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Why is skill not rewarded in this game?


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Druggers aren't unstoppable. I just witnessed that as my stockpile of drugs dwindled last game. With enough teamwork, you can stop any drugger. Also mines are very effective, they can kill a drugger, so mining a base is wortwhile. This means that the rest of your team can focus on attacking and offense, while you and 2 other people can mine the complete base and repel any incoming druggers. Most druggers will soon give up when they realize thier attacks aren't coming through and they keep failing. After a couple of tries they will leave the battle to spend thier drugs in a battle they can win.

 

Conclusion: To stop druggers, mine the base. Any entrances to your base should be covered by mines. Remember that once you mine the base if you die, say bye-bye to your mines, so be careful and hide from enemies you cannot take down.

 

RaR

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Paxorf has his point, you said it all in your comment "drugger noobs". You can defeat a noob team, but for sure you can't defeat an average team(not pro, just average) drugging if you don't drug back. And if the both teams are more or less equally, only 1 guy drugging can unbalance the game. So don't lie and say that with your terrifics skills defeated once a drugger team.

 

First of all, I never said I had terrific skills,I'm only an average player.

Second of all, I am just disagreeing with the fact that Paxorf said it is a game of drugs instead of skills and I gave an example with it.

Third of all, don't ever call me a liar, because my team did defeat the drugger team.

 

 

Druggers aren't unstoppable. I just witnessed that as my stockpile of drugs dwindled last game. With enough teamwork, you can stop any drugger. Also mines are very effective, they can kill a drugger, so mining a base is wortwhile. This means that the rest of your team can focus on attacking and offense, while you and 2 other people can mine the complete base and repel any incoming druggers. Most druggers will soon give up when they realize thier attacks aren't coming through and they keep failing. After a couple of tries they will leave the battle to spend thier drugs in a battle they can win.

 

Conclusion: To stop druggers, mine the base. Any entrances to your base should be covered by mines. Remember that once you mine the base if you die, say bye-bye to your mines, so be careful and hide from enemies you cannot take down.

 

You made a good point there, mines are often forgotten, but are very usefull

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There is no "solution" to druggers, nor should there be. Why have a solution to something which is part of the game? Is there a "solution" to people who capture the flag with skill? Of course not. Is there a solution to campers? Of course not. Neither should there be any solution to druggers. After all, druggers are a part of the game. The problem comes when you separate druggers from tanki, as if they are a problem in Tanki. Take druggers and add that to tanki as a whole and judge the game for yourself.

 

May I ask you a question?

Did you have a Double power stored up when you were facing this double armoured hunter you are referring to which you think should not have been able to survive your consumption?

-If you did, then you showed a lack of skill by not using a possible advantage you could have had/ you were clearly not considering this hunter as a major threat enough to warrant usage of a double power in which case you were punished for a misjudgement.

-If you did not, then you showed a lack of skill by not saving up your drugs for times when you needed them more.

 

And if you used a double power when the named hunter turned up, :roll:...

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There is no "solution" to druggers, nor should there be. Why have a solution to something which is part of the game? Is there a "solution" to people who capture the flag with skill? Of course not. Is there a solution to campers? Of course not. Neither should there be any solution to druggers. After all, druggers are a part of the game. The problem comes when you separate druggers from tanki, as if they are a problem in Tanki. Take druggers and add that to tanki as a whole and judge the game for yourself.

 

May I ask you a question?

Did you have a Double power stored up when you were facing this double armoured hunter you are referring to which you think should not have been able to survive your consumption?

-If you did, then you showed a lack of skill by not using a possible advantage you could have had/ you were clearly not considering this hunter as a major threat enough to warrant usage of a double power in which case you were punished for a misjudgement.

-If you did not, then you showed a lack of skill by not saving up your drugs for times when you needed them more.

 

And if you used a double power when the named hunter turned up, :roll:...

Of course druggers are a part of the game, but they're a bad part. Many people, myself included, have quit games due to druggers. And if druggers are everywhere, as is true at lower ranks, many will quit Tanki altogether.

 

The problem with druggers that is separate from your other examples (skilled players, campers) is that drugs give players an unfair advantage, which is very frustrating. People who have seen me playing Tanki have commented on how they hate it when people in games (often buyers) abuse advantages like this. One of my friends even said he would never play Tanki because of the druggers.

