Jump to content
EN
Play

Forum

Suggestions!


 Share

Recommended Posts

I have an idea. What about an extension kit for tanks that adds a fourth upgrade? The tanks would be faster, have more

health and look slightly different? Of course it would only be for M3 tanks. Here's the list. Please say if you lie it.

 

Wasp M3 + kit= 100hp, 8 speed, and gains a machine gun, used by pressing the N key. The machine gun would affect Hornets and Wasps. ( in real life, machine guns can knock out light tanks like the Russian PT-76 or the American Sheridan)

 

Hunter M3 + kit = 130 Hp, 7 speed, and a machine gun.

 

Titan M3+ kit= 200 hp, 5.5 speed, and looks different. Has armour over it's tracks like an M3 hunter has. Has a double missle boxon each side, which each missle does the same damage as an M3 thunder shot and the same explosion and sound effect. 4 missle per life. Fired with the N key.

 

M3 Dictator and kit= 160 hp, 9 speed, 2 machne guns, the front has more armour plates.

 

M3 hornet and kit= 150 Hp, 15 speed, 1 machine gun.

 

M3 Viking and kit= 200 Hp, 11 speed, 1 missile box.

 

M3 Mammoth and kit= 400Hp, 7 speed, no extra weapons. Looks the exact same, so you don't know if it's got the kit.

 

 

I really like this idea.

I need that kit for Wasp :twisted: :mrgreen:

...but mamooth has too much life and titan has too many upgrades

Share this post


Link to post
Share on other sites

I think you should make the fire bird do damage more rapidly like m3 will do 12 damage per half second. The freeze is well balanced with low fuel but high damage but the islda I believe is a little bit Over powered. It can heal and hit at crazy angles which I think sohlud stay but I think it should not be able to heal itself if it can. I don't know about this but i'm pretty sure it can while attacking an enemy or its just a glitch where another islda is invisiable.

Share this post


Link to post
Share on other sites

I have been thinking. I saw a Tanki racing video put together and I like to race. I even made my own imaginary racing tracks on the maps provided, so I think we need a Tanki Racing mode. We could have world or country Grand Prix for prizes. There could be a time trial mode. The fastest records on each map can be from all tanks, the different types of chassis, and also a category for what M was used. There could be more item pickups to affect the race, like an item that hurts all tanks, an item that destroys the tank in first, and more. Tanks could also fire at each other, and when a tank gets destroyed, it can respawn where it got destroyed. I bet there could be more ideas added to this, but I think that a racing mode would be cool.

Share this post


Link to post
Share on other sites

Why not make a Smokey which is double barreled

ex.

3092582080_e6a0799c14.jpg

A double barreled Smokey would also look beasty (or awesome) with this Conqueror Mark 1 armor

conqueror_arv2_%28fv222%29_tank.jpg

Share this post


Link to post
Share on other sites

I would like to see a new tank body in tanki since there are more guns than bodies. I was thinking of a tank body that had these stats. Cost would be unknown-

M0 Armor-110 Speed- 3.5 grad-7

M1 Armor-120 Speed-4 grad-80

M2 Armor-150 Speed-4.5 grad-90

M3 Armor-170 Speed-5.5 grad-110

 

This tank is a basic mix of a viking and titan. It is almost like a mini mammoth. Its name would probably be Seeker. These tanks would be about the size of the viking and be slow tanks that seek and destroy targets, hence the name, Seeker.

 

Also, another good tank body, would be one that is "customizable" Like M0 is fast but almost no armor and m3 is slow with lots of armor. Players would upgrade the tank to they way they would like it.

Share this post


Link to post
Share on other sites

Also, a game mode called sniper death match (sdm) Entry is only allowed to players with railguns or shaft. The map would be a tdm except there would be a line in the center. No players can cross the line (an invisible wall that of course can be shot through) Players

would hide behind barriers and come out and shoot. (hence the name (sdm) It goes until time runs out or a set amount of kills is reached. Crystals would be given to players with best k/d ratios, not score.

