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Weapon idea: Artillery missile launcher

What does it look like: an MLRS launcher

Damage:each rocket is 10

1 spacebar press: 6 rockets

Reload time: Same as railgun

Required rank:Warrant Officer

Range: according to aim height

Codename: you decide :D

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I saw that the previously WO1+ map, Polygon, has turned into a recruit-corporal map. Could there be a "Polygon II" or something like that for the higher ranks?

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we have allready something like this' date=' it's called ricochet.[/quote']

Are you referring to me?

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we have allready something like this' date=' it's called ricochet.[/quote']

Are you referring to me?

yes

The MLRS launcher i suggested is non of that of Ricochet.

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ive already posted about a moatar lancher and a grad lancher turret in other forums a month back...

 

besides 60 damage in one push of space bar? for what m-3?, base?, i dont think so. you havent listed near enough info about the weapon it needs to be very detailed full specs and a model or picture. not a nuke weapon needs balance for all m- classes and all weapons are getting rebalanced for 2.0 so you might as wait on any new ideas till then.

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ive already posted about a moatar lancher and a grad lancher turret in other forums a month back...

 

besides 60 damage in one push of space bar? for what m-3?, base?, i dont think so. you havent listed near enough info about the weapon it needs to be very detailed full specs and a model or picture. not a nuke weapon needs balance for all m- classes and all weapons are getting rebalanced for 2.0 so you might as wait on any new ideas till then.

I would like to get a pic but i can get sued for copyright

plus its inaccurate

Additional details:

M1:15 dmg per rocket

M2:20 dmg per rocket

M3:25 dmg per rocket

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you can post a pic as a reference just not for the model plan and you still need turn speed, charge? reload time, effective ranges and ranks. but personally i kinda wold like a rocket lancher like a longer ranged version of ricochet.

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you can post a pic as a reference just not for the model plan and you still need turn speed' date=' charge? reload time, effective ranges and ranks. but personally i kinda wold like a rocket lancher like a longer ranged version of ricochet.[/quote']

M1:turn speed 20, charge same, reload time same,Warrant officer 2

M2:turn speed 25, charge still same,reload time same ,Warrant officer 4

M3:turn speed 30, charge still same,reload time same,2 red stars above yellow line

No range because it depends on where the launcher is aimed at height

Plus no pic coz of copyright

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well then you still need to address aiming by height? feature is not crently programmed into tanki so unless they decide to add it just for you're turret yo're suggesting you might wanna think about a way to hold space bar to charge and adjust the firing angle until released or a new key command. and this sounds like it would need a reticle which tanki also crrently dosenot have either.

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HI all...

 

actually i hope this game can make more funner & more serious.

i want this game to add upgrades item on tank..

i know that we can make tank more better by upgrading with crystal..

the upgrade item i want is.

1. Tank can have a rammer :twisted: :twisted: :twisted: so if we ram a tank we can damage it. ( Still i don't think it is a good idea)

2. Tank can have a mirror so we can know who's behind is :D it ni8ce to drop a mine to enemy on behind (Do tank have a mirror?)

 

on gameplay

1. I want to have a night background :roll: So we can suprise enemy from behind :twisted:

2. I want this game to have a BGM on every map. so on night the BGM will make a scary music to make nice. :?:

I love to make people got heart attack :twisted: :!: :shock:

 

ok that's all in my mind thank you. for reading.... :D :D

Maybe my mind on my age is too much of imagination. 6th grade student made this lol.

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Weapon idea: Artillery missile launcher

What does it look like: an MLRS launcher

Damage:each rocket is 10

1 spacebar press: 6 rockets

Reload time: Same as railgun

Required rank:Warrant Officer

Range: according to aim height

Codename: you decide :D

 

I prefer a nuke launcher lol :twisted: :twisted:

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Weapon idea: Artillery missile launcher

What does it look like: an MLRS launcher

Damage:each rocket is 10

1 spacebar press: 6 rockets

Reload time: Same as railgun

Required rank:Warrant Officer

Range: according to aim height

Codename: you decide :D

 

I prefer a nuke launcher lol :twisted: :twisted:

Well you can make it a nuke launcher by collecting the depleted uranium drug (common name double power).

Its a crate with a radioactive symbol on it.

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HI all...