 

So by all means, keep in it in the game as it is if you want, but I'm telling you less people will play Tanki, and that's not exactly what game developers normally desire. What I'm suggesting is to make drugs a little less dominating, as it's kind of insane right now. It's called improving the game, instead of saying, "It is what it is".

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However' date=' you seem to be saying that the game only gets nice at high ranks. Doesn't this seem like a bad strategy for Tanki Online in general? Perhaps it's why only a fraction of the people who have joined the game ever get to higher ranks, or even WO3 like me.[/quote']

 

Isn't that how all games work in general? You're not rewarded unless you're a higher level. And you should know that its fairly easy in Tanki to rank up rather than in lets say, World of Tanks where if you don't buy gold you have to spend an insane amount of time to get a tier 10 tank.

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However' date=' you seem to be saying that the game only gets nice at high ranks. Doesn't this seem like a bad strategy for Tanki Online in general? Perhaps it's why only a fraction of the people who have joined the game ever get to higher ranks, or even WO3 like me.[/quote']

 

Isn't that how all games work in general? You're not rewarded unless you're a higher level. And you should know that its fairly easy in Tanki to rank up rather than in lets say, World of Tanks where if you don't buy gold you have to spend an insane amount of time to get a tier 10 tank.

Well why not try to be better than other games? Why not make it fun for higher ranked players and lower ranked players? If you do that I believe the game will become more popular, and there will be a bigger player base, as less people will quit early due to frustration.

 

As with skitee, you could say "It is what it is," or you could say "Let's make this better!"

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No fun for low ranked players? why do you think I started playing Tanki? I enjoyed almost every minute of it, buying and trying new tanks and turrets and ranking up. Now it takes so much more time to rank up and I already know all the weapons and tanks. I'm not saying high ranks aren't fun because they are in my opinion, but the low ranks are not bad at all!

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tumblr_m8ojxfqRFn1qg52awo2_500.jpg

 

From all us dedicated "pro" players of tanki online, we now declare you (the OP) a freaking failure noob :thumbdown:

From all us normal players, who keep the player base large, we declare you an asshole. :thumbdown:

Take away all the lower ranked players to leave your elite "pros" and Tanki Online shinks from millions of players to a few thousand. Is that what you want?

 

Also, you clearly missed everything I said about things being different for higher ranked players. Just because you have a bad memory and don't remember being a lower ranked "noob," doesn't mean those people don't exist and deserve to be dumped on.

 

But seriously, what's the point of a forum if suggestions are so rudely shot down like this?

 

You're such a hotshot prick, aren't you? You think you're above everyone else just because your rank in an online game is higher than most? Give me a break. :roll:

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Everyone out there who is higher ranked (most of the people reading this) must think I'm a total ***** by posting this stuff. But let me tell you, druggers are hated in lower rank battles, and Tanki Online is surely losing some of the player base to druggers dominating and destroying games.

 

I was only trying to be helpful by posting here, but I guess people think that if I don't agree with them I'm a ******ed noob who deserves to be shot down. Forum? Not so much...

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Um mines take down druggers fast fyi ;)

I have no mines at all. Not a single one. I'm a WO3 btw.

 

Again, people fail to realize that things are different for lower ranked players. Sure, druggers might not be too bad at higher ranks, but of the millions of people playing the game, only a tiny, tiny fraction are at the top. The vast majority have to face druggers (and hackers, but that's a whole other issue) without any good way of stopping them.

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tumblr_m8ojxfqRFn1qg52awo2_500.jpg

 

From all us dedicated "pro" players of tanki online, we now declare you (the OP) a freaking failure noob :thumbdown:

From all us normal players, who keep the player base large, we declare you an asshole. :thumbdown:gee, some new info

Take away all the lower ranked players to leave your elite "pros" and Tanki Online shinks from millions of players to a few thousand. Is that what you want?i honestly wont mind if ya annoying noobs would just scrat

 

Also, you clearly missed everything I said about things being different for higher ranked players. Just because you have a bad memory my memory is better than you think and don't remember being a lower ranked "noob," doesn't mean those people don't exist and deserve to be dumped on. i was a noob, as a matter of fact i had 2 accounts prior to this one, both low ranks, and druggers were NEVER a problem for me. why? because i wasn't a freaking whinning noob and know how to handle them. nowadays i make new accounts and start over to play in the low ranks for fun without buying crystals or drugs

 

But seriously, what's the point of a forum if suggestions are so rudely shot down like this? so many noobs have complained about this in the past, im sure many wouldn't mind if you never started this thread

 

You're such a hotshot prick, aren't you? no i dont, i just like to express my oppinions in a rather rude manner if you dont like, deal with it or cry in a corner You think you're above everyone else just because your rank in an online game is higher than most?no, i feel above you because the examples, reasons, and exaggerations used in your original post were just too ***** for me to ignore. Give me a break. :roll:

 

-your loving friend, contaminated

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Of course druggers are a part of the game, but they're a bad part. Many people, myself included, have quit games due to druggers. And if druggers are everywhere, as is true at lower ranks, many will quit Tanki altogether.

