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A few issues i have found.

 

1. The rank system seems to be off. once you hit the first master rank you are removed from lower level teir play and put into a upper level tier which you go from being able to atleast hold your own, to getting 1 shotted constantly. And games are filled with people who out rank you by 3-5 steps. A Mater Corporal should not be in the same game as a 4 star General, or at least not restricted to such games.

2. The invulnerability bug is abit cumbersome and annoying. Spawn protection should not last more then a specific amount of time, anything beyond that amount of time should result in a suicide.

3. Earlier today, I started a new char and began to really try to build a nice account. After spending 50 minutes in my first FFA game and winning it, i lagged out about 2 minutes after the game ended. I lost all the awarded crystals from that game but all the experience gained stayed. And I mean ALL awarded crystals, even crystals awarded from crates. MAJOR bug there.

4. Again with the rank system, i don't know if you recently changed it or what but last week there were people in newbie games with twins and at the twins rank you get thrown out of newbies?!?!?

5. Twins damage system is way off. Firebird vs Twins, Firebird wins every time. Twins are fast yes but Twins out rank Firebird by 2 steps, the available damage should reflect the rank just like the Fear Machine.

6. Lastly, an opinion on the tanks them selves. You have 4 tank bases. As you unlock more bases the available HP goes up with a severe speed decrease as a penalty, then you get to the Dictator which is faster, more agil, and had more hp then any of the prior 3. This is a bit off base. In theory the lower tanks should have the ability to be upgraded to the point to where they are better then the Dictator in some ways. For example, the Wasp should be a great deal faster then the Dictator, and the Titan should have near double its available hp. Now i have not played enough to see the final upgrades on all items, but, from the tier system I have seen, the steps are far to gradual for it to be equal later on.

7. And is there any chance on getting a US based server for tanki? What if a server was provided, what system requirements would be needed?

 

thanks in advance

 

awesome game concept.

2 thumbs up on the physics.

 

Cheers.

Onykage

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Please do not double-post.

 

The rank system is fine, you just need to pick battles for your own rank. You can see what ranks are permitted when viewing the battle information. You can also create your own battle and adjust which ranks you want to allow in it.

 

The situation where you get thrown out of the battle due to a bug is not something that uncommon. However, in the past few months most of those bugs went away. Please be patient as this is still a beta-test of the game and don't forget to submit a bug-report (button in the top right coner)

 

As for the weapons' balance - I suggest you to play for a month before making comments on it, Twins has many advantages against Firebird - for example, much bigger working distance (2.5 times) and a very significant recoil. So before criticizing the weapon, please learn to use it.

 

As for the Dictator - indeed, right now it is the 'ultimate' body, but it becomes available pretty pate in the game and is quite expensive (5000 for the 3rd mod). Also, there are characteristics of bodies beyond what's in the table. For example, many players use Hunter m3 instead of Dictator m3 because it is a lot harder to flip or Wasp m3 because it fits through much more passages.

 

Once again, welcome to the game and good luck.

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Few other things ive noticed.

 

being able to see the "name" float above an enemy tank that you can not see directly completely removes the ability for stealth. You also cannot juke or try to out maneuver your opponent. because they can clearly see your movement by just following the nametag. This option should used in a team based game and you can see your teammates. The player name is a nice touch but should only be visible if you can directly see the player. If they are behind a wall or building or some other sort of obstacle then the name should not show up.

 

Also the amount of purchased power ups should be directly limited to a certain number of charges allotted per game. Im not going to point any fingers at anyone but I was in a game a few minutes ago with a guy who obvious "bought" a crap load of crystals. He used all 4 of the power ups constantly, which obviously made him practically invulnerable. I mean we are talking about a (50-5) streak with the next closest player at something like (25-17). I mean, when a level2 double damage firebird doesn't bring someone down when you have time to recharge and dish-out a full burst again while they with stand 10-14 direct hits from other directions just for this person to spin his turret and take out each attacker 1 by 1 in (1-3 shots) and then soldier on is a little bit much. Allowing the ability to purchase crystals is fine, and a great way to generate revenue, but this example takes the idea completely over the top and ruins the game for anyone who doesn't have a pocket full of petty cash.

 

just a few more cents of my opinion.

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Few other things ive noticed.

Also the amount of purchased power ups should be directly limited to a certain number of charges allotted per game. Im not going to point any fingers at anyone but I was in a game a few minutes ago with a guy who obvious "bought" a crap load of crystals. He used all 4 of the power ups constantly, which obviously made him practically invulnerable. I mean we are talking about a (50-5) streak with the next closest player at something like (25-17). I mean, when a level2 double damage firebird doesn't bring someone down when you have time to recharge and dish-out a full burst again while they with stand 10-14 direct hits from other directions just for this person to spin his turret and take out each attacker 1 by 1 in (1-3 shots) and then soldier on is a little bit much. Allowing the ability to purchase crystals is fine, and a great way to generate revenue, but this example takes the idea completely over the top and ruins the game for anyone who doesn't have a pocket full of petty cash.

 

just a few more cents of my opinion.

 

As you might guess, this issue has been addressed on multiple occasions. I am not sure about the low-rank battles, but in high-level battles consumables are a regular thing and a lot of players purchase them. They are part of the gameplay and do not necessarily provide an absolute advantage to any player in a large battle. There is currently a 'freeze time' after the consumables wear off, during which a player is unable to use a new load. Additionally, as exp points are calculated from the difference in rating points and those in turn take into account the amount of money donated to the game, those using consumables regularly end up receiving less experience points. The situation you describe is obviously an extreme one, but to address those game developers are going to begin testing a system of giving out consumables to players who do not donate. The player will then have the choice of saving those up for a 'special day' or using them at critical points in the battle.

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I think the difficulty curb should be smaller oonce you hit master coroporal. Once you hit that lvl you end up constantly facing people with months more experience, and maxed or nearley maxed out tanks and weapons..... new master coroporals at the best can get an lvl 2 smokey and an lvl 2 smokeyy or the hunter and wasp tank and an upgraded smokey

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Thats how the game becomes reall intersting, Thast how you become a "experinced" like them.

 

I had the best moment of my life entering a karate club when i was 10, there where people with a little black line on their white belt.i thought they are masters, then i moved on and found reall master.then i found i am a mster on my own.The same was on the tanks, i first saw people with a yello rank on them, "ooow , they are probebly too experienced, i cannot face them", i thought. now i am ready to pay 5,000 crystals to have those nice days back when i was recruit, it was just lovely to attack the "experince" tankers.

 

Do enjoy your rank, and do beat the masters, there is going to video on how to be braver being uplaoded!

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Hey i have a question about the award you are waiting to win.

Now i am thinking why alternativa gave us presents every morning we woke up, they wanted to finally ask us vote for 'em !!! No i joke, you deserve what ever property on the planet.

The award at http://narod.premiaruneta.ru/, whats that about? how many times canwe vote there? if thats important shalli hire my friend to spamm their website?

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