 

actually i hope this game can make more funner & more serious.

i want this game to add upgrades item on tank..

i know that we can make tank more better by upgrading with crystal..

the upgrade item i want is.

1. Tank can have a rammer :twisted: :twisted: :twisted: so if we ram a tank we can damage it. ( Still i don't think it is a good idea)

2. Tank can have a mirror so we can know who's behind is :D it ni8ce to drop a mine to enemy on behind (Do tank have a mirror?)

 

on gameplay

1. I want to have a night background :roll: So we can suprise enemy from behind :twisted:

2. I want this game to have a BGM on every map. so on night the BGM will make a scary music to make nice. :?:

I love to make people got heart attack :twisted: :!: :shock:

 

ok that's all in my mind thank you. for reading.... :D :D

Maybe my mind on my age is too much of imagination. 6th grade student made this lol.

 

next vesion of game coming soon "2.0" will have night maps, and new equippment and powerups "walkietalkie" "radar" ect. as far bgm you could always use the media player on you're computer to scare you'reself. the ramming is crrently done but no damage is done doing so and a mirror to see behind you're tank isnt bad but if you get used to the higher camera angle you cant slightly do without one.

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Weapon idea: Artillery missile launcher

What does it look like: an MLRS launcher

Damage:each rocket is 10

1 spacebar press: 6 rockets

Reload time: Same as railgun

Required rank:Warrant Officer

Range: according to aim height

Codename: you decide :D

 

I prefer a nuke launcher lol :twisted: :twisted:

Well you can make it a nuke launcher by collecting the depleted uranium drug (common name double power).

Its a crate with a radioactive symbol on it.

 

 

nooooo. i mean a nuke launcher not power up :evil: :evil:

a nuke laucher may have a splash damage like thunder but i want the splash range is bigger. :wink:

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Here are some tank + turret suggestions. The basic stats and upgraded stats will be displayed.

 

 

Fortress-HP: m0 150, m1 170, m2 190 ,m3 220 -Speed: m0 55, m170, m2 90, m3 110, -Size: big-Use-it’s sloped and massive armor can allow a small tank like a Wasp or hornet to drive [on or in whatever works]its back, just make sure you don’t fall off!!!!

 

Ruster -Attack type: single shot-damage:11-20-shot per min:17-cooldown time-medium, grad is 25, grad/per sec is m0 30 ,m1 50 ,m2 70 ,m3 90, slow-ability-When shot at enemy it slowly makes the tank immobilized, unable to shoot round [when shot it makes a blue and red explosion on impact]

 

Pyro-HP: m0 65, m1 75, m2 95, m3 120-speed m0 68 m1 85 m2 130 m3 160-Size:medium-small-Use-this tank is designed for the firebird because it’s a strong fast tank you be able to withstand shots from a thunder or rail gun and then toast him.

 

Seeker-attack type: single shot-damage:70-77-shot per min:1-cooldown time-Very slow-abillity-When it gets shot is will attack any tank that's visible or close by(dose not attack friendly's)it will have the sound of a slow motion deep sounding machine gun and will have 1 hp taken from the person under fire of each bullet shot on or near the enemy.

 

Sprinter-HP:m0 40, m1 60 ,m2 85 ,m3 95-speed:m0 145, m1 75 ,m2 194, m3 240, -Size-small - sec/m m0 7.5 ,m1 10.0 ,m2 13.0, m3 15.0, meant for big maps very fast but very slow [has to start of fast]

 

Leaper-Attack type: single shot-damage:20-40-shot per min:48.5-cooldown time-medium-ability-when its shot it goes on the ground and bounce's into the air and plummet’s down like a mortar(has splash damage(used to shoot over large objects)

 

T.O.D [tank of destruction]-HP:550-speed:m0 60, unable to use any specials except the nitrous and cannot be upgraded-Size-big-Use-This bad boy is supposed to go first ahead of everybody, it’s very slow but it can withstand a lot of shots from a rail gun and thunder yet still live.

 

Stealth-HP: m0 60 ,m1 80, m2 95, m3 105 -speed: m0 80 m1 100 m2 120 m3 140 -Size-medium-Use-this is a rail guns best friend it's body wont tip over from a M3 Rail gun shot and it's small enough to hide around corner's without exposing itself it also very agile.