 

The problem with druggers that is separate from your other examples (skilled players, campers) is that drugs give players an unfair advantage, which is very frustrating. People who have seen me playing Tanki have commented on how they hate it when people in games (often buyers) abuse advantages like this. One of my friends even said he would never play Tanki because of the druggers.

 

So by all means, keep in it in the game as it is if you want, but I'm telling you less people will play Tanki, and that's not exactly what game developers normally desire. What I'm suggesting is to make drugs a little less dominating, as it's kind of insane right now. It's called improving the game, instead of saying, "It is what it is".

 

And, as I can see, you did not answer my question. Come on.

 

Also, you state that drugs are apparently "a bad part" of the game. "Quit games due to druggers" is apparently a bad thing. "Drugs give players an unfair advantage" apparently. "Abusing advantages" is one way of looking at it, yes. And apparently removing drugs will "improv(e)... the game". Really? What evidence do you have for this, or are they all a random bunch of opinionated statements?

 

The way I see it, all drugs do is improve the game. They are optional (Can be avoided, using NS battle passes). They speed up gameplay. They reward people who pay money to the game. They bring a new dimension to the game, meaning that not just skilled players but players who are long-standing players who have saved up drugs for a long time are rewarded. They give an advantage to higher ranks, who receive more drugs in a daily bonus.

 

You see, there are pros and cons to drugs. And in reality, with the amount of both pros and cons, the drugs issue is purely opinion on either side. There is no right or wrong on this issue.

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Besides the few children who need to go off topic and just call others noob and so on this is an interesting thread and has some real good posts.

Drugs are part of this game, so is skill... Personally I dont like drugging (cause I dont buy them yet with earned crystals) and I prefer non drugged battles... of course I do have a NS pass since quite some time now and renew it monthly... Yes it seems silly to pay not to use drugs... (they cut the price down though it was 2000 crystals once, then 1000, finally 500 which is just 100 drugs (2,3,4) which you can use easily in 30 mins) but it's worth it and you will find out sooner or later...

Until then... you just have to deal with the drugging buyers and savers... save up yourself... use drugs wisely.. try to avoid to use them...

Save for Dictator and Railgun... get both to M3 and next maybe a decent paint like prodigy... then you got a "cheap" decent setup you will see Marshals use and you can earn your ranks and crystals... of course they will be battles dominated by druggers... I just think of it then this way:

Thank you guys to pay that much so I am able to play this game for free.... cause if nobody pays, there is no tanki...

 

cheers and good luck and... FUN!!!!

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I started this thread in an effort to represent the noobs and a common frustration for many of them: full out druggers. In game and on the forums I had seen complaints about this, so I thought I would try and make the case for a change.

 

Just to clear a few things up (man I hate having to communicate just in text, it causes so many miscommunications):

 

-I was never pushing for a complete removal of drugs. Oh god, that would be horrible. I completely agree with skitee, drugs are a dynamic addition to the game that make it more exciting and unpredictable. I was simply suggesting a nerf to the absolute domination of using all drugs at once (ie less points, can only use 2 at once, less power if use all 3 at once).

 

-Many people have suggested to fight drugs with drugs (and sorry skitee for never answering your question). Well, the problem is as WO3 I only get 24 drugs as a daily bonus. Even if I get lucky and get all Double Damage, that's still only enough for about a half hour of fighting a full out drugger. In a longer battle, that's not very feasible. I realize that the obvious point to make is: "Well, that encourages buying!" That is true, but I think it would be interesting to analyze the income gained via drug buying at lower ranks vs the income lost via players leaving Tanki due to druggers. I realize that I made a few far fetched claims about this one point. It's possible that Tanki really isn't losing any players due to druggers. But the forum is for suggesting things, and I would suggest that people look into it and try to find the answer.

