+Railgun M3 etc....

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I somewhere saw an idea to disable using multiple drugs (double armor + double power + nitro) or shorten their effect to, let's say, 15 seconds and can't find it. But I think this idea is quite bad. Reasons:

 

1. Even now drugs work cca. 45 seconds instead of 60 - even if their timer is on about 75%, they stop working (at least for me)

2. If someone doesn't have a good tank and wants to get enemy flag or destroy betterv tank, sometimes his only chance is using all drugs at once. By removing this, weaker players will be f****d when they "meet" some better ones.... For example, I'm a WO2, but I don't have anything better than Titan M2/Hornet M0 and Thunder M0/Railgun M1/Firebird M2 and I would have no chance against Titan M3+Thunder M1 or Hornet M2+Railgun M3 etc....

Why is it that yall call it drugs, cause that's of Black Ops not Tanki!!!

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I just thought of something that'll give almost every tanker an average advantage!

How about a purchasable radar

Upgrades:

M0 =Range: very short Price: 125 rank: Master Sergeant

M1=Range: short Price:225 Rank:Sergeant-Major

M2 = Range: medium price: 355 Rank: Colonel

M3 = Range: long Price: 400 Rank: Major)

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I just thought of something that'll give almost every tanker an average advantage!

How about a small short ranged (M0=range:very short price:125 rank:Master Sergeant M1=range:short price:225 rank:Sergeant-Major M2=range:medium price:355 rank:Colonel M3=range:long price:400 rank:Major) radar

Is this a good idea, yes or no?

please explain

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I just thought of something that'll give almost every tanker an average advantage!

How about a purchasable radar

Upgrades:

M0 =Range: very

If radar enters the game, we have to think about options of maintaining the balance of gameplay. The option of hiding is important to give lower-level players a little chance when attacking players with very powerful tanks and weapons. Camouflage paints or drugs could be appropriate tools to maintain this balance. I like the idea that very large maps could become more interesting when playing with very few players. Perhaps make radar work pretty vague for short distances and increasingly better for longer ranges. I think, the idea could work, but we need such extensions.

 

There are also other parameters for the quality of the radar image. Image quality could not depend on range only, but also on buildings, trees, level of terrain etc. E.g. there could be a certain probability that tanks behind or inside building are not shown by the radar or only by higher level radar. Tanks could become visible, if certain weapons are used etc. If multiple tanks would be very close to each other, lower level radar could not be able to distinguish these tanks because of lower resolution. In any case, i would consider radar a good option for large maps only, like Berlin, Kungur etc. and not for rather small maps like Fort Know, Silence or smaller.

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Somewhere people discussed about sending crystals to another players (I can't find it). They didn't like it, but I think this would make the game more fair. Example: My friend is a 3rd Lieutenant and earns about 500 crystals daily, I am a Warrant Officer 2 and earn about 10 daily. So he would be able to send me some crystals I need, because as a student I don't have enought money to buy them.

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Somewhere people discussed about sending crystals to another players (I can't find it). They didn't like it' date=' but I think this would make the game more fair. Example: My friend is a 3rd Lieutenant and earns about 500 crystals daily, I am a Warrant Officer 2 and earn about 10 daily. So he would be able to send me some crystals I need, because as a student I don't have enought money to buy them.[/quote']

I never heard of that, I'll ask someone if they know how to do it

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heres an idea, you know when you have enough crystals to buy something and you can see what it looks like before actually upgrading it?,well anyway there could be a way that you could see what it looks like even when you dont have enough crystals,just a handy way to see what it looks like from different m levels,some are difficult to tell for me,anyone like the idea?

 

M.O.L :)

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... I keep forgetting to type in ~Icy~ after each post. If we have signature we don't have to remember to type it.

 

~Icy~

Obviously, you don't forget after each post - or did you forget to forget? :lol:

 

Joe

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consider yourself banned

Was? (German for what?)

 

Usage of profanity.

 

On topic:

 

A gun called the Ditzy, which amounts to a slow-firing, close-range gun that does more damage than a M3 railgun, but at less range (and a lot less forgiving) than the Twins.

 

Naturally, such a gun should look like the infamous KV-2 152mm Derp Gun.

 

605CD836529D45D5B1DC378C8A6AA538.jpg

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Missile launcher? lolwut

sounds a bit like artillery :D

anyways it deals 20 dmg at m0 and can fire 5 shots before reloading like ricochet, 25 dmg at m1, 35 at m2 and 45 at m3!! XD

can shoots through LOW walls. not large buildings lol

but has only mid-long range like ricochet and u cant shoot through the low walls if ur on a ramp to be fair

reloading is about 5 sec a shot at m0, 4 at m1, 2.7 at m2 and 2 at m3

Ammo capacity increases per upgrade. m0=5 shots m1=5.5 shots m2 6 shots m3 7

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Missile launcher? lolwut

sounds a bit like artillery :D

anyways it deals 20 dmg at m0 and can fire 5 shots before reloading like ricochet, 25 dmg at m1, 35 at m2 and 45 at m3!! XD

can shoots through LOW walls. not large buildings lol

but has only mid-long range like ricochet and u cant shoot through the low walls if ur on a ramp to be fair

reloading is about 5 sec a shot at m0, 4 at m1, 2.7 at m2 and 2 at m3

Ammo capacity increases per upgrade. m0=5 shots m1=5.5 shots m2 6 shots m3 7

No!!!

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It's basically a third variant on the Twins, as well, so I don't exactly see where that'd fit until a defined "Third Tier" of weapons showed up (which would be coming with the weapon after the Shaft, assuming you consider the shaft to be the "Tier 2" of the Railgun)

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i have a suggestion of taking your earned crystals in battle crystals with you when you quit after like a 100 kills so then your hard work is not wasted because you have to leave home to do something for more than 5 mins so you can't pause or your parents are telling you to go to sleep which happened to me yesterday after i had about 175 kills and the battle crystals were over 3000 in silence on server 16 so i practically missed out on at least 100 crystals which took me about 2-5 hours(not sure).

 

If this suggestion is picked please can you give me at least 100 crystals for the hard work I wasted last night.

 

If anyone agrees say "aye".

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i have a suggestion of taking your earned crystals in battle crystals with you when you quit after like a 100 kills so then your hard work is not wasted because you have to leave home to do something for more than 5 mins so you can't pause or your parents are telling you to go to sleep which happened to me yesterday after i had about 175 kills and the battle crystals were over 3000 in silence on server 16 so i practically missed out on at least 100 crystals which took me about 2-5 hours(not sure).

 

If this suggestion is picked please can you give me at least 100 crystals for the hard work I wasted last night.

 

If anyone agrees say "aye".

so that's how you spell it

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*facepalm* I just was thinking about the rumored tier 2 dictator just as I wrote facepalm! I wonder if the devs are kinda tricking us.... I have seen videos from 2.0 and test and It looks as good as ever. They could have released it and then done updates, but no they postponed, why? Rumored Emperor tank may be coming out!

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a placeable smokey auto turret that cost 200 and you could push 6 to use and it can be shot to death or after 100 damage is delt to it and weapons lock onto it like its and enemy

and land mines should dissapear after 2 deaths

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