 

Camogun- Attack type: electric-damage: 0-shot per min ??-cool downtime-medium-ability-It has a isidia like way of shooting.in is a true team supporter, you shoot at a friendly and they become stronger with their attack and defense boosted for 15 sec, but you hit an enemy the enemy will glow very brightly, attract attention and will slowly drain health if the gun is still pointing at the enemy due to radiation [enemy will have a faded green glow]

 

Electro shooter- attack type: electric-damage?-shot per min?-cool down time: slow-ability-it saps half of a friendly/enemy and then it shoot's a massive electric ball that does double the amount of damage that you sapped from your enemy/friendly, you cannot shoot until you sap a tanks health. [Must have a suck limit before each shot]

 

prices for the tank/turrets

 

Fortress:m0 1,000 m1 2,500 m2 6,000 m3 14,000 crystals

 

Ruster: m0 450 m1 1,300 m2 4,500 m3 10,000 crystals

 

Pyro: m0 600 m1 2,000 m2 5,000 m3 11,000 crystals

 

Seeker:500 m0 500 m1 2,500 m2 4,500 m3 12,000 crystals

 

Sprinter: m0 800 m1 1,300 m2 6000 m3 12,500 crystals

 

Leaper: m0 1,000 m1 3,000 m2 5,000 m3 13,000 crystals

 

T.O.D: m0 21,000 crystals

 

Stealth:m0 400 m1 1,200 m2 2,400 m3 8,500 crystals

 

Camogun:m0 620 m1,800 m2 3,400 m3 12,000 crystals

 

flakshot: m0 350 m1 1,300 m2 5,500 m3 13,000 crystals

 

these are only suggestion they may be a bit Mad but they are some ideas that could possibly be used on tankionline 2.0.

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Weapon idea: Artillery missile launcher

What does it look like: an MLRS launcher

Damage:each rocket is 10

1 spacebar press: 6 rockets

Reload time: Same as railgun

Required rank:Warrant Officer

Range: according to aim height

Codename: you decide :D

 

I prefer a nuke launcher lol :twisted: :twisted:

Well you can make it a nuke launcher by collecting the depleted uranium drug (common name double power).

Its a crate with a radioactive symbol on it.

 

 

nooooo. i mean a nuke launcher not power up :evil: :evil:

a nuke laucher may have a splash damage like thunder but i want the splash range is bigger. :wink:

Uhh you meant tomahawk? because nuclear weapons are too powerful to kill even the toughest armor (mammoth). You make the stats including the Mark I, II, and III stats

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can we get a sticky gun?

like this

Sticky bomb the description is this:

damage per shot : M0 20, M1 25, M2 30, M4 40

ROF/M (Rate of Fire/M) : M0 20, M1 22,4, M3 23,1, M4 25.

grad : don't know the GM must think this

range : 50

maximal time to detonate 30 sec

rank : square 3

price : GM choose

 

to detonate click right mouse button :D :-) :)

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Weapon idea: Artillery missile launcher

What does it look like: an MLRS launcher

Damage:each rocket is 10

1 spacebar press: 6 rockets

Reload time: Same as railgun

Required rank:Warrant Officer

Range: according to aim height

Codename: you decide :D

 

I prefer a nuke launcher lol :twisted: :twisted:

Well you can make it a nuke launcher by collecting the depleted uranium drug (common name double power).

Its a crate with a radioactive symbol on it.

 

 

nooooo. i mean a nuke launcher not power up :evil: :evil:

a nuke laucher may have a splash damage like thunder but i want the splash range is bigger. :wink:

Uhh you meant tomahawk? because nuclear weapons are too powerful to kill even the toughest armor (mammoth). You make the stats including the Mark I, II, and III stats

 

uh tomahawk is not good enough. i mean a bunker buster bomb is better

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were getting "shaft" turret after 2.0 release it will be artillery more than likey so wait for that to comeout before posting new weapons for consideration as shaft is work in progress it may already have some of the features you are suggesting. and all attention is on 2.0 release and in future shaft turret so odds are they are not even looking for new turrets to make at this point and time.

 

but suggestions are still welcome we never know a good idea till it happens.

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umm tanks must have secondary weapon like machine guns, minifuns, grenade launcher, zapper and like 'em. it would be more fun and sometimes if u have weaker weapon than your opponent you could win with secondary weapon :D :D ... it should be better to add them :roll: :roll: :roll:

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