Share this post


Link to post
Share on other sites

Don't you get tired of an infernal rail always taking your kill? Or a thunder killing his target and yours?

 

I believe there should be Assists in the game. For example: I'm shooting a tank, but my partner gets

the kill, I would get a partial ammount experience points for having taken away x ammount of life from the enemy.

Share this post


Link to post
Share on other sites

Let me present you botter (tier 2 isida) defender (tier2 dictator) and assassin (tier 2 hornet)

 

 

Defender (tier2 dictator)

 

price hp speed steering rank

m0 1300 130 5.0 90 third lieutenant

m1 3000 142 5.6 95 second lieutenant

m2 8000 165 6.4 100 first lieutenant

m3 25000 200 6.8 110 major

 

description:

This tank body is made from very light and very strong material. This guy also has a strong engine that carries the body. This guy isn't only hull and only speed!

 

 

 

 

Botter (tier2 isida)

 

 

price damage healing turning speed shot per minute range rank

m0 1800 20/s 20/s 70/s 15 60 second lieutenant

m1 4000 24/s 25/s 68/s 18 60 first lieutenant

m2 10000 28/s 28/s 75/s 22 60 captain

m3 30000 34/s 34/s 80/s 25 60 lieutenant colonel

 

Description:

This weapon was made by a man who knew nanotechnology well. He made a "factory" what was making nanobots.He had idea to program nanobots destroying/healing tank hull. He added a little thrower to this little "factory" and sold it as a weapon. He made many more and he got rich. This guy shoots squad of nanobots which slowly destroys enemy's hull. If you shoot nanobots at teammate he/she will be healed. This guy is good for team battles

 

 

 

Assassin (tier2 hornet)

 

 

 

price hp speed steering rank

m0 2000 130 10.0 160 first lieutenant

m1 5000 135 10.5 170 captain

m2 12000 138 12.0 190 major

m3 35000 140 15.0 220 colonel

 

Description:

This tank body is very fast. This body has very strong and big engine so it doesn't have big place for hull and it's weak for strong calibers, but that's not problem if you are fast and they miss. If you activate x2 speed this guy will FLY!!!

 

P.S. If there is something too MUCH you admins can change EVERYTHING!!!

Share this post


Link to post
Share on other sites

Don't you get tired of an infernal rail always taking your kill? Or a thunder killing his target and yours?

 

I believe there should be Assists in the game. For example: I'm shooting a tank, but my partner gets

the kill, I would get a partial ammount experience points for having taken away x ammount of life from the enemy.

 

You should look at this- http://forum.tankionline.com/posts/list/53811.page

 

devi0707, those are way overpowered. You are going to make the Defender a fast tank with over 1000 hp at M0?????? The Mammoth is slower and has the highest hp in the game at m3, 200. You shouldn't even expect anyone to consider that, sorry.

Share this post


Link to post
Share on other sites

Just had an Idea for Shaft, (Thanks to eessydo also)

 

How about making your tank invisible to the enemy until you start charging?

 

1) You can't pick up flag.

2) You have to lose invisibility to attack.

3) It can have a little animation to it so that one can see from away that a player is preparing to shoot.

4) You remain visible for several seconds after shooting.

5) You become visible whenever an enemy gets in say, 30 meters. (2x the range of Isida)

6) You can still be shot in invisible mode.

7) If you are shot in invisible mode you lose your invisibility for a minute or so.

Share this post


Link to post
Share on other sites

Thats a good idea, but lets say a shaft fires, becomes visible, takes the flag and becomes invisible. Can they do that? And will the flag keep them visible?

Share this post


Link to post
Share on other sites

Thats a good idea' date=' but lets say a shaft fires, becomes visible, takes the flag and becomes invisible. Can they do that? And will the flag keep them visible?[/quote']

 

1) Shaft players can't pick up flag. xD That solves everything.

 

Or maybe, In 50 meters of the flag. Shaft players become visible?