 

All little arguments aside, I acknowledge that the sentiment of the forum and admins is that drugs are fine as they are. And I agree, the drugger problem for people at lower ranks probably doesn't warrant a mechanic change that would impact all players.

 

I concede defeat.

 

However, I maintain that druggers are a big frustration for many noobs, and could very likely be causing a substatial drop out in the player base. An insane amount of players in this game stop playing early on, and I think their point of view, often missed on the forums, is a valuable one for improving the game.

 

tl;dr Yes, drugs are probably fine as they are. But I don't think the noobs of this game and their problems, including frustration with druggers, should be ignored.

 

P.S. Thanks everyone for suggesting ways to beat the drug problem (mines at higher ranks, play in deathmatches, avoid Silence, etc.) While those suggestions won't help most noobs, many of who don't read the forum, they do help me :D

 

P.P.S. Unless other people have more opinions/points to make, I would suggest we close this thread, as it seems it will only attract more trolls. And with trolls comes rage, which is why many of my posts here might seem quite aggressive :( Sorry 'bout that.

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I dont know what this topic says...

 

Without skills you are nothing!!!!

 

You can be the biggest buyer with all m3 and many drugs, but you still dont know how to play....

 

I say: Only skills and coaportaion matters in this game

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I dont know what this topic says...

 

Without skills you are nothing!!!!

 

You can be the biggest buyer with all m3 and many drugs, but you still dont know how to play....

 

I say: Only skills and coaportaion matters in this game

 

Oh yea? What if you play an Island CTF and the other person has M3 Freeze M3 Mammoth and Inferno? AND ALL OUT DRUGGER. You use M2 Freeze and M2 Viking. No drugs. Where is the skill? Your argument is invalid.

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I dont know what this topic says...

 

Without skills you are nothing!!!!

 

You can be the biggest buyer with all m3 and many drugs, but you still dont know how to play....

 

I say: Only skills and coaportaion matters in this game

 

Oh yea? What if you play an Island CTF and the other person has M3 Freeze M3 Mammoth and Inferno? AND ALL OUT DRUGGER. You use M2 Freeze and M2 Viking. No drugs. Where is the skill? Your argument is invalid.

 

 

That because those are small maps and only the strongest one lasts!

 

I am talking about No supply games and big maps where u need skills, not only drugs...

 

Btw, my viking and freeze are both m3 and m3, sorry to disapoint you "LMFAO", "LOL" :lol:

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I dont know what this topic says...

 

Without skills you are nothing!!!!

 

You can be the biggest buyer with all m3 and many drugs, but you still dont know how to play....

 

I say: Only skills and coaportaion matters in this game

 

Oh yea? What if you play an Island CTF and the other person has M3 Freeze M3 Mammoth and Inferno? AND ALL OUT DRUGGER. You use M2 Freeze and M2 Viking. No drugs. Where is the skill? Your argument is invalid.

 

 

That because those are small maps and only the strongest one lasts!

 

I am talking about No supply games and big maps where u need skills, not only drugs...

 

Btw, my viking and freeze are both m3 and m3, sorry to disapoint you "LMFAO", "LOL" :lol:

 

I was giving an example when I showed M2 Freeze and M2 Viking. :roll:

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I consider this game a combination of skill and supplies (with a decent tank)

The first couple to ~25 battles max (depending on how long the battle is and the crystals you achieve) is just trying your best to rank and increase equipment.

After you get a good gun and hull going, you can start getting more kills (with partial skill)

You continue until you reach a high rank, and have a good tank.

 

Trust me, skill is a factor. Logic, skill, power all come in handy for combat.

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I consider this game a combination of skill and supplies (with a decent tank)

The first couple to ~25 battles max (depending on how long the battle is and the crystals you achieve) is just trying your best to rank and increase equipment.

After you get a good gun and hull going, you can start getting more kills (with partial skill)

You continue until you reach a high rank, and have a good tank.

 

Trust me, skill is a factor. Logic, skill, power all come in handy for combat.

 

Agreed my friend agreed. But as far as my personal experience, Im a third lieutenant and when I was a noob, druggers werent a big deal to me. Why? Because I didnt care about them. Oh beleive me I love and hate drugging and sometimes I wished it didnt exist. But they are there to balance the game, tho I hate it when presistant druggers dont use skill. Thank you for reading. 8)

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without drugs tanki sucks....

I wouldnt buy drugs until i realised i can get 1k a week by winning 1 wolf battle. If you think that druggers mean skill isnt rewarded go and play ns games....

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