Share this post


Link to post
Share on other sites

driver rocket: you can control the rocket then you throw it you have 10 seconds to drive it and then it will blow m0 m1 m2 m3 m4 but m4 dont use in battle but you can see the photo m0 can distroyed with 2 shoots m1 with 2 shoots m2 can distoyed with 2 shoots and m3 with 1 shoot m0 cost is 850 m1 1200 m2 1700 m3 2400 you must be third leitinant

Share this post


Link to post
Share on other sites

driver rocket: you can control the rocket then you throw it you have 10 seconds to drive it and then it will blow m0 m1 m2 m3 m4 but m4 dont use in battle but you can see the photo m0 can distroyed with 2 shoots m1 with 2 shoots m2 can distoyed with 2 shoots and m3 with 1 shoot m0 cost is 850 m1 1200 m2 1700 m3 2400 you must be third leitinant

 

Uh, what are you saying?

Share this post


Link to post
Share on other sites

I would like to see a new tank body in tanki since there are more guns than bodies. I was thinking of a tank body that had these stats. Cost would be unknown-

M0 Armor-110 Speed- 3.5 grad-7

M1 Armor-120 Speed-4 grad-80

M2 Armor-150 Speed-4.5 grad-90

M3 Armor-170 Speed-5.5 grad-110

 

This tank is a basic mix of a viking and titan. It is almost like a mini mammoth. Its name would probably be Seeker. These tanks would be about the size of the viking and be slow tanks that seek and destroy targets, hence the name, Seeker.

 

Also, another good tank body, would be one that is "customizable" Like M0 is fast but almost no armor and m3 is slow with lots of armor. Players would upgrade the tank to they way they would like it.

Could someone give me a comment on this?

Share this post


Link to post
Share on other sites

Why not we have both primary weapons (all of the current weapons, except the flamethrower) and we have secondary weapons. Some examples of secondary weapons of a tank are Flamethrowers, Machine guns, Comunications (for fire support from artillery, or air strike), Anti-Tank launchers, and others

 

(these are just ideas)

Share this post


Link to post
Share on other sites

Just had an Idea for Shaft, (Thanks to eessydo also)

 

How about making your tank invisible to the enemy until you start charging?

 

1) You can't pick up flag.

2) You have to lose invisibility to attack.

3) It can have a little animation to it so that one can see from away that a player is preparing to shoot.

4) You remain visible for several seconds after shooting.

5) You become visible whenever an enemy gets in say, 30 meters. (2x the range of Isida)

6) You can still be shot in invisible mode.

7) If you are shot in invisible mode you lose your invisibility for a minute or so.

Instead why not a cloaking device?

Share this post


Link to post
Share on other sites

Like a new drug?

Also, we need kill assist in tanki online, I hate it when I am twins, blasting away at this mammoth and it kills me and a second later a friendly ricochet m0 kills the thing in one shot! I just got out of a battle in silence where I had 14 kills and 43 deaths! The entire game was just people stealing others kills! I was pounding away only to be killed while the enemy is left with 2 Hp! We need kill assist!

Rules of kill assists-

1. They will not be announced

2. The player that makes the actual kill gets the full credit

3. The player who go their kill "stolen" Had to have done at least 75% damage.

4. The player who gets the assist gets 1/2 of the points that would have been awarded if they got the kill.

I know there have been numerous requests for this and all have been denied, but just think about it! What damage would be done?!

 

Also someone should change their nickname in tanki 2.0 to, "A harmless bunny", so that it says...

Rottin was destroyed by a harmless bunny

A harmless bunny was destroyed by Rottin

 

XD

Share this post


Link to post
Share on other sites

Enable self-desctruction only after 10 seconds of inactivity.

 

Reason is the following scenario, i experienced several times: You are in a one-on-one fight as your opponent recognizes that his shields are running low, he initiates self-destruction and explodes right in the heat of the battle by self-destruction stealing you the points. This is even more annoying, if your opponent has a stronger tank and you have already been killed by this guy at least once during this special fight and just working on your second chance. It feels like some kind of betrayal.

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...